Daniel Evans
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afd85c8d15
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Copied viewer into game folder
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2013-09-26 22:30:15 +01:00 |
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Daniel Evans
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ffea4964e3
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Refactored Model and Rendering
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2013-09-25 09:05:18 +01:00 |
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Daniel Evans
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5e0d021b4f
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Refactored AI nodes into AIGraph
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2013-09-21 03:27:33 +01:00 |
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Daniel Evans
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b15331766a
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Added primitive lane following
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2013-09-19 03:33:13 +01:00 |
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Daniel Evans
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fbe0738fb4
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Fix segfault when player is not in vehicle
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2013-09-19 01:58:57 +01:00 |
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Daniel Evans
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2b0952557a
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Improved AI and Vehicle Behaviour
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2013-09-19 01:46:36 +01:00 |
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Daniel Evans
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3520d19306
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Improved character and vehicle behaviour
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2013-09-18 23:16:26 +01:00 |
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Daniel Evans
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e743cbd19d
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Improved vehicle dynamics
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2013-09-16 00:24:08 +01:00 |
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Daniel Evans
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71f54328fd
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Improved vehicle interface and dynamics
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2013-09-15 22:44:24 +00:00 |
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Daniel Evans
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b960963f2a
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Minor performance improvement
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2013-09-15 02:39:07 +00:00 |
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Daniel Evans
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d4064480d1
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Intial vehicle physics
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2013-09-15 01:42:35 +00:00 |
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Daniel Evans
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22cb749073
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Read texture options from TXD entry
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2013-09-14 04:29:28 +00:00 |
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Daniel Evans
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5e6e829584
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changed palette texture loading
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2013-09-14 04:00:16 +00:00 |
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Daniel Evans
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1e83463e71
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Disabled atlas, fixed texture loading
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2013-09-14 02:46:14 +00:00 |
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Daniel Evans
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3801bdff23
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Functional Texture Atlases
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2013-09-11 18:23:31 +00:00 |
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Daniel Evans
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206b3979e8
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Added TextureAtlas, broke rendering
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2013-09-11 11:10:42 +00:00 |
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Daniel Evans
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2796ba5e25
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Merge branch 'master' of bitbucket.org:danharibo/gtfw
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2013-09-11 00:26:19 +01:00 |
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Daniel Evans
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b6dda205bc
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Refactored animations into Animator
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2013-09-11 00:26:13 +01:00 |
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Timmy Sjöstedt
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f2f80eb3be
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Added mix() for ints, as it doesn't exist in newer versions of GLM.
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2013-09-10 22:12:59 +02:00 |
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Daniel Evans
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2a231022e3
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Initial vehicle physics bodies
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2013-09-09 04:04:21 +01:00 |
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Daniel Evans
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2f9d8192aa
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Refactored Object construction into constructors
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2013-09-09 01:40:30 +01:00 |
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Daniel Evans
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c97ab184e9
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Moved object types into own files
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2013-09-09 00:18:36 +01:00 |
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Daniel Evans
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d8793eefa5
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Fixed weather transition over midnight
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2013-09-08 20:43:52 +01:00 |
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Daniel Evans
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e8b718583b
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Removed old framework files
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2013-09-08 20:22:32 +01:00 |
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Daniel Evans
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86f7dbb0a9
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Moved weather interpolation into Weather Loader
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2013-08-18 22:57:08 +01:00 |
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Daniel Evans
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ad5e86f7ce
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Refactored skydome to fix it
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2013-08-18 22:06:13 +01:00 |
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Daniel Evans
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7d44abd646
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Fixed multiple rendering issues
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2013-08-18 20:31:37 +01:00 |
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Daniel Evans
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025754b315
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AI Nodes now form graph
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2013-08-16 00:59:32 +00:00 |
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Daniel Evans
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dfb3ce0d74
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Fixed Collision model orientations
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2013-08-16 00:28:49 +00:00 |
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Daniel Evans
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9edd196bae
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Changed water rendering
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2013-08-16 00:06:31 +00:00 |
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Daniel Evans
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2330263c26
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Improved LOD Behaviour
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2013-08-15 23:05:41 +00:00 |
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Daniel Evans
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e00c71eacc
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Added random fudge to wander behavior
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2013-08-15 17:11:36 +00:00 |
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Daniel Evans
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022f4c02b6
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Fixed timestep
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2013-08-15 16:53:11 +00:00 |
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Daniel Evans
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fceaf49273
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Fixed animation glitches
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2013-08-13 23:16:55 +00:00 |
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Daniel Evans
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da64f70a07
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Made player's last direction stick
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2013-08-13 22:50:48 +00:00 |
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Daniel Evans
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23ca15017c
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Improved character movement
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2013-08-13 17:42:58 +00:00 |
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Daniel Evans
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2272d66753
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Run animation
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2013-08-13 16:15:28 +00:00 |
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Daniel Evans
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b344971ef9
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Player AI Controller
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2013-08-12 21:35:23 +00:00 |
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Daniel Evans
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a9260e4e40
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AI Controller
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2013-08-11 20:42:54 +00:00 |
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Daniel Evans
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16575bb77b
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Bullet Physics character controller
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2013-08-11 21:50:29 +01:00 |
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Daniel Evans
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b23fc041c9
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Functional PATH loading.
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2013-07-30 16:59:44 +01:00 |
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Daniel Evans
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d8dc38e549
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Added support for animations
- Overhauled rendering and loading to support animations.
- Fixed bugs in LoaderIFP.
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2013-07-26 06:40:21 +01:00 |
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Daniel Evans
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21fcece46c
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Added LoaderIFP for loading IFP animation files
Added support to datadump for viewing animation data
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2013-07-24 09:41:27 +01:00 |
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Daniel Evans
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1251c4c2a7
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Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
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2013-07-24 01:44:08 +01:00 |
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Daniel Evans
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6a1b3df54a
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Refactored GTARenderer, fixed pedestrian rendering.
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2013-07-24 00:42:50 +01:00 |
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Daniel Evans
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946b9926ff
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Refactored in preperation for pedestrians
- Moved Rendering code around to reduce duplication
- Added data for pedestrians
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2013-07-22 04:39:58 +01:00 |
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Daniel Evans
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04a8a7d9c5
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Improved Collision data loading and debugging.
- Removed interleaved data from CollisionInstance as Bullet didn't
understand.
- Improved performance of the DebugDraw to around 2-3 fps
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2013-07-22 02:38:43 +01:00 |
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Daniel Evans
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46c400e078
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Added support for COL mesh data
Now all type of collision data is loaded (V1 only)
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2013-07-22 01:49:02 +01:00 |
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Daniel Evans
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08377c8e9b
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Updated framework2 CMakeLists.txt to include headers
Improves the project view in QtCreator
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2013-07-21 17:58:03 +01:00 |
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Daniel Evans
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6969759c9b
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Added initial collision model loading
Doesn't support all types of data yet, just spheres and boxes.
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2013-07-21 05:12:52 +01:00 |
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