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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
openrw/rwgame
Daniel Evans 47d654854e Remove SetWindowGrab to allow dismissing the error dialog
If an error occurs while the game is running, the window grabbing input
focus would prevent the mouse from being able to click on "OK".
Since SetRelativeMouseMode already warps the cursor for us we don't
need to grab the input.
2016-08-27 00:40:10 +01:00
..
states Use GameString in RWGame, using localised strings. 2016-08-23 00:05:25 +01:00
CMakeLists.txt Remove iconv from CMake configuration 2016-08-23 00:05:25 +01:00
DrawUI.cpp Add constants for non alphanumeric symbols 2016-08-23 00:05:25 +01:00
DrawUI.hpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
game.hpp Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
GameConfig.cpp Add preliminary NetBSD support 2016-08-13 21:33:04 +02:00
GameConfig.hpp Allow language selection in config 2016-08-12 02:14:15 +02:00
GameWindow.cpp Remove SetWindowGrab to allow dismissing the error dialog 2016-08-27 00:40:10 +01:00
GameWindow.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00
GitSHA1.cpp.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GitSHA1.h Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
main.cpp Catch fatal exceptions and show an error dialog 2016-08-25 23:32:30 +01:00
MenuSystem.hpp Use GameString in RWGame, using localised strings. 2016-08-23 00:05:25 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Merge pull request #190 from tsjost/fix/timecheat 2016-08-23 00:28:54 +01:00
RWGame.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00
State.cpp Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
State.hpp Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00

RWGame

The game executable, handles the frontend UI drawing and menus.