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mirror of https://github.com/rwengine/openrw.git synced 2024-11-25 11:52:40 +01:00
openrw/rwgame
Daniel Evans 49695a2dc6 Further game save loading
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
..
CMakeLists.txt Improve HUD and UI rendering 2015-02-15 12:41:51 +00:00
debugstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
debugstate.hpp Improve test state 2015-04-04 17:48:36 +01:00
DrawUI.cpp Implement some text based markup 2015-05-09 04:02:15 +01:00
DrawUI.hpp Remove GameRenderer from GameWorld 2015-04-03 03:04:50 +01:00
game.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ingamestate.cpp Further game save loading 2015-06-24 01:48:26 +01:00
ingamestate.hpp Refactor player input from other input 2015-05-18 00:33:06 +01:00
loadingstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
loadingstate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
main.cpp Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
menustate.cpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
menustate.hpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
MenuSystem.hpp Text rendering 2015-02-07 22:55:06 +00:00
pausestate.cpp Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Further game save loading 2015-06-24 01:48:26 +01:00
RWGame.hpp Merge branch 'rwng-disassembly' into rwng 2015-05-03 23:31:45 +01:00
State.cpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
State.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.