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mirror of https://github.com/rwengine/openrw.git synced 2024-11-10 04:42:38 +01:00
Commit Graph

13 Commits

Author SHA1 Message Date
Daniel Evans
32352baedd Remove very dead debug code 2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2 Make MenuEntry height a property of the Menu 2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488 Improve Menu system implementation 2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
6951434be8 Load objects directly 2016-09-27 22:49:08 +01:00
Daniel Evans
a403cc87b7 clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
Jannik Vogel
c3c1c8781e Adjust debug-camera speed 2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f Fix debug-camera speed-modifier 2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6 Fix debug-camera undefined behaviour 2016-09-01 02:53:28 +02:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Daniel Evans
a0b995c97e Move game state classes into states folder 2016-08-07 14:32:22 +01:00