Filip Gawin
1a7d4ac7e6
Cleanup interfaces of rwgame
2019-01-20 20:00:00 +01:00
Anonymous Maarten
53b45f7f25
rwgame: make StateManager non-static
...
This allows RWGame to be relaunched multiple times in the same process
2019-01-01 23:17:40 +01:00
Filip Gawin
c49b4bbd50
Further refactor of menu managment
2018-12-27 22:50:05 +01:00
Anonymous Maarten
640af372ba
rwengine+rwgame: convert utf8 to GameString depending on used font
2018-08-04 01:17:13 +02:00
Anonymous Maarten
36149cf38e
rwlib: rw/defines.hpp -> rw/debug.hpp
2018-06-30 04:03:20 +02:00
Daniel Evans
613d386488
Improve Menu system implementation
2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87
Overhaul State and StateManager to remove pointers
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Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
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These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00
Daniel Evans
398e184cd6
Use GameString in RWGame, using localised strings.
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This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894
Convert save games to use GameStringChar
2016-08-23 00:05:18 +01:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00