Jannik Vogel
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63aae5a452
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Script: 01B2 (Give Weapon to Character)
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2016-06-03 02:30:41 +02:00 |
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Jannik Vogel
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8770f954c0
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Support all text markup-colours
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2016-06-02 19:11:22 +02:00 |
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Jannik Vogel
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823891a84e
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Fix shadow position for HighPriority-text
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2016-06-02 18:58:09 +02:00 |
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Jannik Vogel
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5780aaa4f7
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Document, improve and add all styles for Big-text
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2016-06-02 18:58:09 +02:00 |
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Jannik Vogel
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6bb43324a2
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Support negative shadow offsets for texts and force shadow colour
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2016-06-02 18:57:54 +02:00 |
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Jannik Vogel
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87bed4cf0f
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Script: 021B (Set Target Car for Mission Garage)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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8c72bd33fb
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Script: 0422 (Garage Contains Car)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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52477013f3
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Script: 021C (Is Car Inside Garage)
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2016-06-02 18:18:28 +02:00 |
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Jannik Vogel
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f850e401cf
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Script: 02FB (Create Crusher Crane)
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2016-06-02 18:01:36 +02:00 |
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Jannik Vogel
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830b295867
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Make it more obvious that create_garage returns an index
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2016-06-02 17:51:22 +02:00 |
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Jannik Vogel
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873e2d4040
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Add option to disable collision for garage doors in debug menu
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2016-06-02 17:50:52 +02:00 |
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Jannik Vogel
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e5014e29f9
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Add function to disable collision for InstanceObjects
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2016-06-02 17:47:22 +02:00 |
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Daniel Evans
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42ef84998a
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Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
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2016-05-31 00:22:48 +01:00 |
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Daniel Evans
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ddb2457674
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Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
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2016-05-30 23:53:07 +01:00 |
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Daniel Evans
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92abee7c73
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Merge pull request #112 from JayFoxRox/loader-sdt
Loader for SDT/RAW audio archives
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2016-05-30 23:19:27 +01:00 |
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Daniel Evans
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bf8ea869fb
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Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
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2016-05-30 23:03:09 +01:00 |
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Daniel Evans
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42c847cfab
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Merge pull request #111 from tsjost/fix/audio
Replace SFML Audio with libsndfile + OpenAL
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2016-05-30 22:53:51 +01:00 |
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Timmy Sjöstedt
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4909e68b82
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Added explanatory comments to MADStream
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2016-05-30 23:44:42 +02:00 |
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Jannik Vogel
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727de03eb5
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Introduce LoaderSDT for SDT/RAW audio files
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2016-05-30 23:09:58 +02:00 |
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Jannik Vogel
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4df20821e7
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Small cleanup in LoaderIMG
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2016-05-30 23:08:14 +02:00 |
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Timmy Sjöstedt
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5a8b5a603f
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More alCheck calls
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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0d443cc535
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Improved sound/music loading. No temporary objects
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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08b45b6c12
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Sleep while waiting for OpenAL buffers to become available
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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d715cfe24a
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Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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ccabc6f1d8
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Improved music map access
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f40a0cf29f
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Make the SoundManager OpenAL context current
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fef71de074
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Removed SFML audio things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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14e712f202
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Wait for buffers to become available before uploading data
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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63986edca4
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Make libmad decoder run in a thread
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a1a204728
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Upload audio data to OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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963f4c62ea
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Make cutscene audio use SoundManager
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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5294b40c40
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Implement stopMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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861dbf0c2a
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Implemented playMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a14dc3e02
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Implemented loadMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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7a5bbea3a3
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Keep track of where to write into the circular buffer
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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b539b09975
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Set up OpenAL buffers etc for MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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62243b0382
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Move alCheck macrofunction into its separate files
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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58fdcd47dc
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Moved static scale function into MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fa13ace921
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Moved MADStream implementation to source file
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6afc4e7147
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Make mission sounds use new audio system
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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9a2bb1b156
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Reimplement background noise things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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2bf0500a34
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Implemented pauseSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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ad137421fb
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Implemented isPlaying method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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59a7189ab3
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Implemented playSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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91c1374b89
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Implemented isLoaded method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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830922c9ca
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Removed old PlayingSound struct
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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667031c51f
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Implemented loadSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f43e13359a
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Added Sound struct
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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cd0109af82
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Added simple method to initialize OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6f8b006787
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Implement SoundBuffer class to handle OpenAL uploads
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2016-05-30 20:06:33 +02:00 |
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