Daniel Evans
f47fad4bc2
Move game code into RWGame class and refactor
2014-09-16 19:22:43 +01:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
460473f461
Link OpenGL with CMake find package.
2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3
Added linking to iconv
...
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dfafa9e218
Fixed Bullet include paths.
2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
e504118e5b
Fixed mouse control being doubly inverted.
2014-08-11 22:16:44 +02:00
Daniel Evans
ed38fb48fc
Remove unused option
2014-08-11 20:09:56 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
d270b75141
Improve rendering performance
...
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54
Implement object opacity and instance fade-out
2014-08-02 21:35:58 +01:00
Daniel Evans
8c224c0c85
Improve display of debug text
2014-08-01 22:22:49 +01:00
Daniel Evans
c7256e60fb
Implement fade to splash screen
2014-08-01 22:03:00 +01:00
Daniel Evans
97ad0414f7
Add Cutscene Audio, via libmad
...
+ MADStream probably needs a good look over, for saftey's sake
2014-08-01 21:04:58 +01:00
Daniel Evans
a3764efdfd
Normalize FOV with aspect ratio
2014-08-01 15:48:05 +01:00
Daniel Evans
4214162ed0
Implement some text related opcodes
2014-07-30 15:48:51 +01:00
Daniel Evans
aa841c0ed3
Merge branch 'script-tool'
...
Conflicts:
rwengine/include/engine/GameObject.hpp
rwengine/include/engine/GameWorld.hpp
rwengine/include/render/GameRenderer.hpp
rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
688ee493b4
Add GXT loading support and i18n of prints.
2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
...
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
...
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
c35c2c636a
Add thrown projectiles, support for queued deletion
2014-07-20 21:21:51 +01:00
Daniel Evans
f8f17db68f
add ProjectileObject with support for grenades
2014-07-14 01:29:05 +01:00
Daniel Evans
a8c2312b87
Add corona to pickups
2014-07-09 22:28:25 +01:00
Daniel Evans
4c9e2cb24b
Remove and re-home debug functionality
...
Remove the unused command list from rwgame
2014-07-09 20:47:20 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
...
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
aa7f77009c
Refactor objects into a single set to DRY
2014-07-01 23:04:23 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
3ccf5ebaa2
Door and bonnet dynamics
2014-06-20 00:47:45 +01:00
Daniel Evans
27cc58e510
Add camera raycast to prevent camera clipping through world
2014-06-19 17:58:45 +01:00
Daniel Evans
74d6bed7f3
Improve vehicle dynamics
...
Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
2014-06-18 23:05:59 +01:00
Daniel Evans
4d228e40c7
Improve CMake scripts
...
Look for bullet using the FindBullet package
2014-06-18 17:07:51 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
9bd39fa89d
Improve vehicle behaviour and water interaction
2014-06-17 00:48:19 +01:00
Daniel Evans
7063952d56
Redo uprooting dynamics
2014-06-16 01:29:36 +01:00
Daniel Evans
0a3167d1e9
Refactor shader init and source
2014-06-15 02:12:45 +01:00
Daniel Evans
014bff2a4e
Add water dynamics to dynamic instances
2014-06-15 01:34:13 +01:00
Daniel Evans
bec157c598
boat driving force
2014-06-14 20:11:53 +01:00
Daniel Evans
2c16134abd
Initial, unstable, water dynamics
2014-06-13 21:54:17 +01:00
Daniel Evans
65b5c84b92
Initial dynamic object implementation
2014-06-11 21:00:53 +01:00
Daniel Evans
04de3c1a8f
Fix compiler warnings
2014-06-10 17:51:55 +01:00
Daniel Evans
34478b6651
Fix GLM syntax issue
2014-06-10 17:08:46 +01:00
Daniel Evans
55742a4e11
Debug mode freelook
2014-06-08 22:18:03 +01:00
Daniel Evans
b2e1c0fad2
Improve vehicle dynamics
2014-06-07 04:11:20 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f
Rename Object classes and files
2014-06-06 15:22:26 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
fdd8c930f8
Display current activity
2014-06-02 22:18:13 +01:00
Daniel Evans
d56a3badc0
Overhaul animation system; tick alpha
...
Animators now store Frame keyframes more sensibly
Animators can interpolate between two keyframes on an alpha
Add tick alpha value to the rendering pipeline
2014-06-02 04:58:41 +01:00