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Mirror of https://github.com/RPCS3/ps3autotests
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The fragment shader draws something static on a fullscreen quad (two triangles). The results from a real PS3 are saved in *.expected.png. The source code of the fragment shader is saved in the *.cg files. |
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tests | ||
utils | ||
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LICENSE | ||
README.md |
PS3 Autotests
A repository of PS3 programs performing several tests on the PS3 platform. Inspired by the PSP Autotests repository, and shares some goals with it and proposes some other ones:
- Provide a platform for benchmarking PS3 emulators and comparing their performance with a real PS3.
- Allow people to see how to use some obscure-newly-discovered APIs and features.
- Allow PS3 emulators to avoid some regressions while performing refactorings and to have a reference while implementing APIs.
The main idea behind this is having several files per test unit:
- file.expected: File with the expected TTY output, preferably from a real PS3.
- file.elf: The program that will call printf / sys_tty_write SysCall in order to generate an output.
- file.c: Include the source code or at least a brief description of the unit test (Optional).
Building the tests
TODO
Running tests on a real PS3
TODO
Running tests on a PS3 emulator
TODO