1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-26 22:42:46 +02:00
llvm-mirror/test/CodeGen/X86/sse41.ll

1201 lines
44 KiB
LLVM
Raw Normal View History

; RUN: llc < %s -mtriple=i686-apple-darwin9 -mattr=sse4.1 -mcpu=penryn | FileCheck %s --check-prefix=X32
; RUN: llc < %s -mtriple=x86_64-apple-darwin9 -mattr=sse4.1 -mcpu=penryn | FileCheck %s --check-prefix=X64
@g16 = external global i16
define <4 x i32> @pinsrd_1(i32 %s, <4 x i32> %tmp) nounwind {
; X32-LABEL: pinsrd_1:
; X32: ## BB#0:
; X32-NEXT: pinsrd $1, {{[0-9]+}}(%esp), %xmm0
; X32-NEXT: retl
;
; X64-LABEL: pinsrd_1:
; X64: ## BB#0:
; X64-NEXT: pinsrd $1, %edi, %xmm0
; X64-NEXT: retq
%tmp1 = insertelement <4 x i32> %tmp, i32 %s, i32 1
ret <4 x i32> %tmp1
}
define <16 x i8> @pinsrb_1(i8 %s, <16 x i8> %tmp) nounwind {
; X32-LABEL: pinsrb_1:
; X32: ## BB#0:
; X32-NEXT: pinsrb $1, {{[0-9]+}}(%esp), %xmm0
; X32-NEXT: retl
;
; X64-LABEL: pinsrb_1:
; X64: ## BB#0:
; X64-NEXT: pinsrb $1, %edi, %xmm0
; X64-NEXT: retq
%tmp1 = insertelement <16 x i8> %tmp, i8 %s, i32 1
ret <16 x i8> %tmp1
}
define <2 x i64> @pmovsxbd_1(i32* %p) nounwind {
; X32-LABEL: pmovsxbd_1:
; X32: ## BB#0: ## %entry
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: pmovsxbd (%eax), %xmm0
; X32-NEXT: retl
;
; X64-LABEL: pmovsxbd_1:
; X64: ## BB#0: ## %entry
; X64-NEXT: pmovsxbd (%rdi), %xmm0
; X64-NEXT: retq
entry:
%0 = load i32* %p, align 4
%1 = insertelement <4 x i32> undef, i32 %0, i32 0
%2 = insertelement <4 x i32> %1, i32 0, i32 1
%3 = insertelement <4 x i32> %2, i32 0, i32 2
%4 = insertelement <4 x i32> %3, i32 0, i32 3
%5 = bitcast <4 x i32> %4 to <16 x i8>
%6 = tail call <4 x i32> @llvm.x86.sse41.pmovsxbd(<16 x i8> %5) nounwind readnone
%7 = bitcast <4 x i32> %6 to <2 x i64>
ret <2 x i64> %7
}
define <2 x i64> @pmovsxwd_1(i64* %p) nounwind readonly {
; X32-LABEL: pmovsxwd_1:
; X32: ## BB#0: ## %entry
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: pmovsxwd (%eax), %xmm0
; X32-NEXT: retl
;
; X64-LABEL: pmovsxwd_1:
; X64: ## BB#0: ## %entry
; X64-NEXT: pmovsxwd (%rdi), %xmm0
; X64-NEXT: retq
entry:
%0 = load i64* %p ; <i64> [#uses=1]
%tmp2 = insertelement <2 x i64> zeroinitializer, i64 %0, i32 0 ; <<2 x i64>> [#uses=1]
%1 = bitcast <2 x i64> %tmp2 to <8 x i16> ; <<8 x i16>> [#uses=1]
%2 = tail call <4 x i32> @llvm.x86.sse41.pmovsxwd(<8 x i16> %1) nounwind readnone ; <<4 x i32>> [#uses=1]
%3 = bitcast <4 x i32> %2 to <2 x i64> ; <<2 x i64>> [#uses=1]
ret <2 x i64> %3
}
define <2 x i64> @pmovzxbq_1() nounwind {
; X32-LABEL: pmovzxbq_1:
; X32: ## BB#0: ## %entry
; X32-NEXT: movl L_g16$non_lazy_ptr, %eax
; X32-NEXT: pmovzxbq {{.*#+}} xmm0 = mem[0],zero,zero,zero,zero,zero,zero,zero,mem[1],zero,zero,zero,zero,zero,zero,zero
; X32-NEXT: retl
;
; X64-LABEL: pmovzxbq_1:
; X64: ## BB#0: ## %entry
; X64-NEXT: movq _g16@{{.*}}(%rip), %rax
; X64-NEXT: pmovzxbq {{.*#+}} xmm0 = mem[0],zero,zero,zero,zero,zero,zero,zero,mem[1],zero,zero,zero,zero,zero,zero,zero
; X64-NEXT: retq
entry:
%0 = load i16* @g16, align 2 ; <i16> [#uses=1]
%1 = insertelement <8 x i16> undef, i16 %0, i32 0 ; <<8 x i16>> [#uses=1]
%2 = bitcast <8 x i16> %1 to <16 x i8> ; <<16 x i8>> [#uses=1]
%3 = tail call <2 x i64> @llvm.x86.sse41.pmovzxbq(<16 x i8> %2) nounwind readnone ; <<2 x i64>> [#uses=1]
ret <2 x i64> %3
}
declare <4 x i32> @llvm.x86.sse41.pmovsxbd(<16 x i8>) nounwind readnone
declare <4 x i32> @llvm.x86.sse41.pmovsxwd(<8 x i16>) nounwind readnone
declare <2 x i64> @llvm.x86.sse41.pmovzxbq(<16 x i8>) nounwind readnone
define i32 @extractps_1(<4 x float> %v) nounwind {
; X32-LABEL: extractps_1:
; X32: ## BB#0:
; X32-NEXT: extractps $3, %xmm0, %eax
; X32-NEXT: retl
;
; X64-LABEL: extractps_1:
; X64: ## BB#0:
; X64-NEXT: extractps $3, %xmm0, %eax
; X64-NEXT: retq
%s = extractelement <4 x float> %v, i32 3
%i = bitcast float %s to i32
ret i32 %i
}
define i32 @extractps_2(<4 x float> %v) nounwind {
; X32-LABEL: extractps_2:
; X32: ## BB#0:
; X32-NEXT: extractps $3, %xmm0, %eax
; X32-NEXT: retl
;
; X64-LABEL: extractps_2:
; X64: ## BB#0:
; X64-NEXT: extractps $3, %xmm0, %eax
; X64-NEXT: retq
%t = bitcast <4 x float> %v to <4 x i32>
%s = extractelement <4 x i32> %t, i32 3
ret i32 %s
}
; The non-store form of extractps puts its result into a GPR.
; This makes it suitable for an extract from a <4 x float> that
; is bitcasted to i32, but unsuitable for much of anything else.
define float @ext_1(<4 x float> %v) nounwind {
; X32-LABEL: ext_1:
; X32: ## BB#0:
; X32-NEXT: pushl %eax
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X32-NEXT: addss LCPI7_0, %xmm0
; X32-NEXT: movss %xmm0, (%esp)
; X32-NEXT: flds (%esp)
; X32-NEXT: popl %eax
; X32-NEXT: retl
;
; X64-LABEL: ext_1:
; X64: ## BB#0:
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X64-NEXT: addss {{.*}}(%rip), %xmm0
; X64-NEXT: retq
%s = extractelement <4 x float> %v, i32 3
%t = fadd float %s, 1.0
ret float %t
}
define float @ext_2(<4 x float> %v) nounwind {
; X32-LABEL: ext_2:
; X32: ## BB#0:
; X32-NEXT: pushl %eax
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X32-NEXT: movss %xmm0, (%esp)
; X32-NEXT: flds (%esp)
; X32-NEXT: popl %eax
; X32-NEXT: retl
;
; X64-LABEL: ext_2:
; X64: ## BB#0:
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X64-NEXT: retq
%s = extractelement <4 x float> %v, i32 3
ret float %s
}
define i32 @ext_3(<4 x i32> %v) nounwind {
; X32-LABEL: ext_3:
; X32: ## BB#0:
; X32-NEXT: pextrd $3, %xmm0, %eax
; X32-NEXT: retl
;
; X64-LABEL: ext_3:
; X64: ## BB#0:
; X64-NEXT: pextrd $3, %xmm0, %eax
; X64-NEXT: retq
%i = extractelement <4 x i32> %v, i32 3
ret i32 %i
}
define <4 x float> @insertps_1(<4 x float> %t1, <4 x float> %t2) nounwind {
; X32-LABEL: insertps_1:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1,2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_1:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1,2,3]
; X64-NEXT: retq
%tmp1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %t1, <4 x float> %t2, i32 1) nounwind readnone
ret <4 x float> %tmp1
}
declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i32) nounwind readnone
define <4 x float> @insertps_2(<4 x float> %t1, float %t2) nounwind {
; X32-LABEL: insertps_2:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = mem[0],xmm0[1,2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_2:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; X64-NEXT: retq
%tmp1 = insertelement <4 x float> %t1, float %t2, i32 0
ret <4 x float> %tmp1
}
define <4 x float> @insertps_3(<4 x float> %t1, <4 x float> %t2) nounwind {
; X32-LABEL: insertps_3:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_3:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3]
; X64-NEXT: retq
%tmp2 = extractelement <4 x float> %t2, i32 0
%tmp1 = insertelement <4 x float> %t1, float %tmp2, i32 0
ret <4 x float> %tmp1
}
define i32 @ptestz_1(<2 x i64> %t1, <2 x i64> %t2) nounwind {
; X32-LABEL: ptestz_1:
; X32: ## BB#0:
; X32-NEXT: ptest %xmm1, %xmm0
; X32-NEXT: sete %al
; X32-NEXT: movzbl %al, %eax
; X32-NEXT: retl
;
; X64-LABEL: ptestz_1:
; X64: ## BB#0:
; X64-NEXT: ptest %xmm1, %xmm0
; X64-NEXT: sete %al
; X64-NEXT: movzbl %al, %eax
; X64-NEXT: retq
%tmp1 = call i32 @llvm.x86.sse41.ptestz(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone
ret i32 %tmp1
}
define i32 @ptestz_2(<2 x i64> %t1, <2 x i64> %t2) nounwind {
; X32-LABEL: ptestz_2:
; X32: ## BB#0:
; X32-NEXT: ptest %xmm1, %xmm0
; X32-NEXT: sbbl %eax, %eax
; X32-NEXT: andl $1, %eax
; X32-NEXT: retl
;
; X64-LABEL: ptestz_2:
; X64: ## BB#0:
; X64-NEXT: ptest %xmm1, %xmm0
; X64-NEXT: sbbl %eax, %eax
; X64-NEXT: andl $1, %eax
; X64-NEXT: retq
%tmp1 = call i32 @llvm.x86.sse41.ptestc(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone
ret i32 %tmp1
}
define i32 @ptestz_3(<2 x i64> %t1, <2 x i64> %t2) nounwind {
; X32-LABEL: ptestz_3:
; X32: ## BB#0:
; X32-NEXT: ptest %xmm1, %xmm0
; X32-NEXT: seta %al
; X32-NEXT: movzbl %al, %eax
; X32-NEXT: retl
;
; X64-LABEL: ptestz_3:
; X64: ## BB#0:
; X64-NEXT: ptest %xmm1, %xmm0
; X64-NEXT: seta %al
; X64-NEXT: movzbl %al, %eax
; X64-NEXT: retq
%tmp1 = call i32 @llvm.x86.sse41.ptestnzc(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone
ret i32 %tmp1
}
declare i32 @llvm.x86.sse41.ptestz(<2 x i64>, <2 x i64>) nounwind readnone
declare i32 @llvm.x86.sse41.ptestc(<2 x i64>, <2 x i64>) nounwind readnone
declare i32 @llvm.x86.sse41.ptestnzc(<2 x i64>, <2 x i64>) nounwind readnone
; This used to compile to insertps $0 + insertps $16. insertps $0 is always
; pointless.
define <2 x float> @buildvector(<2 x float> %A, <2 x float> %B) nounwind {
; X32-LABEL: buildvector:
; X32: ## BB#0: ## %entry
; X32-NEXT: movshdup {{.*#+}} xmm2 = xmm0[1,1,3,3]
; X32-NEXT: movshdup {{.*#+}} xmm3 = xmm1[1,1,3,3]
; X32-NEXT: addss %xmm1, %xmm0
; X32-NEXT: addss %xmm2, %xmm3
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm3[0],xmm0[2,3]
; X32-NEXT: retl
;
; X64-LABEL: buildvector:
; X64: ## BB#0: ## %entry
; X64-NEXT: movshdup {{.*#+}} xmm2 = xmm0[1,1,3,3]
; X64-NEXT: movshdup {{.*#+}} xmm3 = xmm1[1,1,3,3]
; X64-NEXT: addss %xmm1, %xmm0
; X64-NEXT: addss %xmm2, %xmm3
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm3[0],xmm0[2,3]
; X64-NEXT: retq
entry:
%tmp7 = extractelement <2 x float> %A, i32 0
%tmp5 = extractelement <2 x float> %A, i32 1
%tmp3 = extractelement <2 x float> %B, i32 0
%tmp1 = extractelement <2 x float> %B, i32 1
%add.r = fadd float %tmp7, %tmp3
%add.i = fadd float %tmp5, %tmp1
%tmp11 = insertelement <2 x float> undef, float %add.r, i32 0
%tmp9 = insertelement <2 x float> %tmp11, float %add.i, i32 1
ret <2 x float> %tmp9
}
define <4 x float> @insertps_from_shufflevector_1(<4 x float> %a, <4 x float>* nocapture readonly %pb) {
; X32-LABEL: insertps_from_shufflevector_1:
; X32: ## BB#0: ## %entry
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_shufflevector_1:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X64-NEXT: retq
entry:
%0 = load <4 x float>* %pb, align 16
%vecinit6 = shufflevector <4 x float> %a, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x float> %vecinit6
}
define <4 x float> @insertps_from_shufflevector_2(<4 x float> %a, <4 x float> %b) {
; X32-LABEL: insertps_from_shufflevector_2:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[1],xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_shufflevector_2:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[1],xmm0[3]
; X64-NEXT: retq
entry:
%vecinit6 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 5, i32 3>
ret <4 x float> %vecinit6
}
; For loading an i32 from memory into an xmm register we use pinsrd
; instead of insertps
define <4 x i32> @pinsrd_from_shufflevector_i32(<4 x i32> %a, <4 x i32>* nocapture readonly %pb) {
; X32-LABEL: pinsrd_from_shufflevector_i32:
; X32: ## BB#0: ## %entry
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X32-NEXT: retl
;
; X64-LABEL: pinsrd_from_shufflevector_i32:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X64-NEXT: retq
entry:
%0 = load <4 x i32>* %pb, align 16
%vecinit6 = shufflevector <4 x i32> %a, <4 x i32> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x i32> %vecinit6
}
define <4 x i32> @insertps_from_shufflevector_i32_2(<4 x i32> %a, <4 x i32> %b) {
; X32-LABEL: insertps_from_shufflevector_i32_2:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[3],xmm0[2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_shufflevector_i32_2:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[3],xmm0[2,3]
; X64-NEXT: retq
entry:
%vecinit6 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 7, i32 2, i32 3>
ret <4 x i32> %vecinit6
}
define <4 x float> @insertps_from_load_ins_elt_undef(<4 x float> %a, float* %b) {
; X32-LABEL: insertps_from_load_ins_elt_undef:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[0],xmm0[2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_load_ins_elt_undef:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[0],xmm0[2,3]
; X64-NEXT: retq
%1 = load float* %b, align 4
%2 = insertelement <4 x float> undef, float %1, i32 0
%result = shufflevector <4 x float> %a, <4 x float> %2, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
ret <4 x float> %result
}
; TODO: Like on pinsrd_from_shufflevector_i32, remove this mov instr
define <4 x i32> @insertps_from_load_ins_elt_undef_i32(<4 x i32> %a, i32* %b) {
; X32-LABEL: insertps_from_load_ins_elt_undef_i32:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movd {{.*#+}} xmm1 = mem[0],zero,zero,zero
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_load_ins_elt_undef_i32:
; X64: ## BB#0:
; X64-NEXT: movd {{.*#+}} xmm1 = mem[0],zero,zero,zero
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
; X64-NEXT: retq
%1 = load i32* %b, align 4
%2 = insertelement <4 x i32> undef, i32 %1, i32 0
%result = shufflevector <4 x i32> %a, <4 x i32> %2, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
ret <4 x i32> %result
}
;;;;;; Shuffles optimizable with a single insertps or blend instruction
define <4 x float> @shuf_XYZ0(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_XYZ0:
; X32: ## BB#0:
; X32-NEXT: xorps %xmm1, %xmm1
; X32-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
; X32-NEXT: retl
;
; X64-LABEL: shuf_XYZ0:
; X64: ## BB#0:
; X64-NEXT: xorps %xmm1, %xmm1
; X64-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext3 = extractelement <4 x float> %x, i32 2
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
ret <4 x float> %vecinit5
}
define <4 x float> @shuf_XY00(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_XY00:
; X32: ## BB#0:
; X32-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
; X32-NEXT: retl
;
; X64-LABEL: shuf_XY00:
; X64: ## BB#0:
; X64-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_XYY0(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_XYY0:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero
; X32-NEXT: retl
;
; X64-LABEL: shuf_XYY0:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext1, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
ret <4 x float> %vecinit5
}
define <4 x float> @shuf_XYW0(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_XYW0:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero
; X32-NEXT: retl
;
; X64-LABEL: shuf_XYW0:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext2 = extractelement <4 x float> %x, i32 3
%vecinit3 = insertelement <4 x float> %vecinit2, float %vecext2, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_W00W(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_W00W:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: shuf_W00W:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3]
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 3
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit2 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float %vecext, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X00A(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_X00A:
; X32: ## BB#0:
; X32-NEXT: xorps %xmm2, %xmm2
; X32-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X32-NEXT: retl
;
; X64-LABEL: shuf_X00A:
; X64: ## BB#0:
; X64-NEXT: xorps %xmm2, %xmm2
; X64-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2
%vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X00X(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_X00X:
; X32: ## BB#0:
; X32-NEXT: xorps %xmm1, %xmm1
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
; X32-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm0[0]
; X32-NEXT: movaps %xmm1, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: shuf_X00X:
; X64: ## BB#0:
; X64-NEXT: xorps %xmm1, %xmm1
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
; X64-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm0[0]
; X64-NEXT: movaps %xmm1, %xmm0
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2
%vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x float> %vecinit4
}
define <4 x float> @shuf_X0YC(<4 x float> %x, <4 x float> %a) {
; X32-LABEL: shuf_X0YC:
; X32: ## BB#0:
; X32-NEXT: xorps %xmm2, %xmm2
; X32-NEXT: blendps {{.*#+}} xmm2 = xmm0[0],xmm2[1],xmm0[2,3]
; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1],xmm0[1],zero
; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm1[2]
; X32-NEXT: movaps %xmm2, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: shuf_X0YC:
; X64: ## BB#0:
; X64-NEXT: xorps %xmm2, %xmm2
; X64-NEXT: blendps {{.*#+}} xmm2 = xmm0[0],xmm2[1],xmm0[2,3]
; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1],xmm0[1],zero
; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm1[2]
; X64-NEXT: movaps %xmm2, %xmm0
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
%vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef>
%vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
ret <4 x float> %vecinit5
}
define <4 x i32> @i32_shuf_XYZ0(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_XYZ0:
; X32: ## BB#0:
; X32-NEXT: pxor %xmm1, %xmm1
; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_XYZ0:
; X64: ## BB#0:
; X64-NEXT: pxor %xmm1, %xmm1
; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecext3 = extractelement <4 x i32> %x, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext3, i32 2
%vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3
ret <4 x i32> %vecinit5
}
define <4 x i32> @i32_shuf_XY00(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_XY00:
; X32: ## BB#0:
; X32-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_XY00:
; X64: ## BB#0:
; X64-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_XYY0(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_XYY0:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_XYY0:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext1, i32 2
%vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3
ret <4 x i32> %vecinit5
}
define <4 x i32> @i32_shuf_XYW0(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_XYW0:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_XYW0:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecext1 = extractelement <4 x i32> %x, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1
%vecext2 = extractelement <4 x i32> %x, i32 3
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 %vecext2, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_W00W(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_W00W:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_W00W:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3]
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 3
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit2 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2
%vecinit4 = insertelement <4 x i32> %vecinit3, i32 %vecext, i32 3
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X00A(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_X00A:
; X32: ## BB#0:
; X32-NEXT: pxor %xmm2, %xmm2
; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_X00A:
; X64: ## BB#0:
; X64-NEXT: pxor %xmm2, %xmm2
; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2
%vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X00X(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_X00X:
; X32: ## BB#0:
; X32-NEXT: pxor %xmm1, %xmm1
; X32-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7]
; X32-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm0[0]
; X32-NEXT: movaps %xmm1, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_X00X:
; X64: ## BB#0:
; X64-NEXT: pxor %xmm1, %xmm1
; X64-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7]
; X64-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm0[0]
; X64-NEXT: movaps %xmm1, %xmm0
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2
%vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
ret <4 x i32> %vecinit4
}
define <4 x i32> @i32_shuf_X0YC(<4 x i32> %x, <4 x i32> %a) {
; X32-LABEL: i32_shuf_X0YC:
; X32: ## BB#0:
; X32-NEXT: pmovzxdq {{.*#+}} xmm2 = xmm0[0],zero,xmm0[1],zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1],xmm0[1],zero
; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm1[2]
; X32-NEXT: movaps %xmm2, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: i32_shuf_X0YC:
; X64: ## BB#0:
; X64-NEXT: pmovzxdq {{.*#+}} xmm2 = xmm0[0],zero,xmm0[1],zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1],xmm0[1],zero
; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm1[2]
; X64-NEXT: movaps %xmm2, %xmm0
; X64-NEXT: retq
%vecext = extractelement <4 x i32> %x, i32 0
%vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0
%vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1
%vecinit3 = shufflevector <4 x i32> %vecinit1, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef>
%vecinit5 = shufflevector <4 x i32> %vecinit3, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
ret <4 x i32> %vecinit5
}
;; Test for a bug in the first implementation of LowerBuildVectorv4x32
define < 4 x float> @test_insertps_no_undef(<4 x float> %x) {
; X32-LABEL: test_insertps_no_undef:
; X32: ## BB#0:
; X32-NEXT: xorps %xmm1, %xmm1
; X32-NEXT: blendps {{.*#+}} xmm1 = xmm0[0,1,2],xmm1[3]
; X32-NEXT: maxps %xmm1, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: test_insertps_no_undef:
; X64: ## BB#0:
; X64-NEXT: xorps %xmm1, %xmm1
; X64-NEXT: blendps {{.*#+}} xmm1 = xmm0[0,1,2],xmm1[3]
; X64-NEXT: maxps %xmm1, %xmm0
; X64-NEXT: retq
%vecext = extractelement <4 x float> %x, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %x, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecext3 = extractelement <4 x float> %x, i32 2
%vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2
%vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3
%mask = fcmp olt <4 x float> %vecinit5, %x
%res = select <4 x i1> %mask, <4 x float> %x, <4 x float>%vecinit5
ret <4 x float> %res
}
define <8 x i16> @blendvb_fallback(<8 x i1> %mask, <8 x i16> %x, <8 x i16> %y) {
; X32-LABEL: blendvb_fallback:
; X32: ## BB#0:
; X32-NEXT: psllw $15, %xmm0
; X32-NEXT: psraw $15, %xmm0
; X32-NEXT: pblendvb %xmm1, %xmm2
; X32-NEXT: movdqa %xmm2, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: blendvb_fallback:
; X64: ## BB#0:
; X64-NEXT: psllw $15, %xmm0
; X64-NEXT: psraw $15, %xmm0
; X64-NEXT: pblendvb %xmm1, %xmm2
; X64-NEXT: movdqa %xmm2, %xmm0
; X64-NEXT: retq
%ret = select <8 x i1> %mask, <8 x i16> %x, <8 x i16> %y
ret <8 x i16> %ret
}
; On X32, account for the argument's move to registers
define <4 x float> @insertps_from_vector_load(<4 x float> %a, <4 x float>* nocapture readonly %pb) {
; X32-LABEL: insertps_from_vector_load:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_vector_load:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
; X64-NEXT: retq
%1 = load <4 x float>* %pb, align 16
%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 48)
ret <4 x float> %2
}
;; Use a non-zero CountS for insertps
;; Try to match a bit more of the instr, since we need the load's offset.
define <4 x float> @insertps_from_vector_load_offset(<4 x float> %a, <4 x float>* nocapture readonly %pb) {
; X32-LABEL: insertps_from_vector_load_offset:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],mem[1],xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_vector_load_offset:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],mem[1],xmm0[3]
; X64-NEXT: retq
%1 = load <4 x float>* %pb, align 16
%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 96)
ret <4 x float> %2
}
;; Try to match a bit more of the instr, since we need the load's offset.
define <4 x float> @insertps_from_vector_load_offset_2(<4 x float> %a, <4 x float>* nocapture readonly %pb, i64 %index) {
; X32-LABEL: insertps_from_vector_load_offset_2:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT: shll $4, %ecx
; X32-NEXT: insertps {{.*#+}} xmm0 = mem[3],xmm0[1,2,3]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_vector_load_offset_2:
; X64: ## BB#0:
; X64-NEXT: shlq $4, %rsi
; X64-NEXT: insertps {{.*#+}} xmm0 = mem[3],xmm0[1,2,3]
; X64-NEXT: retq
%1 = getelementptr inbounds <4 x float>* %pb, i64 %index
%2 = load <4 x float>* %1, align 16
%3 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %2, i32 192)
ret <4 x float> %3
}
define <4 x float> @insertps_from_broadcast_loadf32(<4 x float> %a, float* nocapture readonly %fb, i64 %index) {
; X32-LABEL: insertps_from_broadcast_loadf32:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_broadcast_loadf32:
; X64: ## BB#0:
; X64-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X64-NEXT: retq
%1 = getelementptr inbounds float* %fb, i64 %index
%2 = load float* %1, align 4
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
%5 = insertelement <4 x float> %4, float %2, i32 2
%6 = insertelement <4 x float> %5, float %2, i32 3
%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
ret <4 x float> %7
}
define <4 x float> @insertps_from_broadcast_loadv4f32(<4 x float> %a, <4 x float>* nocapture readonly %b) {
; X32-LABEL: insertps_from_broadcast_loadv4f32:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: movups (%eax), %xmm1
; X32-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_broadcast_loadv4f32:
; X64: ## BB#0:
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: movups (%rdi), %xmm1
; X64-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; X64-NEXT: retq
%1 = load <4 x float>* %b, align 4
%2 = extractelement <4 x float> %1, i32 0
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
%5 = insertelement <4 x float> %4, float %2, i32 2
%6 = insertelement <4 x float> %5, float %2, i32 3
%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
ret <4 x float> %7
}
;; FIXME: We're emitting an extraneous pshufd/vbroadcast.
define <4 x float> @insertps_from_broadcast_multiple_use(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, float* nocapture readonly %fb, i64 %index) {
; X32-LABEL: insertps_from_broadcast_multiple_use:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx
; X32-NEXT: movss {{.*#+}} xmm4 = mem[0],zero,zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: shufps {{.*#+}} xmm4 = xmm4[0,0,0,0]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm4[0]
; X32-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm4[0]
; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm4[0]
; X32-NEXT: insertps {{.*#+}} xmm3 = xmm3[0,1,2],xmm4[0]
; X32-NEXT: addps %xmm1, %xmm0
; X32-NEXT: addps %xmm2, %xmm3
; X32-NEXT: addps %xmm3, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: insertps_from_broadcast_multiple_use:
; X64: ## BB#0:
; X64-NEXT: movss {{.*#+}} xmm4 = mem[0],zero,zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: shufps {{.*#+}} xmm4 = xmm4[0,0,0,0]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm4[0]
; X64-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm4[0]
; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm4[0]
; X64-NEXT: insertps {{.*#+}} xmm3 = xmm3[0,1,2],xmm4[0]
; X64-NEXT: addps %xmm1, %xmm0
; X64-NEXT: addps %xmm2, %xmm3
; X64-NEXT: addps %xmm3, %xmm0
; X64-NEXT: retq
%1 = getelementptr inbounds float* %fb, i64 %index
%2 = load float* %1, align 4
%3 = insertelement <4 x float> undef, float %2, i32 0
%4 = insertelement <4 x float> %3, float %2, i32 1
%5 = insertelement <4 x float> %4, float %2, i32 2
%6 = insertelement <4 x float> %5, float %2, i32 3
%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
%8 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %b, <4 x float> %6, i32 48)
%9 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %c, <4 x float> %6, i32 48)
%10 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %d, <4 x float> %6, i32 48)
%11 = fadd <4 x float> %7, %8
%12 = fadd <4 x float> %9, %10
%13 = fadd <4 x float> %11, %12
ret <4 x float> %13
}
define <4 x float> @insertps_with_undefs(<4 x float> %a, float* %b) {
; X32-LABEL: insertps_with_undefs:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; X32-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0]
; X32-NEXT: movapd %xmm1, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: insertps_with_undefs:
; X64: ## BB#0:
; X64-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
; X64-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0]
; X64-NEXT: movapd %xmm1, %xmm0
; X64-NEXT: retq
%1 = load float* %b, align 4
%2 = insertelement <4 x float> undef, float %1, i32 0
%result = shufflevector <4 x float> %a, <4 x float> %2, <4 x i32> <i32 4, i32 undef, i32 0, i32 7>
ret <4 x float> %result
}
; Test for a bug in X86ISelLowering.cpp:getINSERTPS where we were using
; the destination index to change the load, instead of the source index.
define <4 x float> @pr20087(<4 x float> %a, <4 x float> *%ptr) {
; X32-LABEL: pr20087:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],mem[2]
; X32-NEXT: retl
;
; X64-LABEL: pr20087:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],mem[2]
; X64-NEXT: retq
%load = load <4 x float> *%ptr
%ret = shufflevector <4 x float> %load, <4 x float> %a, <4 x i32> <i32 4, i32 undef, i32 6, i32 2>
ret <4 x float> %ret
}
; Edge case for insertps where we end up with a shuffle with mask=<0, 7, -1, -1>
define void @insertps_pr20411(i32* noalias nocapture %RET) #1 {
; X32-LABEL: insertps_pr20411:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: movaps {{.*#+}} xmm0 = [3,3,3,3]
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[3],zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X32-NEXT: movups %xmm0, (%eax)
; X32-NEXT: retl
;
; X64-LABEL: insertps_pr20411:
; X64: ## BB#0:
; X64-NEXT: movaps {{.*#+}} xmm0 = [3,3,3,3]
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[3],zero,zero
[x86] Enable the new vector shuffle lowering by default. Update the entire regression test suite for the new shuffles. Remove most of the old testing which was devoted to the old shuffle lowering path and is no longer relevant really. Also remove a few other random tests that only really exercised shuffles and only incidently or without any interesting aspects to them. Benchmarking that I have done shows a few small regressions with this on LNT, zero measurable regressions on real, large applications, and for several benchmarks where the loop vectorizer fires in the hot path it shows 5% to 40% improvements for SSE2 and SSE3 code running on Sandy Bridge machines. Running on AMD machines shows even more dramatic improvements. When using newer ISA vector extensions the gains are much more modest, but the code is still better on the whole. There are a few regressions being tracked (PR21137, PR21138, PR21139) but by and large this is expected to be a win for x86 generated code performance. It is also more correct than the code it replaces. I have fuzz tested this extensively with ISA extensions up through AVX2 and found no crashes or miscompiles (yet...). The old lowering had a few miscompiles and crashers after a somewhat smaller amount of fuzz testing. There is one significant area where the new code path lags behind and that is in AVX-512 support. However, there was *extremely little* support for that already and so this isn't a significant step backwards and the new framework will probably make it easier to implement lowering that uses the full power of AVX-512's table-based shuffle+blend (IMO). Many thanks to Quentin, Andrea, Robert, and others for benchmarking assistance. Thanks to Adam and others for help with AVX-512. Thanks to Hal, Eric, and *many* others for answering my incessant questions about how the backend actually works. =] I will leave the old code path in the tree until the 3 PRs above are at least resolved to folks' satisfaction. Then I will rip it (and 1000s of lines of code) out. =] I don't expect this flag to stay around for very long. It may not survive next week. llvm-svn: 219046
2014-10-04 05:52:55 +02:00
; X64-NEXT: movups %xmm0, (%rdi)
; X64-NEXT: retq
%gather_load = shufflevector <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>, <8 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%shuffle109 = shufflevector <4 x i32> <i32 4, i32 5, i32 6, i32 7>, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; 4 5 6 7
%shuffle116 = shufflevector <8 x i32> %gather_load, <8 x i32> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef> ; 3 x x x
%shuffle117 = shufflevector <4 x i32> %shuffle109, <4 x i32> %shuffle116, <4 x i32> <i32 4, i32 3, i32 undef, i32 undef> ; 3 7 x x
%ptrcast = bitcast i32* %RET to <4 x i32>*
store <4 x i32> %shuffle117, <4 x i32>* %ptrcast, align 4
ret void
}
define <4 x float> @insertps_4(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_4:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_4:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
%vecext2 = extractelement <4 x float> %B, i32 2
%vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @insertps_5(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_5:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_5:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %B, i32 1
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @insertps_6(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_6:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1],xmm1[2],zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_6:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1],xmm1[2],zero
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 1
%vecinit = insertelement <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, float %vecext, i32 1
%vecext1 = extractelement <4 x float> %B, i32 2
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 2
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 3
ret <4 x float> %vecinit3
}
define <4 x float> @insertps_7(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_7:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[1],zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_7:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[1],zero
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
%vecext2 = extractelement <4 x float> %B, i32 1
%vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @insertps_8(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_8:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[0],zero,zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_8:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[0],zero,zero
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 0
%vecinit = insertelement <4 x float> undef, float %vecext, i32 0
%vecext1 = extractelement <4 x float> %B, i32 0
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 2
%vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
ret <4 x float> %vecinit4
}
define <4 x float> @insertps_9(<4 x float> %A, <4 x float> %B) {
; X32-LABEL: insertps_9:
; X32: ## BB#0: ## %entry
; X32-NEXT: insertps {{.*#+}} xmm1 = zero,xmm0[0],xmm1[2],zero
; X32-NEXT: movaps %xmm1, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: insertps_9:
; X64: ## BB#0: ## %entry
; X64-NEXT: insertps {{.*#+}} xmm1 = zero,xmm0[0],xmm1[2],zero
; X64-NEXT: movaps %xmm1, %xmm0
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 0
%vecinit = insertelement <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, float %vecext, i32 1
%vecext1 = extractelement <4 x float> %B, i32 2
%vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 2
%vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 3
ret <4 x float> %vecinit3
}
define <4 x float> @insertps_10(<4 x float> %A)
; X32-LABEL: insertps_10:
; X32: ## BB#0:
; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[0],zero
; X32-NEXT: retl
;
; X64-LABEL: insertps_10:
; X64: ## BB#0:
; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[0],zero
; X64-NEXT: retq
{
%vecext = extractelement <4 x float> %A, i32 0
%vecbuild1 = insertelement <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00>, float %vecext, i32 0
%vecbuild2 = insertelement <4 x float> %vecbuild1, float %vecext, i32 2
ret <4 x float> %vecbuild2
}
define <4 x float> @build_vector_to_shuffle_1(<4 x float> %A) {
; X32-LABEL: build_vector_to_shuffle_1:
; X32: ## BB#0: ## %entry
; X32-NEXT: xorps %xmm1, %xmm1
; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
; X32-NEXT: retl
;
; X64-LABEL: build_vector_to_shuffle_1:
; X64: ## BB#0: ## %entry
; X64-NEXT: xorps %xmm1, %xmm1
; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 1
%vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2
%vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
ret <4 x float> %vecinit3
}
define <4 x float> @build_vector_to_shuffle_2(<4 x float> %A) {
; X32-LABEL: build_vector_to_shuffle_2:
; X32: ## BB#0: ## %entry
; X32-NEXT: xorps %xmm1, %xmm1
; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3]
; X32-NEXT: retl
;
; X64-LABEL: build_vector_to_shuffle_2:
; X64: ## BB#0: ## %entry
; X64-NEXT: xorps %xmm1, %xmm1
; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3]
; X64-NEXT: retq
entry:
%vecext = extractelement <4 x float> %A, i32 1
%vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1
%vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2
ret <4 x float> %vecinit1
}