Daniel Evans
cbebbbed87
Minor adjustments to the map
2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576
Add map renderer and ingame radar display
2015-01-25 18:25:55 +00:00
Daniel Evans
1961661d14
Implement visible goals for locating characters
2015-01-23 17:18:16 +00:00
Daniel Evans
6890572542
Disable debug rendering of doors
2015-01-23 12:25:40 +00:00
Daniel Evans
4ea6e14299
Improve vehicle door dynamics
...
+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
3f40ba0e18
Add AI Goal system, FollowLeader goal.
...
+ Add support for setting leader, e.g. Misty follows you during "Luigi's Girls".
2015-01-22 15:00:30 +00:00
Daniel Evans
0c84873be2
Add more opcodes, can now finish mission 1
2015-01-22 11:11:16 +00:00
Daniel Evans
185687b1b5
Add and improve functionality for first mission.
...
+ Improve GoTo activity behaviour, jumping to target.
+ Fixed crash on non-existing audio file
+ Added correct conditional flag to conditional opcodes
+ Fixed seat state on exit from non 0th seat
+ Implement many opcodes
2015-01-21 20:40:31 +00:00
Daniel Evans
ed62b758d2
Implement more opcodes
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* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
f3adc5ea5a
Improve Help Box display
2014-12-17 14:38:27 +00:00
Daniel Evans
e3c78fd09c
Add more opcodes
2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1
Add more opcodes and vehicle handling
2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252
Implement and declare more opcodes
2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139
More Script Engine improvements and fixes
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* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
a55bcc557d
Implement some AI and zone opcodes
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* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
d3a3436a09
Improve vehicle camera
2014-12-14 23:21:30 +00:00
Daniel Evans
27104f7b79
Add Jump activity to improve jump dynamics
2014-12-13 01:24:06 +00:00
Daniel Evans
b444e0da04
Add time control debug keys
2014-12-13 00:59:09 +00:00
Daniel Evans
17a649f045
Fix crash at exit due caused by rendering to closed window
2014-12-11 18:11:36 +00:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
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+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2
Move game code into RWGame class and refactor
2014-09-16 19:22:43 +01:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
460473f461
Link OpenGL with CMake find package.
2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3
Added linking to iconv
...
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dfafa9e218
Fixed Bullet include paths.
2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
e504118e5b
Fixed mouse control being doubly inverted.
2014-08-11 22:16:44 +02:00
Daniel Evans
ed38fb48fc
Remove unused option
2014-08-11 20:09:56 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
d270b75141
Improve rendering performance
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+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54
Implement object opacity and instance fade-out
2014-08-02 21:35:58 +01:00
Daniel Evans
8c224c0c85
Improve display of debug text
2014-08-01 22:22:49 +01:00
Daniel Evans
c7256e60fb
Implement fade to splash screen
2014-08-01 22:03:00 +01:00
Daniel Evans
97ad0414f7
Add Cutscene Audio, via libmad
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+ MADStream probably needs a good look over, for saftey's sake
2014-08-01 21:04:58 +01:00
Daniel Evans
a3764efdfd
Normalize FOV with aspect ratio
2014-08-01 15:48:05 +01:00
Daniel Evans
4214162ed0
Implement some text related opcodes
2014-07-30 15:48:51 +01:00
Daniel Evans
aa841c0ed3
Merge branch 'script-tool'
...
Conflicts:
rwengine/include/engine/GameObject.hpp
rwengine/include/engine/GameWorld.hpp
rwengine/include/render/GameRenderer.hpp
rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
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+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
...
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
c35c2c636a
Add thrown projectiles, support for queued deletion
2014-07-20 21:21:51 +01:00
Daniel Evans
f8f17db68f
add ProjectileObject with support for grenades
2014-07-14 01:29:05 +01:00
Daniel Evans
a8c2312b87
Add corona to pickups
2014-07-09 22:28:25 +01:00
Daniel Evans
4c9e2cb24b
Remove and re-home debug functionality
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Remove the unused command list from rwgame
2014-07-09 20:47:20 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
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Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
aa7f77009c
Refactor objects into a single set to DRY
2014-07-01 23:04:23 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
3ccf5ebaa2
Door and bonnet dynamics
2014-06-20 00:47:45 +01:00