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openrw/rwengine/include/render/GameShaders.hpp
Daniel Evans e5cc47132f Initial documentation pass
Add a nice doxygen file.
2014-07-09 05:04:48 +01:00

33 lines
581 B
C++

#pragma once
#ifndef _GAMESHADERS_HPP_
#define _GAMESHADERS_HPP_
/**
* @brief collection of shaders to make managing them a little easier.
*/
namespace GameShaders {
struct WaterHQ {
static const char* VertexShader;
static const char* FragmentShader;
};
struct Sky {
static const char* VertexShader;
static const char* FragmentShader;
};
struct WorldObject {
static const char* VertexShader;
static const char* FragmentShader;
};
/** @brief Particle effect shaders, uses WorldObject::VertexShader */
struct Particle {
static const char* FragmentShader;
};
}
#endif