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Commit Graph

12536 Commits

Author SHA1 Message Date
Megamouse
0aa1aff6ba StrFmt: fix comma placement in format_byte_array 2021-07-27 11:37:07 +02:00
kd-11
c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
e5029c532b vk: Fix comparison between composite memory types 2021-07-27 10:52:21 +03:00
kd-11
a4cd9e022a vk: Force explicit minimum size declaration for scratch buffers 2021-07-27 10:52:21 +03:00
kd-11
99bbcd15e1 vk: Fix undefined format class for typeless helpers 2021-07-27 10:52:21 +03:00
kd-11
9d11c8cbb5 vk: Allow creating temporary subresources to fail if we run out of memory. 2021-07-27 10:52:21 +03:00
kd-11
92d1534917 rsx: Set composite images upload context based on their actual contents 2021-07-27 10:52:21 +03:00
kd-11
abd8bbd6ef vk: Allocate enough scratch memory for GPU deswizzle
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11
13abe785a9 vk: Try to spread memory usage evenly across compatible types if possible
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11
6a9d1edee1 vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
69bdbe97a8 vk: Make use of multi-pool memory types 2021-07-25 20:55:09 +03:00
kd-11
de7ed1cbe9 vk: Scrap minimum scratch buffer size and just allocate what is requested. 2021-07-25 20:55:09 +03:00
kd-11
7d3bbd3cf7 vk: Dynamically select panic boundaries based on resolution scale 2021-07-25 20:55:09 +03:00
kd-11
59e7379010 vk: Implement heap aggregation
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash
be9be6e5c9 Make sys_prx_unload_module use success type logging 2021-07-24 14:23:47 +03:00
Megamouse
867f0e1f02 fix warning 2021-07-23 00:09:46 +02:00
Megamouse
202aed560b Qt: add option to auto install updates 2021-07-23 00:09:46 +02:00
polar
fdc9619e7c
Fixed issue with SDL2 version sometimes casuing build failure (#10599) 2021-07-22 03:11:03 +01:00
Megamouse
737b0dfd42 Qt: use last window state when leaving fullscreen 2021-07-21 02:39:26 +02:00
Megamouse
66371457fd Qt: fix game window positions if the window is bigger than the screen
If the screen was smaller than the game window, then the window would pop up top right offscreen.
The fix itself was really simple and obvious from the beginning, just some missing clamping.
But I figured it might be less confusing if I add some prosa.
Especially because it took me a couple of hours to figure out why I made it so complex in the first place.
Btw, there might still be some offset to the left occasionally, but that seems to be an upstream issue
2021-07-21 01:15:01 +02:00
p01arst0rm
1d85c9d201 fix shared FAudio build 2021-07-21 00:24:28 +02:00
p01arst0rm
3a026a7dc3 system faudio fix 2021-07-21 00:24:28 +02:00
kd-11
0502f7881f vk: Disable async texture streaming on all NVIDIA cards 2021-07-20 23:00:00 +03:00
Megamouse
50354253c8 replace some random Emu.Pause with fatal errors 2021-07-20 19:47:00 +02:00
Megamouse
954d83b6a0 Qt: fix BatchCreatePPUCaches cancel 2021-07-20 09:46:51 +02:00
Megamouse
f83a877331 Qt: Add VSH to BatchCreatePPUCaches 2021-07-20 09:46:51 +02:00
Megamouse
2a8d740d63 Qt: Add Boot VSH option 2021-07-20 09:46:51 +02:00
Eladash
c84e5489f2
vsh.self: Fix execution on default settings (#10586) 2021-07-20 00:36:32 +02:00
Matias
aa08df0455
Include different case files on file selection filters (#10587)
* Include upper-case .PUP files on firmware selection window filter
* Include uppercase files on a few more filters
2021-07-19 21:47:21 +02:00
Ilya Oleinik
e51d16aa37 Initial implementation of sys_uart 2021-07-19 19:20:43 +03:00
Eladash
98e40d12ef sys_ppu: Implement sys_ppu_thread_rename 2021-07-19 12:37:33 +02:00
Eladash
e6e0210e73 Extend ppu_thread::call_history_t formatter 2021-07-19 09:28:46 +02:00
Eladash
83a2f06e3a PPU debugger: Make calling history detect common LLE functions trampolines 2021-07-19 09:28:46 +02:00
Eladash
a5c3c7d2e5
cellSaveData/UNIX: Optimize IO (#10574) 2021-07-18 21:08:04 +02:00
clienthax
65b2a0d538 stub rsxaudio 2021-07-18 21:08:03 +03:00
clienthax
d099148961 sys_hid vsh 2021-07-18 14:20:33 +02:00
Eladash
6f901636bf rsx: Fix vertical windows' clip 2021-07-18 13:44:23 +02:00
Eladash
b087d79a08 PPU debugger: Implement function names at the starting instruction 2021-07-18 13:23:18 +02:00
Eladash
904ec44a8c PPU debugger: Add instruction disasm for PPU calling history 2021-07-18 13:23:18 +02:00
Eladash
6f6503ee32 cellSaveData: Fixup funcDone result check 2021-07-17 23:30:26 +02:00
clienthax
441713d959
sys_storage vsh implementation (#10559)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax
e75e437a4a sys_ss vsh stubs 2021-07-17 21:35:47 +02:00
kd-11
0d87d909c6 vk: Fix double-spill for invalidated resources 2021-07-17 21:28:11 +03:00
kd-11
2d4df57d87 vk: Fix nul deref in spill code
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11
b7df539871 vk: Fix null deref in texture cache when dumping temporary storage 2021-07-17 21:28:11 +03:00
kd-11
d53f2f10fb rsx/vk: Improve recovery during OOM situations
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash
5940247200 Make little use of formatting byte arrays 2021-07-17 20:02:21 +02:00
Eladash
9a392d2b5c vm_ptr.h: Do not allow dereferencing for void ptr
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash
a981c65d2f Minor fixup of vm::ptr
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash
81805945ce LV2: Fix IPC key reading from attributes 2021-07-17 20:02:21 +02:00