kd-11
137821c866
Move program validation from link-time to draw-time to compy with spec
2016-02-04 11:19:13 +03:00
vlj
e6d2e05b6e
Merge pull request #1461 from kd-11/gl_vertex_textures
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Add vertex texture buffers for VS input and support attribute instancing using VertexID
2016-02-04 01:24:31 +01:00
kd-11
7b889a10cc
Add vertex texture buffers for VS input
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Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
vlj
1e1c2007a3
Merge pull request #1443 from kd-11/gl_swizzle_mem_vector
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Rework OGL texture swizzles
2016-02-02 23:43:24 +01:00
kd-11
660f491310
Rework OGL texture swizzles;
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Decode textures using TextureUtils
Shut compiler up about missing return value (unsure)
Revert "Shut compiler up about missing return value (unsure)"
This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.
Change some functions in rsx::gl::texture to static.
Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
vlj
670660c244
Merge pull request #1469 from vlj/d3d12
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D3d12: Fix and improvement
2016-01-31 21:36:16 +01:00
Vincent Lejeune
3d960064ef
d3d12: Use unnormalized_coords info in RSXFragment
2016-01-30 22:04:36 +01:00
Vincent Lejeune
f6d2409b20
rsx/common/d3d12: Support for shader window setting.
2016-01-30 21:58:12 +01:00
vlj
39bc897b93
Merge pull request #1464 from vlj/rsx
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rsx/common/d3d12: Support for texture 1d too.
2016-01-30 21:00:50 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
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They are used in after burner climax
2016-01-30 01:13:15 +01:00
vlj
e1eb075604
Merge pull request #1462 from vlj/d3d12
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d3d12: Fix for #1459
2016-01-30 00:27:08 +01:00
Vincent Lejeune
d19d9ccd0b
d3d12: Fix for #1459
2016-01-29 20:18:52 +01:00
Raul Tambre
b4b4ae7a78
Merge pull request #1458 from vlj/rsx
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rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-28 07:42:08 +02:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
vlj
791070c158
Merge pull request #1456 from vlj/rsx-debug
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rsx-debug: Dump windows origin/pixel center.
2016-01-27 23:11:40 +01:00
Vincent Lejeune
3bd2114815
rsx-debug: Dump windows origin/pixel center.
2016-01-27 22:41:19 +01:00
vlj
46de48593c
Merge pull request #1457 from vlj/rsx
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rsx/common: Base offset is actually correctly supported.
2016-01-27 22:28:23 +01:00
Vincent Lejeune
acd384ae2d
rsx/common: Base offset is actually correctly supported.
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Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
b77666cbba
cellGame fix
2016-01-27 19:39:31 +03:00
Nekotekina
128ee67bba
PSF Loader simplified
2016-01-27 19:17:01 +03:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
DHrpcs3
e8a940172c
fixed GameViewer crash if entry not exists
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fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3
290bdc4566
added psf::object::get
2016-01-27 18:14:36 +03:00
DHrpcs3
220aab1fd0
Reimplemented psf loader
2016-01-27 18:14:35 +03:00
vlj
8e9f456029
Merge pull request #1455 from vlj/d3d12
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D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead
2016-01-27 16:10:38 +01:00
Vincent Lejeune
aa450b56f1
d3d12: Make some memory helper structure uncopyable/unmovable.
2016-01-26 23:20:23 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
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d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
6384541345
d3d12: Store vertex attributes as SRV and disable Input_layout.
2016-01-26 23:13:29 +01:00
vlj
ffb014ca3d
Merge pull request #1453 from vlj/rsx
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RSX: Start implementing texture3d support
2016-01-26 18:22:45 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
vlj
40fa836b81
Merge pull request #1452 from vlj/rsx-debug
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rsx-debug: Print number of vertex draw again.
2016-01-26 17:45:48 +01:00
Vincent Lejeune
b71caa94ac
rsx-debug: Print number of vertex draw again.
2016-01-25 18:48:53 +01:00
vlj
39658c0c52
Merge pull request #1450 from vlj/rsx
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rsx/common: Div is vector over scalar division
2016-01-24 21:30:09 +01:00
Vincent Lejeune
9b8522e734
rsx/common: Div is vector over scalar division
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According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
vlj
9875bf9c7b
Merge pull request #1448 from vlj/rsx
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rsx: Add vertex input and output in RSXVertexProgram.
2016-01-23 23:59:56 +01:00
Vincent Lejeune
4ce4cf5242
rsx: Add vertex input and output in RSXVertexProgram.
2016-01-22 01:24:54 +01:00
DHrpcs3
52110e0647
Merge pull request #1447 from RPCS3/rsx_cache
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RSX vertex/OpenGL texture cache preparation
2016-01-20 21:44:48 +03:00
DHrpcs3
19ce0cdc09
rsx methods constants moved to rsx namespace
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minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3
2e58f312d5
rsx: implemented internal tasks queue (WIP)
2016-01-20 17:12:49 +03:00
DHrpcs3
7523d01e0f
Code style fixes #2
2016-01-20 16:39:06 +03:00
DHrpcs3
7972cb5bdc
Code style fixes #1
2016-01-20 16:23:25 +03:00
DHrpcs3
685d5d3ea3
Access violation handled by rsx::thread
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gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
vlj
9f7caf90e3
Merge pull request #1446 from vlj/rsx
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rsx/common/d3d12: Move surface_store in common
2016-01-19 23:51:54 +01:00
Vincent Lejeune
f453194e32
rsx: Fix int type not big enough
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Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune
440c637b1f
rsx/common/d3d12: Move surface_store in common
2016-01-19 22:49:10 +01:00
vlj
d95809a069
Merge pull request #1445 from vlj/rsx
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d3d12/gl: Use r1 as depth output.
2016-01-19 01:16:57 +01:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
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The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
vlj
df3fddc026
Merge pull request #1442 from vlj/rsx-debug
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rsx-debug/d3d12: Support all rtt formats.
2016-01-18 16:11:55 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00