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openrw/rwengine/include/render
Daniel Evans 3c665e7d2b Add many opcodes, implement some of them.
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
..
DebugDraw.hpp Renamed Components 2014-01-26 03:45:55 +00:00
DrawBuffer.hpp Added documentation 2014-02-13 10:57:25 +00:00
GameRenderer.hpp Add many opcodes, implement some of them. 2014-07-27 00:44:21 +01:00
GameShaders.hpp Initial documentation pass 2014-07-09 05:04:48 +01:00
GeometryBuffer.hpp Added documentation 2014-02-13 10:57:25 +00:00
Model.hpp Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
TextureAtlas.hpp Renamed Components 2014-01-26 03:45:55 +00:00
ViewCamera.hpp Refactor shader init and source 2014-06-15 02:12:45 +01:00
ViewFrustum.hpp Improve renderer and LOD handling 2014-06-17 21:46:54 +01:00