- Doesn't account for dynamic libraries loaded after the fact,
but usually good enough since
1) Those aren't even present in some games
2) They usually only have about 1 or 2 fragments (dialogs) each.
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
* New Dark Theme for RPCS3
A new dark theme for RPCS3
* CSS Fixes
Some errors have been fixed when you use the emulator on windows in high contrast mode and another small fixes.
* Update Darker Style by TheMitoSan
* CSS Fixes
All px's was converted to em and the pad settings dialog was fixed.
* CSS Inprovements
* Fixed all the broken buttons by removing the border-radius style. For now i will leave this part until i find a better way to implement this kind of style without messing up with everything;
* The memory viewer colors has been fixed;
* Now the QWidget has a lighter color to highlight the gear;
* The slider (Game List) now is transparent... Again.
* Minor update
* [WIP] - ModernBlue Theme
This is a new theme for RPCS3 inspired on OBS Rachini theme. As the title says, still WIP, but i will improve it soon.
* Final Changes
What I really wanted to do unfortunately (at least for now) has no way. I was looking for a way to give the buttons a new look by using the 'border-radius' rule, but it ends up breaking the general layout (a good example is what Megamouse said about the pad dialog).
I tried to fix these problems trying to change the width of some elements but even then it was not responsive / good. That's why I gave up (at least for now) to change these parameters. I decided to give a new aspect to this theme, slightly darker but without losing the essence.
* Extension fix 1/2
* Extension fix 2/2