1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
Commit Graph

6445 Commits

Author SHA1 Message Date
elad
1a0b2bf050 add vscode files to gitignore
such as .vscode\settings.json
2018-02-19 19:07:22 +00:00
Zion Nimchuk
f52fa5e46c Re-arrange VULKAN_PREBUILT option 2018-02-19 17:30:24 +04:00
Zion Nimchuk
77b8f3a0f9 Add an easy way for package builders to disable native cpu optimizations 2018-02-19 17:30:24 +04:00
Megamouse
95d232db4f Qt: fix gamegrid scroll
scrollafter is useless in gamegrid, because the currentIndex was reset after PopulateGameGrid, so just ignore it.
2018-02-19 01:23:40 +04:00
Robbie
00b1ff752d Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. 2018-02-18 04:29:41 +04:00
elad
877b296fc3 hle: return enosys on unpresented syscalls 2018-02-16 21:57:31 +04:00
kd-11
ee88e7f948 rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled 2018-02-16 16:14:54 +03:00
kd-11
ebb9fc7cd9 vk/drivers: Restore polaris+ patch to disable primitive restart 2018-02-16 16:14:54 +03:00
kd-11
32f0e91893 vulkan: Improve primitive restart workaround for vega/polaris
- For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535
- Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
2018-02-16 16:14:54 +03:00
kd-11
a8ab408f64 rsx: Account for null blit ops (memcpy)
- Do not perform extra memory tasks if no actual image copy was performed
2018-02-16 16:14:54 +03:00
kd-11
661b8b006f rsx: Add texture readback statistics to the texture cache and debug overlay 2018-02-16 16:14:54 +03:00
kd-11
1bd77c2f51 rsx: Add cache pattern checking to blit engine resources
- Feature was implemented long ago but was not functional due to bugs
2018-02-16 16:14:54 +03:00
kd-11
c191a98ec3 vulkan API fixes
- Fix for texture barriers
- vulkan: Rework texture cache handling of depth surfaces
- Support for scaled depth blit using overlay pass
- Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants
- Optimize the depth conversion routines with SSE
- vulkan: Replace slow single element copy with std::memcpy
- Check heap status before attempting blit operations
- Bump guard size on upload buffer as well
2018-02-16 16:14:54 +03:00
kd-11
3bbecd998a infinitesimal fixes 2018-02-16 16:14:54 +03:00
kd-11
3406cc9886 gl: Fix save binding state for cube textures 2018-02-16 16:14:54 +03:00
kd-11
bd297d079d rsx: Minor optimizations 2018-02-16 16:14:54 +03:00
kd-11
a5500ebfa4 rsx: Fix disjoint draw range splitting
- Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
2018-02-16 16:14:54 +03:00
kd-11
a64bea1286 rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color 2018-02-16 16:14:54 +03:00
kd-11
b67f28e00d rsx/texture_cache: Do not access non-existent components 2018-02-16 16:14:54 +03:00
kd-11
89c548b5d3 rsx: fbo fixes 2.5
- Implement flush-always behaviour to partially fix readback from a currently bound fbo
  - Without this, only the first read is correct, as more draws are added the results become 'wrong'
  - Fixes WCB and cpublit behviour
- Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used
  - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers)
- Memory management tuning
  - rsx: on-demand texture cache rescanning for unprotected sections
  - rsx: Only framebuffer resources are upscaled
  - Do not resize regular blit engine resources
  - Lazy initialize readback buffer when using opengl
  -- These measures should help minimize vram usage
2018-02-16 16:14:54 +03:00
kd-11
02e571adbc gl: Cleanup some more things
- Avoid referencing GL's null texture
- Improve texture creation helpers
- Remove useless __glcheck from GLHelpers.cpp
2018-02-16 16:14:54 +03:00
kd-11
98e50d3064 gl: Reuse framebuffer textures whenever possible 2018-02-16 16:14:54 +03:00
kd-11
f20fd217f8 rsx: Reorganize framebuffer setup code
- Fixes some fast paths for framebuffer creation and binding
2018-02-16 16:14:54 +03:00
elad
95c6ac699b hle: gpio syscalls
* add sys_gpio_get, sys_gpio_set
2018-02-12 04:29:07 +04:00
Ani
9caceeacd7 gui: Update compatibility colors
Update to the colors now used by the website
2018-02-12 01:58:14 +04:00
Ani
2f7f8a629d Move Contributing to .github 2018-02-12 01:58:14 +04:00
Ani
a994c46256 GL: Update glext.h to ver 20180114 2018-02-12 01:58:14 +04:00
Ani
c689a9ba8e rpcs3qt: Handle duplicate name warning
The name 'verticalLayout_29' (QVBoxLayout) is already in use, defaulting to 'verticalLayout_291'.
2018-02-12 01:58:14 +04:00
Ani
777cd9a8ae Remove redundant imports
They are already included on the related rpcs3qt files
2018-02-12 01:58:14 +04:00
Ani
6dd2c78b1b Remove unused files (ps3emu_api) 2018-02-12 01:58:14 +04:00
Ani
372cb39ce8 openAL: Update to 1.18.2 2018-02-12 01:58:14 +04:00
Nekotekina
d2652aedd2 VK: add two options (workarounds)
Force FIFO present mode option is workaround for recent MESA drivers
Force primitive restart flag should also work on said drivers
2018-02-11 19:52:14 +03:00
Nekotekina
fa04ff6d90 CPUTranslator: add bitcast, trunc, zext, sext 2018-02-10 15:57:01 +03:00
Nekotekina
cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
Nekotekina
76be7d40ac Remove PSP2 2018-02-09 15:24:46 +03:00
Nekotekina
13aa88c3c4 Game list: improve deduplication logic 2018-02-08 21:10:03 +03:00
Nekotekina
439a78d12c SPU ASMJIT: rewrite 128-bit shifts by bit
Six instructions changed to use xmm registers instead of gpr.
ROTQBII, ROTQMBII, SHLQBII look better (shifts by imm)
ROTQBI, ROTQMBI, SHLQBI changed for consistency (shifts by variable)
2018-02-08 21:10:03 +03:00
Nekotekina
c7c49ab286 SPU ASMJIT: minor change to ROTH instruction
Only AVX-512 path is changed (third version).
This instruction is extremely rare.
And the code is probably not optimal.
So this commit is pretty useless.
2018-02-08 21:10:03 +03:00
Nekotekina
3972b176cd Add ignore=dirty to hidapi submodule 2018-02-08 21:10:03 +03:00
Nekotekina
2a4f38959a Update LLVM submodule URL 2018-02-08 21:10:03 +03:00
Nekotekina
b01e460863 PPU LLVM: rewrite AVG instructions 2018-02-08 21:10:03 +03:00
Nekotekina
93c0a0aa35 PPU LLVM: rewrite add/sub instructions
Use new patterns for saturation instructions
Avoid ZExt/SExt completely
2018-02-08 21:10:03 +03:00
Nekotekina
74834527eb SPU: rewrite ORX instruction 2018-02-08 21:10:03 +03:00
Nekotekina
9b9ac3ca62 SPU: emit VZEROUPPER
Workaround dirty AVX high state
2018-02-08 21:10:03 +03:00
Nekotekina
db83113316 Initial cpu_translator impl 2018-02-08 21:10:03 +03:00
Nekotekina
d66e56392e Handle exceptions at loading patch file 2018-02-08 20:46:13 +03:00
Nekotekina
17ce5d9117 Handle exceptions at game list update
Should fix #4056
2018-02-08 20:46:13 +03:00
Nekotekina
e2439e962c SPU: use XOP instructions 2018-02-08 20:46:13 +03:00
Nekotekina
84103b69cf SPU: 16-bit shifts for AVX2 2018-02-08 20:46:13 +03:00
elad
5b5f2d4240 hle: add a missing check in sys_spu
check if exit code exists and the spu is stopped by a stop instruction
and optimize the way were getting the exit code
2018-02-06 04:09:07 +04:00