1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-26 04:12:41 +01:00
Commit Graph

85 Commits

Author SHA1 Message Date
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Daniel Evans
e83201b45b Improve camera for taller vehicles 2016-06-20 20:26:01 +01:00
Daniel Evans
eef34c972a Script pickups: implement weapon pickups, improve pickup code 2016-05-25 23:00:52 +01:00
Daniel Evans
b7ac33caec Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
2016-05-24 23:49:01 +01:00
Daniel Evans
478cbf6187 Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Timmy Sjöstedt
9e2db1bd11 Enable mouse cursor in menus, fixes #46 2016-05-23 18:44:38 +02:00
Daniel Evans
45abee6093 Improve ingame camera with invert y option in configuration. 2016-05-22 15:58:36 +01:00
Daniel Evans
39c639fc60 Overhaul ingame camera implementation, much better now. 2016-05-21 19:13:27 +01:00
Daniel Evans
aecc43c75b Fix nans occuring when there was no movement 2016-04-18 00:10:44 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
07f7b19ca2 Make it possible to fire weapons again 2016-04-13 21:16:27 +01:00
Daniel Evans
14c33024b7 Add missing break that was preventing sprinting 2016-04-12 01:02:33 +01:00
Daniel Evans
7888f05ca4 Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
Daniel Evans
691bba5dca New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
868883fd36 Add Debugger functionality
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
49695a2dc6 Further game save loading
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
7ceaac370c Load Weapon inventory data from save files 2015-06-14 21:52:47 +01:00
Daniel Evans
69f9e8fea9 Refactor player input from other input 2015-05-18 00:33:06 +01:00
Daniel Evans
fc7642a4d7 Prevent mouse issues when focus is lost 2015-05-09 02:27:07 +01:00
Daniel Evans
ab00f33504 Add multiple camera angles 2015-05-08 23:53:56 +01:00
Daniel Evans
f9ce9a2057 Overhaul camera behaviour 2015-05-04 04:35:22 +01:00
Daniel Evans
8b18712d1f Merge branch 'rwng-disassembly' into rwng
Conflicts:
	rwgame/RWGame.hpp
	rwgame/ingamestate.cpp
2015-05-03 23:31:45 +01:00
Daniel Evans
91065b6af4 Initial Save + Load implementation
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
a7da8ea424 Remove raw GameObject pointer usage in GameState 2015-05-01 03:53:42 +01:00
Daniel Evans
8d1c7e802d Add RWGame::hasFocus(), fix mouse warping 2015-05-01 00:46:20 +01:00
Daniel Evans
5d3ac6218e Implement Game Object ID allocation 2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47 Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
2f2e099ca6 Merge ClosestNotMeRaycastCallback into header 2015-04-04 20:00:59 +01:00
Daniel Evans
12f717c67e Implement raycast camera - world collisions 2015-04-04 18:34:35 +01:00
Daniel Evans
a54e4a384e Improve test state
* Move test spawn to the parking garage
* Add --test option to start a new testing session
* Add information about camera position to DebugState
2015-04-04 17:48:36 +01:00
Daniel Evans
159510cace Add breakpoints to ScriptMachine, remove from GameWorld.
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
95b6e6a676 Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
Conflicts:
	rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Timmy Sjöstedt
1010861d0d Removed weird angle calculation that broke the camera in vehicles. 2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
59f7ca8b35 Fixed camera to take Y mouse movement into account.
TODO: Make camera not intersect world geometry and other objects.
2015-04-03 03:07:08 +01:00
Daniel Evans
d1e7dcdcd1 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
c3debe530f Add --newgame switch to RWGame
+ Starts the game script execution without showing the menu
2015-04-03 01:26:20 +01:00
Daniel Evans
90eb909273 Minor vehicle camera improvements 2015-04-01 05:05:21 +01:00
Timmy Sjöstedt
290933d197 Removed weird angle calculation that broke the camera in vehicles. 2015-03-30 14:31:00 +02:00
Timmy Sjöstedt
7729ae171d Fixed camera to take Y mouse movement into account.
TODO: Make camera not intersect world geometry and other objects.
2015-03-30 01:47:10 +02:00
Daniel Evans
46cd7b8f51 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967 Improve map rendering, UI viewport
+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08 Text rendering 2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9 Add city.wav 2015-02-04 17:16:46 +00:00
Daniel Evans
dda2d5a245 Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
Daniel Evans
0d730547fa Fix issues with HUD and widescreen mode 2015-01-26 01:32:21 +00:00