gbudny
c3a7a8e3bb
Readme (MAC)
2016-05-23 18:43:59 +01:00
Timmy Sjöstedt
9e2db1bd11
Enable mouse cursor in menus, fixes #46
2016-05-23 18:44:38 +02:00
Timmy Sjöstedt
c8693135f9
Removed unnecessary boost inclusion
2016-05-23 02:57:01 +02:00
Daniel Evans
ede0cf762f
Fix some uninitialized reads
2016-05-22 23:45:19 +01:00
Timmy Sjöstedt
9c9900db55
Initialize BasicState struct in GameState, fixes #26
2016-05-22 23:15:35 +02:00
Daniel Evans
459a853670
Fix and update script functions to handle player objects
2016-05-22 20:05:44 +01:00
Daniel Evans
b58cc9b164
Restore script debugging features to trace script threads
2016-05-22 20:05:04 +01:00
Daniel Evans
6178cd03e3
Remove const from return value
2016-05-22 20:03:14 +01:00
Daniel Evans
46961f8c33
Request a non zero number of stencil bits.
2016-05-22 16:07:33 +01:00
Daniel Evans
45abee6093
Improve ingame camera with invert y option in configuration.
2016-05-22 15:58:36 +01:00
Daniel Evans
4a2141605d
Update readme with new minimum glm version
2016-05-22 14:12:30 +01:00
Daniel Evans
680accc638
Merge pull request #43 from LeonardKoenig/prq_cmake_glm_config
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[CMake] Use find_package config mode for GLM
2016-05-22 03:42:49 +01:00
Leonard König
fe0c93f0d7
[CMake] Use find_package config mode for GLM
...
GLM requires using the new config mode as it only ships a
glmConfig.cmake.
more info:
http://stackoverflow.com/q/34634850/4453524
https://cmake.org/cmake/help/latest/command/find_package.html
2016-05-21 21:44:01 +02:00
Daniel Evans
39c639fc60
Overhaul ingame camera implementation, much better now.
2016-05-21 19:13:27 +01:00
Daniel Evans
7a987ea1b6
Merge pull request #40 from Hockenberry/feature-compile-under-macos
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more changes to compile under macOS
2016-05-21 18:24:50 +01:00
Marco Schmidt
961bc27b6e
add .clang-format to disable automagically reformat of source code
2016-05-21 19:16:09 +02:00
Marco Schmidt
8bccbeeaa7
move include_directories and use it on all platforms
2016-05-21 19:09:41 +02:00
Marco Schmidt
ab9d61643e
add GLM as an dependency
2016-05-21 19:04:56 +02:00
Christoph Heiss
3c4ce72488
Fix GameConfig::getDefaultConfigPath for OS X.
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Under OS X, configuration files are usually stored in $HOME/Library/Preferences/<appname>.
2016-05-21 19:04:29 +02:00
Daniel Evans
8e629fd2ab
Add null check for the water texture
2016-05-21 15:58:27 +01:00
Daniel Evans
87cd90dbc0
Update readme with current control scheme.
2016-05-21 15:17:57 +01:00
Daniel Evans
d64f9a9ffc
Add compile time draw distance multiplier for testing.
...
In the future this should be a runtime option controlled by the game
configuration.
2016-05-21 14:32:23 +01:00
Daniel Evans
1a2a3811f9
Initialise suspension length to 0
2016-05-21 13:11:05 +01:00
Daniel Evans
ca92e1e0aa
Fix crash when script attempts to delete null object. Closes #30
2016-05-21 03:00:41 +01:00
Daniel Evans
3e43eb61be
Add spawn offset to script set object position function
2016-05-21 02:34:24 +01:00
Daniel Evans
1b85926f36
Merge pull request #33 from christoph-heiss/osx-port
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OS X port of OpenRW
2016-05-21 01:03:01 +01:00
Christoph Heiss
4c2c42ef6a
Fix some OS X/Clang (build) errors.
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For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Christoph Heiss
d02b53e4ad
OS X: Add platform define
2016-05-20 16:24:51 +02:00
Daniel Evans
2ee4a6e533
Add configuration file to replace OPENRW_GAME_PATH env var
...
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
fe61c1a9f4
Move include inside debug section
2016-05-20 02:10:11 +01:00
Timmy Sjöstedt
dff96b7293
Make OpenGLRenderer use correct preprocessor check for profiler
2016-05-20 01:40:11 +02:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00
Timmy Sjöstedt
b8062714a9
Work around Boost having moved stuff around, fixes #20
2016-05-19 22:28:01 +02:00
Daniel Evans
8ede36c59d
Implement semi-functional world viewer widget
2016-05-19 19:46:23 +01:00
Daniel Evans
5b76eb72f3
Clean up viewer widgets to make additional viewers easier to add.
2016-05-19 19:46:23 +01:00
Daniel Evans
238d788c0d
Merge pull request #22 from rcrit/screenshot
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Don't hardcode screenshot directory (still hardcodes filename)
2016-05-19 19:41:21 +01:00
Rob Crittenden
a1072de670
Don't hardcode screenshot directory (still hardcodes filename)
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Signed-off-by: Rob Crittenden <rcrit@greyoak.com>
2016-05-19 11:17:23 -04:00
Daniel Evans
11365a3c73
Remove old text rendering logic code.
2016-05-07 18:35:09 +01:00
Daniel Evans
5721333fb0
Overhaul script text display with new text logic system.
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Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
e7faa60926
Make unit tests work again, fixing tests & code
2016-05-02 17:38:04 +01:00
Daniel Evans
9bc535d243
Fix uninitalized read in cutscene loading
2016-05-02 17:20:42 +01:00
Daniel Evans
f2fb822a83
Ensure that LoaderIMG always has the correct archive filename.
2016-05-02 01:42:27 +01:00
Daniel Evans
d2f254731a
Increase warnings to pedantic and fix rwlib/rwengine warnings
2016-05-01 22:30:15 +01:00
Daniel Evans
0057f76630
fix uninitialized member in GameRenderer
2016-05-01 22:26:59 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
637a6b97ab
Fix compliler error with profiling disabled
2016-04-27 00:18:57 +01:00
Daniel Evans
bf68ddcd7c
Fix compiler warnings in rwlib
2016-04-26 23:51:42 +01:00
Daniel Evans
84c276002c
Improve rendering to support screen door transparency for LODs.
...
The LOD selection and fade logic has been changed to be more.. correct.
The fading now uses screen door transparency so the faded objects don't
need to be sorted with the actually transparent objects.
2016-04-26 23:40:43 +01:00
Daniel Evans
b0a2ae4da5
Implement a trivial profiler for perf. overview
2016-04-26 23:35:04 +01:00
Daniel Evans
4fc177d98a
Improve benchmark output
2016-04-20 21:25:48 +01:00