Daniel Evans
b77ca47fd4
Merge pull request #446 from husho/respawn
...
[Ready] Respawn functionality
2018-05-18 02:35:10 +01:00
Daniel Evans
370a969dac
Merge pull request #437 from dracc/mission-412
...
[Ready] Improved mission clean up logic and implemented related opcodes
2018-05-18 02:10:13 +01:00
Lucas Eriksson
2346e03a60
Improved mission clean up logic and implemented related opcodes
2018-05-15 20:42:46 +02:00
husho
4aa326f747
Forgot 1 opcode
2018-05-15 21:14:18 +03:00
husho
fafd58df6e
Added respawn functionality
2018-05-15 21:07:40 +03:00
husho
ea55baf07d
Added stats opcodes
2018-05-15 21:03:59 +03:00
Daniel Evans
c6f5b5406b
Merge pull request #448 from husho/vehiclehealth
...
[Ready] Vehicle health
2018-05-15 13:13:19 +01:00
Daniel Evans
274fe20f17
Merge pull request #438 from dracc/locate-408
...
[Ready] Implemented some locate opcodes
2018-05-14 23:03:36 +01:00
Daniel Evans
f6932305ee
Merge pull request #455 from NFSMONSTR/454
...
Fix #454
2018-05-14 22:44:13 +01:00
Daniel Evans
a8cafe7396
Merge pull request #433 from NFSMONSTR/add_transparent_pickups2
...
Added transparency for pickups
2018-05-14 22:13:05 +01:00
husho
3c41e43a85
Little fix
2018-05-14 18:49:28 +03:00
husho
127c8168b3
Vehicle health
2018-05-14 10:37:33 +03:00
NFS_MONSTR
6c76a130af
fix 454
2018-05-13 01:47:03 +03:00
Daniel Evans
9831314162
Merge pull request #436 from dracc/blip-409
...
Implemented blip opcodes
2018-05-11 10:06:38 +01:00
NFS_MONSTR
45ee3ad0d4
Fixed bugs caused by adding switching glBlendFunc
2018-05-09 23:34:30 +03:00
NFS_MONSTR
a2edb79644
Fixed building
2018-05-09 23:34:25 +03:00
NFS_MONSTR
deafe08f1e
little changes
2018-05-09 23:34:01 +03:00
NFS_MONSTR
b8cab132f3
Added enum for blending modes
2018-05-09 23:33:55 +03:00
NFS_MONSTR
cfdcf32159
[WIP]Added transparency for pickups and selecting blend mode
2018-05-09 23:33:35 +03:00
darkf
b7fb22f95c
Merge pull request #440 from mole99/buoys
...
Make buoys float again
2018-05-07 10:43:48 -05:00
Lucas Eriksson
263f861a7c
Implemented some locate opcodes
2018-05-07 10:05:29 +02:00
husho
558d44b379
fixed build
2018-05-06 20:19:30 +03:00
Miloslav Číž
db28b7b87a
Address simple TODOs in the code ( #350 )
...
* Make player gain money from getting into a taxi
* Remove redundant condition in VehicleObject
* Add documenting comment on SpecialModel
* Limit collecting money from each taxi to only once
2018-05-06 10:32:12 -05:00
darkf
512f1d2885
Merge pull request #439 from christoph-heiss/new-opcodes
...
Implement random number opcodes [0098, 0099, 0208, 0209].
2018-05-06 10:26:28 -05:00
Filip Gawin
63de965e3f
Fix condition in sorting
...
I forgot push suitable rebased commit.
2018-05-06 10:24:07 -05:00
mole99
1d54996adc
Reformatting changes
2018-05-06 16:20:00 +02:00
mole99
08d02fd5de
Prevent other objects than buoys from floating
...
As there is no way to distinguish whether an object should float on water or not, the names of the objects have to be hardcoded
2018-05-06 14:53:42 +02:00
Lucas Eriksson
36e73abfd0
Implemented blip opcodes as per #409
...
Renamed some functions and updated comments accordingly.
2018-05-06 11:43:51 +02:00
mole99
afb7f3f96f
Make buoys float again
...
Until now buoys would just fall down, we need to apply the force with an impulse to make it work. To update the object in debug mode, a tickPhysics function had to be created, like the vehicles already use.
2018-05-05 13:54:26 +02:00
Christoph Heiss
73ddf887f5
Implement opcodes 0098, 0099, 0208 and 0209.
...
These opcodes are relevant for generating random values.
2018-05-01 22:57:16 +02:00
Christoph Heiss
5745da77d2
Remove unimplemented warnings from implemented opcodes.
2018-05-01 22:57:07 +02:00
darkf
464a1e39b9
Merge pull request #414 from ShFil119/fix/transparent_objects
...
Fix order of transparent objects
2018-04-30 04:55:46 -05:00
darkf
107d2c7aa5
Merge pull request #330 from ShFil119/fix/deference_null_pointer
...
Some potential deference of null pointers
2018-04-30 04:49:58 -05:00
darkf
0df204b430
Merge pull request #398 from ShFil119/various
...
Various, small changes
2018-04-30 04:42:41 -05:00
Filip Gawin
2d5d70c1b2
More constexpr
2018-04-17 16:15:17 +02:00
Filip Gawin
5f5e9f7504
Set args as const if possible
2018-04-17 16:15:17 +02:00
Filip Gawin
2aa6d3b3b3
More nullptr
2018-04-17 16:15:17 +02:00
Filip Gawin
cf5efb9560
Use "= default" for trivial ctor/dtor
2018-04-17 16:15:17 +02:00
Filip Gawin
ecbb0599ed
Allow to pause and resume sounds
...
There's a lot of unneeded operation,
I mean coping strings and searching in loops.
We can get rid of it with extra method (passing
by sound by ref) or coping code.
PS cutscene's sound loses sync, because cutscene
doesn't stop.
2018-04-17 16:09:31 +02:00
Filip Gawin
248d8ef727
Fix order of transparent objects
...
As https://learnopengl.com/Advanced-OpenGL/Blending
suggests transparent objects should be last.
2018-03-17 19:38:05 +01:00
Daniel Evans
c328132e92
Implement opcodes 0181 and 0182
2018-02-22 00:34:11 +00:00
Anonymous Maarten
2305bb4a33
rwengine: tabs2space of GTA3ModuleImpl.inl
...
sed -i 's/\t/ /' GTA3ModuleImpl.inl
2018-02-14 23:58:57 +00:00
Filip Gawin
96ed30bc02
Three emplace_backs more
2018-02-14 22:32:08 +00:00
Filip Gawin
1ae0768725
Move temp data(instead of copying)
2018-02-14 22:32:08 +00:00
Anonymous Maarten
4ebc66b544
rwengine+rwgame: add missing includes
2018-02-13 22:15:26 +00:00
Filip Gawin
240b44af8b
More fixes double promotion
2018-02-12 09:54:25 +00:00
Christoph Heiss
00bac4c531
Fix build on macOS.
2018-02-09 22:58:49 +00:00
Christoph Heiss
256e5e73ad
Fix seat assignment on boats.
2018-02-09 22:53:23 +00:00
Lucas Eriksson
3e96ad9c92
Stop using default initialization onglm datatypes.
...
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Filip Gawin
5bf92e5a0b
Use range loops in SaveGame.cpp
...
I've added const at the beginning of file,
arrays converted to type std::array.
2018-02-06 19:19:09 +00:00