Anonymous Maarten
8d6b9492a3
rwengine: remove unused source files
2018-08-10 00:49:08 +02:00
Anonymous Maarten
893e4ede06
ci: update macos image
2018-08-10 00:48:59 +02:00
Anonymous Maarten
dc595748a0
rwtools: enable on ci
2018-08-10 00:48:59 +02:00
Daniel Evans
50bbfb40f3
Merge pull request #574 from danhedron/rename_rwlib
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Rename rwlib library to "core" to fit its new role
2018-08-09 21:28:19 +01:00
Daniel Evans
4fd92a1549
Rename rwlib library to "core" to fit its new role
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Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00
Daniel Evans
844fdf8d33
Merge pull request #558 from ShFil119/soundRefactor
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Implement methods for sfx, and refactor Sound system
2018-08-08 20:21:54 +01:00
Filip Gawin
11bc35c3f2
Implement methods for sfx, and refactor Sound system
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SoundBuffer and SoundSource got their own
files.
2018-08-08 02:12:29 +02:00
Daniel Evans
be2816c398
Merge pull request #572 from danhedron/test_update/IPL
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Remove data dependency from LoaderIPL tests
2018-08-08 00:34:27 +01:00
Daniel Evans
a0eb668f79
Simplify IPL tests by adding output and comparison operators
2018-08-07 23:15:20 +01:00
Daniel Evans
31f32b2173
Merge pull request #571 from madebr/kerning
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Add font-dependent kerning
2018-08-07 23:06:12 +01:00
Daniel Evans
457364eca3
Merge pull request #566 from paulkocialkowski/vehicles
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Various vehicle improvements
2018-08-07 23:05:58 +01:00
Paul Kocialkowski
ff9ccd5f07
rwengine: Set the linear velocity to a zero vector when stopped
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Vehicles have a tendency to move on their own when they are stopped, due
to their interactions with other surfaces that result in a non-zero
velocity.
Since we have a threshold with the isStopped() method, fix this situation
by setting the linear velocity and wheels rotation (that otherwise also
rotate on their own) to zero vectors.
Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-07 21:25:30 +02:00
Anonymous Maarten
9cfd9bb21b
tools/rwfont: Add font texture creator
2018-08-07 12:39:59 +02:00
Anonymous Maarten
1bde51a155
cmake: add optional rwtools directory
2018-08-07 12:39:59 +02:00
Anonymous Maarten
99dca06dbc
rwengine: avoid crash of rwviewer/rwgmae when rendering incomplete color string
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The string "~g" would crash rwviewer.
2018-08-07 12:39:59 +02:00
Anonymous Maarten
f85f6e3391
rwviewer: keep unconvertible characters in the string as they are
2018-08-07 12:39:59 +02:00
Anonymous Maarten
f0c0bd33ef
rwlib: make '~' visible in rwviewer and utf8 strings
2018-08-07 12:39:59 +02:00
Anonymous Maarten
09026ae8b0
rwengine: allow newline in GameString's
2018-08-07 12:39:05 +02:00
Anonymous Maarten
38fca841e7
rwengine: add font-dependent kerning
2018-08-07 12:39:05 +02:00
Daniel Evans
7938f8678f
Add LoaderIPL tests for inst section
2018-08-07 01:18:01 +01:00
Daniel Evans
f95427c136
Merge pull request #540 from ShFil119/remove_FileHandle
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Remove unneeded FileHandle (aka shared_ptr)
2018-08-07 00:31:19 +01:00
Daniel Evans
2a50194f5b
Change LoaderIPL tests to use test-local data
2018-08-06 23:48:16 +01:00
Daniel Evans
0af9b23fe1
Add stream interface to LoaderIPL and use it in test
2018-08-06 23:37:37 +01:00
Daniel Evans
413df08ea9
Extract zone data tests to be more explicit
2018-08-06 23:25:03 +01:00
Daniel Evans
09a092475e
Test Fixture
2018-08-06 23:02:07 +01:00
Filip Gawin
f3a718611e
Convert data of FileContentsInfo to unique_ptr
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I've removed copy ctor and copy assign operator.
We use here unique_ptr so copying should not happen.
2018-08-06 23:08:34 +02:00
Daniel Evans
634a3940ac
Merge pull request #570 from danhedron/test_up/IDE
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Remove data dependency from LoaderIDE test suite
2018-08-06 21:43:46 +01:00
Filip Gawin
27333efd8c
Remove unneed FileHandle (aka shared_ptr)
2018-08-06 22:42:09 +02:00
Daniel Evans
3941dde8d6
Add overload for lexical_cast<T> to select the base of the conversion
2018-08-06 20:45:40 +01:00
Daniel Evans
b68af53c97
Use BOOST_TEST instead of BOOST_CHECK_*
2018-08-06 20:40:43 +01:00
Daniel Evans
0743ac9681
Merge pull request #528 from madebr/fonts
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Convert utf8 string to GameStrings using current font mapping + add string viewer to rwviewer
2018-08-06 20:25:38 +01:00
Daniel Evans
b14bcc8a12
Rename ObjectDataTests suite to LoaderIDETests
2018-08-06 00:03:32 +01:00
Daniel Evans
fc64c5e87e
Add more object tests and fix a ped info bug
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The car mask ped info member was being loaded as base 10 instead of base 16
2018-08-05 23:55:20 +01:00
Anonymous Maarten
a15413f997
rwlib+rwengine+rwviewer: address feedback comments
2018-08-06 00:16:33 +02:00
Paul Kocialkowski
295cb25cb0
Improve jump by getting inertia from the previous movement
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Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-05 23:08:51 +01:00
Daniel Evans
a8b2b94b05
Extract stream construction into fixture
2018-08-05 22:29:01 +01:00
Daniel Evans
3b7bb14de6
Extract object data assertions to functions
2018-08-05 22:22:13 +01:00
Anonymous Maarten
37fcebee40
rwlib+rwengine: add string conversion independent of font
2018-08-05 23:20:58 +02:00
Daniel Evans
81b7e5226a
Use hard-coded test data in object data tests
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This removes the dependency on the game data for these tests.
2018-08-05 21:39:43 +01:00
Daniel Evans
19368133b5
Extract IDE loading from file opening
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This provides a way to parse IDE contents without a real file.
2018-08-05 21:23:36 +01:00
Daniel Evans
01a6ddb2b7
Extract Object Data test setup into fixture
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The setup between the two tests is the same.
2018-08-05 21:14:18 +01:00
Daniel Evans
989762a66e
Split object tests into individual cases
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The object data test case contained multiple tests. Split them to increase test granularity and to provide more descriptive unit names.
2018-08-05 21:11:22 +01:00
Filip Gawin
491e5303d0
Replace std::ptr_fun with lambda
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It is deprecated in c++11,
and remove in c++17.
2018-08-04 23:16:04 +01:00
Filip Gawin
4baeeb9ae8
Replace raw ptr with unique_ptr in CollisionInstance
2018-08-04 14:22:10 +01:00
Anonymous Maarten
6d4b69b742
rwviewer: view stored texts + fonts
2018-08-04 01:17:13 +02:00
Anonymous Maarten
ee455bb157
rwviewer: select rows in object viewer
2018-08-04 01:17:13 +02:00
Anonymous Maarten
640af372ba
rwengine+rwgame: convert utf8 to GameString depending on used font
2018-08-04 01:17:13 +02:00
Anonymous Maarten
12afe81a35
rwengine: spelling fix: 'Alignemnt'
2018-08-04 01:11:47 +02:00
Anonymous Maarten
2ad9667b50
rwengine: add per-font mapping + unicode support + tests
2018-08-04 01:11:47 +02:00
Daniel Evans
74a4398e69
Merge pull request #559 from ShFil119/casting
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Remove old style casts
2018-08-03 23:47:00 +01:00