1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-10 04:42:38 +01:00
Commit Graph

860 Commits

Author SHA1 Message Date
Daniel Evans
5d203ee59c Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
2016-06-04 17:31:48 +01:00
Daniel Evans
1b9565edd3 Merge pull request #127 from JayFoxRox/import-garages
Import-garages in script
2016-06-04 17:18:34 +01:00
Jannik Vogel
6fda71329f Script: 03EC (Has Crane Collected All Cars) 2016-06-04 17:23:52 +02:00
Jannik Vogel
b7970c4915 Script: 03D4 (Import Garage Contains Needed Car) 2016-06-04 17:23:52 +02:00
Jannik Vogel
fbb02e14fb Load import / export garage lists from savegame 2016-06-04 17:23:52 +02:00
Jannik Vogel
ab130d3ba1 Fix typo for script opcode 03AD 2016-06-04 17:23:51 +02:00
Daniel Evans
81fe7166bd Disable broken object tests until the correct behaviour is known 2016-06-03 23:17:39 +01:00
Daniel Evans
a60fb248ad Merge pull request #120 from JayFoxRox/basic-garages
Basic garage functionality in script
2016-06-03 23:10:28 +01:00
Jannik Vogel
53ee6443ef Script: 01C2 (Mark Character as Unneeded) 2016-06-03 02:40:14 +02:00
Jannik Vogel
9c8f01629f Script: 011A (Set Character Search Threat) 2016-06-03 02:30:41 +02:00
Jannik Vogel
817247ed1e Script: 009C (Set Character Wander Path) 2016-06-03 02:30:41 +02:00
Jannik Vogel
63aae5a452 Script: 01B2 (Give Weapon to Character) 2016-06-03 02:30:41 +02:00
Jannik Vogel
8770f954c0 Support all text markup-colours 2016-06-02 19:11:22 +02:00
Jannik Vogel
823891a84e Fix shadow position for HighPriority-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7 Document, improve and add all styles for Big-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
6bb43324a2 Support negative shadow offsets for texts and force shadow colour 2016-06-02 18:57:54 +02:00
Jannik Vogel
87bed4cf0f Script: 021B (Set Target Car for Mission Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
8c72bd33fb Script: 0422 (Garage Contains Car) 2016-06-02 18:18:28 +02:00
Jannik Vogel
52477013f3 Script: 021C (Is Car Inside Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
f850e401cf Script: 02FB (Create Crusher Crane) 2016-06-02 18:01:36 +02:00
Jannik Vogel
830b295867 Make it more obvious that create_garage returns an index 2016-06-02 17:51:22 +02:00
Jannik Vogel
873e2d4040 Add option to disable collision for garage doors in debug menu 2016-06-02 17:50:52 +02:00
Jannik Vogel
e5014e29f9 Add function to disable collision for InstanceObjects 2016-06-02 17:47:22 +02:00
Daniel Evans
42ef84998a Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
2016-05-31 00:22:48 +01:00
Daniel Evans
ddb2457674 Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
2016-05-30 23:53:07 +01:00
Daniel Evans
92abee7c73 Merge pull request #112 from JayFoxRox/loader-sdt
Loader for SDT/RAW audio archives
2016-05-30 23:19:27 +01:00
Daniel Evans
bf8ea869fb Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
2016-05-30 23:03:09 +01:00
Daniel Evans
42c847cfab Merge pull request #111 from tsjost/fix/audio
Replace SFML Audio with libsndfile + OpenAL
2016-05-30 22:53:51 +01:00
Timmy Sjöstedt
4909e68b82 Added explanatory comments to MADStream 2016-05-30 23:44:42 +02:00
Jannik Vogel
727de03eb5 Introduce LoaderSDT for SDT/RAW audio files 2016-05-30 23:09:58 +02:00
Jannik Vogel
4df20821e7 Small cleanup in LoaderIMG 2016-05-30 23:08:14 +02:00
Timmy Sjöstedt
5a8b5a603f More alCheck calls 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
0d443cc535 Improved sound/music loading. No temporary objects 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
08b45b6c12 Sleep while waiting for OpenAL buffers to become available 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
d715cfe24a Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
ccabc6f1d8 Improved music map access 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f40a0cf29f Make the SoundManager OpenAL context current 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fef71de074 Removed SFML audio things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202 Wait for buffers to become available before uploading data 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
63986edca4 Make libmad decoder run in a thread 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a1a204728 Upload audio data to OpenAL 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea Make cutscene audio use SoundManager 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40 Implement stopMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a Implemented playMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02 Implemented loadMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
7a5bbea3a3 Keep track of where to write into the circular buffer 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
b539b09975 Set up OpenAL buffers etc for MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
62243b0382 Move alCheck macrofunction into its separate files 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
58fdcd47dc Moved static scale function into MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fa13ace921 Moved MADStream implementation to source file 2016-05-30 20:06:33 +02:00