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47d654854e
If an error occurs while the game is running, the window grabbing input focus would prevent the mouse from being able to click on "OK". Since SetRelativeMouseMode already warps the cursor for us we don't need to grab the input. |
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.. | ||
states | ||
CMakeLists.txt | ||
DrawUI.cpp | ||
DrawUI.hpp | ||
game.hpp | ||
GameConfig.cpp | ||
GameConfig.hpp | ||
GameWindow.cpp | ||
GameWindow.hpp | ||
GitSHA1.cpp.in | ||
GitSHA1.h | ||
main.cpp | ||
MenuSystem.hpp | ||
README.md | ||
RWGame.cpp | ||
RWGame.hpp | ||
State.cpp | ||
State.hpp |
RWGame
The game executable, handles the frontend UI drawing and menus.