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Commit Graph

12 Commits

Author SHA1 Message Date
Filip Gawin
1a7d4ac7e6 Cleanup interfaces of rwgame 2019-01-20 20:00:00 +01:00
Anonymous Maarten
53b45f7f25 rwgame: make StateManager non-static
This allows RWGame to be relaunched multiple times in the same process
2019-01-01 23:17:40 +01:00
Filip Gawin
c49b4bbd50 Further refactor of menu managment 2018-12-27 22:50:05 +01:00
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Anonymous Maarten
36149cf38e rwlib: rw/defines.hpp -> rw/debug.hpp 2018-06-30 04:03:20 +02:00
Daniel Evans
613d386488 Improve Menu system implementation 2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
a403cc87b7 clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
Daniel Evans
398e184cd6 Use GameString in RWGame, using localised strings.
This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894 Convert save games to use GameStringChar 2016-08-23 00:05:18 +01:00
Daniel Evans
a0b995c97e Move game state classes into states folder 2016-08-07 14:32:22 +01:00