Alexandro Sánchez Bach
763d903919
Tests added: rsx/rsx_fp_static
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The fragment shader draws something static on a fullscreen quad (two
triangles). The results from a real PS3 are saved in *.expected.png. The
source code of the fragment shader is saved in the *.cg files.
2014-03-30 17:22:42 +02:00
Alexandro Sánchez Bach
62b653e7d2
Tests updated: cpu/ppu_gpr and cpu/ppu_fpu
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* cpu/ppu_gpr: Updated *.elf and *.expected files after Bigpet's commit.
* cpu/ppu_fpu: Fixed some issues reported by InoriRus.
2014-03-24 19:56:53 +01:00
Peter Tissen
1efbd77356
add tests with the carry bit set and unset also uncomment subfme and subfze
2014-03-20 00:06:46 +01:00
Alexandro Sánchez Bach
cd5876f390
Test updated: cpu/ppu_gpr (Added new instructions)
2014-03-18 22:57:01 +01:00
Alexandro Sánchez Bach
11971c0857
Files renamed: [.c -> .cpp] and [.self -> .elf]
2014-03-11 01:41:51 +01:00
Alexandro Sánchez Bach
874c5b6f86
Test added: cpu/ppu_gpr
2014-03-11 01:36:29 +01:00
Alexandro Sánchez Bach
3470ef3770
Test updated: cpu/ppu_fpu (Added .expected file)
2014-03-07 19:45:13 +01:00
Alexandro Sánchez Bach
3fda09aba2
Test added: cpu/ppu_fpu
2014-03-05 14:21:38 +01:00
Alexandro Sánchez Bach
99498c7400
Test updated: cpu/ppu_vpu (Added .expected file)
2014-03-04 00:42:39 +01:00
Alexandro Sánchez Bach
8d7817a481
Test updated: cpu/ppu_vpu
2014-03-03 23:37:19 +01:00
Alexandro Sánchez Bach
f181107495
Test added: cpu/ppu_vpu
2014-03-03 03:06:10 +01:00
Alexandro Sánchez Bach
a36000e202
Test added: cpu/hello_world
2014-03-03 02:58:27 +01:00