Daniel Evans
7963becbd1
Add more opcodes and vehicle handling
2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252
Implement and declare more opcodes
2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139
More Script Engine improvements and fixes
...
* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
0ddc8458d1
Add vehicle generator data and opcodes.
2014-12-16 03:03:15 +00:00
Daniel Evans
a55bcc557d
Implement some AI and zone opcodes
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* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
646d0c67fc
Improve Script debugging output messages
2014-12-15 20:44:36 +00:00
Daniel Evans
d3a3436a09
Improve vehicle camera
2014-12-14 23:21:30 +00:00
Daniel Evans
77f2277a68
Improved vehicle door dynamics with opening doors
2014-12-14 20:45:58 +00:00
Daniel Evans
25a3a0183b
Overhaul vehicle part system with VehicleObject::Part
2014-12-14 01:32:00 +00:00
Daniel Evans
27104f7b79
Add Jump activity to improve jump dynamics
2014-12-13 01:24:06 +00:00
Daniel Evans
13192c8524
Improve animation interpolation
2014-12-13 00:59:23 +00:00
Daniel Evans
b444e0da04
Add time control debug keys
2014-12-13 00:59:09 +00:00
Daniel Evans
e0b0c4f168
Improve animation interpolation
2014-12-12 12:30:23 +00:00
Daniel Evans
330fa56b77
Fix animation test case
2014-12-12 00:36:45 +00:00
Daniel Evans
1fb8162a7c
Fix broken object data test cases
2014-12-11 18:34:39 +00:00
Daniel Evans
17a649f045
Fix crash at exit due caused by rendering to closed window
2014-12-11 18:11:36 +00:00
Daniel Evans
29570e794f
Remove unused animation from rwviewer
2014-12-11 18:09:41 +00:00
Daniel Evans
9c0f3f3042
Ignore unused parameters
2014-12-11 17:49:56 +00:00
Daniel Evans
584618e991
Overhaul animation support with Skeleton class.
...
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
b65a7d3dcf
Update .gitignore
2014-12-10 18:08:25 +00:00
Daniel Evans
9057d995c6
Fix overbright and stretched viewer viewport rendering
2014-09-21 16:20:30 +01:00
Daniel Evans
33afc649c5
Implement "model" view in rwviewer
2014-09-21 16:13:01 +01:00
Daniel Evans
78334aa51b
Add QStackedWidget to MainWindow for model viewer mode
2014-09-20 14:20:12 +01:00
Daniel Evans
bf462702a3
Fix 3D viewer widget rendering
2014-09-19 16:06:09 +01:00
Daniel Evans
7d92fbb9f2
Huge rwviewer changes for new objects.
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+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
713315efa2
Add to gitignore
2014-09-19 00:07:25 +01:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
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+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2
Move game code into RWGame class and refactor
2014-09-16 19:22:43 +01:00
Daniel Evans
c3956ac888
Refactor some text data loading to seperate class
2014-09-13 03:29:32 +01:00
Daniel Evans
f7398f17f8
Refactor character movement.
2014-08-26 22:54:26 +01:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
c18badef48
Fixed building on Mac.
...
On Mavericks with Darwin Kernel Version 13.3.0 and
Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn).
2014-08-16 00:22:21 +02:00
Timmy Sjöstedt
7dde2af9f3
Added <string> to ScriptTypes.
2014-08-16 00:21:12 +02:00
Timmy Sjöstedt
70cadb7a86
Fixed another Bullet inclusion path.
2014-08-16 00:20:58 +02:00
Timmy Sjöstedt
460473f461
Link OpenGL with CMake find package.
2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3
Added linking to iconv
...
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dd9863bda3
Add numeric header for DFF loader.
2014-08-15 23:58:03 +02:00
Timmy Sjöstedt
dfafa9e218
Fixed Bullet include paths.
2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
095073e667
Fixed mouse control being double inverted.
2014-08-11 22:17:02 +02:00
Timmy Sjöstedt
e504118e5b
Fixed mouse control being doubly inverted.
2014-08-11 22:16:44 +02:00
Daniel Evans
2f6417e3d0
Fix crash in InstanceObject::changeModel
2014-08-11 20:12:20 +01:00
Daniel Evans
ed38fb48fc
Remove unused option
2014-08-11 20:09:56 +01:00
Daniel Evans
5aaead1974
Fix potential non-return in LoaderIMG
2014-08-11 18:16:18 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8
Fix many memory leaks code duplication
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+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup
+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
d2e19fbdb3
Refactor SubGeometry to use a vector for storage
...
+ Use memcpy to populate subgeometry data
2014-08-10 20:09:54 +01:00
Daniel Evans
d0188880d3
Fix various warnings
2014-08-06 00:23:50 +01:00
Daniel Evans
6353822f48
Fix character animation
2014-08-05 15:09:42 +01:00