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42 lines
1014 B
C++
42 lines
1014 B
C++
#pragma once
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#include <LinearMath/btIDebugDraw.h>
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <vector>
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#include <glm/glm.hpp>
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class DebugDraw : public btIDebugDraw
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{
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public:
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DebugDraw();
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~DebugDraw();
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void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color);
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void drawTriangle(const btVector3 &a, const btVector3 &b, const btVector3 &c, const btVector3 &color, btScalar alpha);
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void drawContactPoint(const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color);
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void reportErrorWarning(const char *warningString);
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void draw3dText(const btVector3 &location, const char *textString);
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void setDebugMode(int debugMode);
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int getDebugMode() const;
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void drawAllLines();
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void setShaderProgram(GLuint shaderProgram) {
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this->shaderProgram = shaderProgram;
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}
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protected:
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int debugMode;
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std::vector<glm::vec3> lines;
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size_t maxlines;
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btVector3 color;
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GLuint shaderProgram;
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GLuint vbo, vao, texture;
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};
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