Daniel Evans
bf1c8bb0ca
Fix crashes from mixing player / character references
2015-07-01 23:16:06 +01:00
Daniel Evans
49695a2dc6
Further game save loading
...
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
7ceaac370c
Load Weapon inventory data from save files
2015-06-14 21:52:47 +01:00
Daniel Evans
77ca5d96ea
Expand Save Game loading to garage data
2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15
Proof of concept loading save data from save files
2015-06-14 02:44:51 +01:00
Daniel Evans
98ce9d90e1
Implement some text based markup
2015-05-09 04:02:15 +01:00
Daniel Evans
91065b6af4
Initial Save + Load implementation
...
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
d6eaf6e1f9
Fix double free crash in delayed object deletion
2015-05-02 20:37:20 +01:00
Daniel Evans
a7da8ea424
Remove raw GameObject pointer usage in GameState
2015-05-01 03:53:42 +01:00
Daniel Evans
60cf899c1e
Add GameWorld::findObject(GameObjectID)
2015-05-01 03:52:57 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47
Refactor GameWorld into GameState
...
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
85b1ab120f
Move GameState out of GameWorld ownership
2015-04-27 03:55:18 +01:00
Daniel Evans
1daa5a6fb2
Move GameObject to objects directory
2015-04-27 02:09:56 +01:00
Daniel Evans
d7e122306a
Refactor Instance path data into ObjectData
2015-04-24 20:22:39 +01:00
Daniel Evans
5db4c28f04
Refactor Object Definition information to GameData
2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
97afc19cfb
Add Improved Profiling statistics
2015-04-12 19:47:47 +01:00
Daniel Evans
c6664a5a2d
Improve static InstanceObject rendering performance
...
* Cull against a grid instead of free objects
* Async model loading is disabled as model bounds are required
2015-04-06 04:06:35 +01:00
Daniel Evans
4573b88a5a
Improve AIGraph performance with a grid-based index
2015-04-05 21:35:45 +01:00
Daniel Evans
861f36bdde
Improve TrafficDirector performance with character list
2015-04-05 18:45:03 +01:00
Daniel Evans
66b7c878c1
Improve game text behaviour
...
* Fix messages not being cleared
* Implemented clearing help messages
2015-04-05 02:08:51 +01:00
Daniel Evans
159510cace
Add breakpoints to ScriptMachine, remove from GameWorld.
...
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
4faf07cba3
Fix character inWater behaviour
2015-04-01 04:36:52 +01:00
Daniel Evans
b9462e077d
Implement opcode
2015-03-30 03:34:03 +01:00
Daniel Evans
3975816164
Remove Logger ownership from GameWorld
2015-03-30 02:45:58 +01:00
Daniel Evans
798b24ae83
Remove unused struct from GameWorld
2015-03-30 02:03:38 +01:00
Daniel Evans
2985a70354
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51
Overhaul Loader framework for Models
...
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa
Remove old file indexing system and IO handling
...
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
cf0c37dcc2
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c
Add new Logger system.
...
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
25f28dbb42
New File handling implementation
...
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-02-26 03:57:28 +00:00
Daniel Evans
fe4926e5d6
Add object lifetime values, clean up spawned traffic
2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135
Add test implementation of pedestrian spawning
2015-02-18 15:29:39 +00:00
Daniel Evans
be023b5093
Overhaul texture handling, add TextureData handles.
...
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04
Improve HUD and UI rendering
...
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
2344024f08
Text rendering
2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9
Add city.wav
2015-02-04 17:16:46 +00:00
Daniel Evans
eed2377e50
Improve vehicle dynamics
...
- Fix bouyancy not working at all
- Make it difficult to flip a vehicle going around corners
2015-01-28 01:55:35 +00:00
Daniel Evans
c87a4a7cb1
Re-allocate audio clips when a new clip is loaded
2015-01-27 13:09:16 +00:00
Daniel Evans
206c61e326
Merge branch 'master' of bitbucket.org:danharibo/openrw
2015-01-27 00:50:55 +00:00
Daniel Evans
cafb002d3b
Add more blip opcodes, with sprites
2015-01-27 00:48:09 +00:00
Daniel Evans
5271b6e78b
Merge branch 'master' of bitbucket.org:danharibo/openrw
2015-01-26 14:40:17 +00:00
Daniel Evans
d7d52dc892
Improve cutscenes to load wav audio too
2015-01-26 14:40:09 +00:00
Daniel Evans
91cd7c7edd
Add blips and some opcodes
2015-01-26 01:16:25 +00:00
Daniel Evans
87ca358717
Adjust game map a little more
2015-01-25 18:42:29 +00:00
Daniel Evans
1961661d14
Implement visible goals for locating characters
2015-01-23 17:18:16 +00:00
Daniel Evans
da2ae998f9
Implement object visibility control
2015-01-23 12:25:15 +00:00
Daniel Evans
0c84873be2
Add more opcodes, can now finish mission 1
2015-01-22 11:11:16 +00:00