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mirror of https://github.com/rwengine/openrw.git synced 2024-11-12 22:02:49 +01:00
Commit Graph

38 Commits

Author SHA1 Message Date
Daniel Evans
d2e19fbdb3 Refactor SubGeometry to use a vector for storage
+ Use memcpy to populate subgeometry data
2014-08-10 20:09:54 +01:00
Daniel Evans
6c78b0c3c5 Refactor DFF Loader, underlying stream handling
+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
be347e88dc Remove accidentally commited files 2014-08-03 17:51:43 +01:00
Daniel Evans
d270b75141 Improve rendering performance
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
  thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54 Implement object opacity and instance fade-out 2014-08-02 21:35:58 +01:00
Daniel Evans
c7256e60fb Implement fade to splash screen 2014-08-01 22:03:00 +01:00
Daniel Evans
a3764efdfd Normalize FOV with aspect ratio 2014-08-01 15:48:05 +01:00
Daniel Evans
aa841c0ed3 Merge branch 'script-tool'
Conflicts:
	rwengine/include/engine/GameObject.hpp
	rwengine/include/engine/GameWorld.hpp
	rwengine/include/render/GameRenderer.hpp
	rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
02838ce3b4 Implement cutscene objects and animations (sans skinning)
+ Add CutsceneObject for non-interactive animating objects
+ Implement HIER section to load cutscene object data
2014-07-30 13:46:14 +01:00
Daniel Evans
5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b Add many opcodes, implement some of them.
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c35c2c636a Add thrown projectiles, support for queued deletion 2014-07-20 21:21:51 +01:00
Daniel Evans
a8c2312b87 Add corona to pickups 2014-07-09 22:28:25 +01:00
Daniel Evans
e5cc47132f Initial documentation pass
Add a nice doxygen file.
2014-07-09 05:04:48 +01:00
Daniel Evans
67fbc5afa3 Improve weapon and animation dynamics
Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
2014-07-09 02:06:59 +01:00
Daniel Evans
b8860722fd Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
3c57d9278c Refactor object rendering into seperate functions 2014-07-01 22:00:45 +01:00
Daniel Evans
799127f8f8 Implement weapon firing, debug tracers 2014-06-30 01:56:45 +01:00
Daniel Evans
0214a29ca3 Implement character inventory items, with weapon 2014-06-29 22:14:46 +01:00
Daniel Evans
a4591695e9 Flatten low quality water 2014-06-25 01:12:32 +01:00
Daniel Evans
3a156063d8 Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00
Daniel Evans
0a3167d1e9 Refactor shader init and source 2014-06-15 02:12:45 +01:00
Daniel Evans
d437e9697e Improve water dynamics and rendering 2014-06-14 18:48:14 +01:00
Daniel Evans
208a2a9897 Primitive water rendering 2014-06-08 19:04:47 +01:00
Daniel Evans
891b12272c Rename more classes to better names 2014-06-06 17:17:39 +01:00
Daniel Evans
d56a3badc0 Overhaul animation system; tick alpha
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00
Daniel Evans
6d604ffec0 Fixed TEXDICTION and wheel rendering 2014-06-01 17:41:09 +01:00
Daniel Evans
c5451f5fd4 Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
Daniel Evans
52d90a9b26 Animations working again 2014-03-01 11:19:33 +00:00
Daniel Evans
bd96b0b190 Added vehicle damage flags 2014-03-01 04:12:35 +00:00
Daniel Evans
e1a37e44c4 Cleaned up some object data
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
c5171eb673 Added documentation 2014-02-13 10:57:25 +00:00
Daniel Evans
1b9687dedd Frame information 2014-02-12 06:42:07 +00:00
Daniel Evans
be39a691cf Improved colour representation 2014-02-10 09:22:12 +00:00
Daniel Evans
d9bb0be308 Use new drawing structures 2014-02-10 08:55:01 +00:00
Daniel Evans
975c7a5c32 Add new structures for renderer data 2014-02-10 05:43:20 +00:00
Daniel Evans
0773829dfc Refactored rendering and frames 2014-02-09 03:14:43 +00:00
Daniel Evans
16b59f3943 Renamed Components 2014-01-26 03:45:55 +00:00