mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-02 00:42:33 +01:00
28 lines
747 B
Markdown
28 lines
747 B
Markdown
# rwengine
|
|
|
|
Rwengine contains the game data structures, the data loading routines, script virtual machine
|
|
and generic object logic, as well as a renderer implementation for OpenGL.
|
|
|
|
## Core
|
|
|
|
Implementations of platform abstraction and file system handling classes are in the core/ directory
|
|
|
|
## Data
|
|
|
|
Structures that store information about object types, cutscene data, localisation information etc
|
|
|
|
## Objects
|
|
|
|
The logic for Object types are implemented by the classes in the objects/ directory
|
|
|
|
## Loaders
|
|
|
|
Classes for loading various file formats
|
|
|
|
## Render
|
|
|
|
Implementation of a portable OpenGL renderer system lives in the render/ directory
|
|
|
|
## Script
|
|
|
|
The game script virtual machine, and the function definitions are in the script/ directory |