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e5cc47132f
Add a nice doxygen file.
33 lines
581 B
C++
33 lines
581 B
C++
#pragma once
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#ifndef _GAMESHADERS_HPP_
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#define _GAMESHADERS_HPP_
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/**
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* @brief collection of shaders to make managing them a little easier.
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*/
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namespace GameShaders {
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struct WaterHQ {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct Sky {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct WorldObject {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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/** @brief Particle effect shaders, uses WorldObject::VertexShader */
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struct Particle {
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static const char* FragmentShader;
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};
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}
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#endif
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