1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 20:22:30 +01:00
Commit Graph

16257 Commits

Author SHA1 Message Date
Eladash
1ca83bc629 PPU DisAsm: Fixup conditional indirect branches disasm 2024-03-20 12:48:31 +02:00
RipleyTom
77485747f1 Enable WOLFSSL_ALT_CERT_CHAINS 2024-03-17 05:59:23 +02:00
Eladash
40adf4b944 HLE: clear lower bits of Free Disk Space value 2024-03-14 11:10:45 +01:00
Megamouse
2aad5a7f3a Qt: add search bar to save manager 2024-03-13 18:42:42 +01:00
Megamouse
0f29a5be9f Qt: replace refresh progress slot with timer
For some reason setValue crashes in the progressValueChanged slot for no apparent reason
2024-03-13 00:24:42 +01:00
RipleyTom
397c2698ae Fix sceNpScoreGetRankingByNpId 2024-03-12 09:36:31 +02:00
Megamouse
0f00bb77fe Qt: only connect refresh watcher signals once 2024-03-11 23:04:09 +01:00
Megamouse
a73303a047 Qt: remove redundant progress dialog code. This already happens in Refresh 2024-03-11 23:04:09 +01:00
Ani
0334243a69 appimage: Do not bundle libvulkan.so
Causes issues with gamescope, see 
https://github.com/RPCS3/rpcs3/issues/14917
2024-03-11 21:03:19 +01:00
Megamouse
bb809c865f VS: move libpng, libusb and hidapi lib output to proper build configiguration dir
This allows us to properly build debug and release without having to delete the libs in between
2024-03-11 12:39:39 +01:00
Megamouse
20750c260e VS: Fix libpng build configuration names 2024-03-11 12:39:39 +01:00
Megamouse
37dd1b3ed0 VS: fix linking XAudio in debug builds 2024-03-11 09:02:01 +01:00
Megamouse
f3ac3476cb VS: use MultiThreadedDebugDLL in debug builds
This fixes heap assertions caused by mixing static builds and dynamic Qt
2024-03-11 09:02:01 +01:00
Megamouse
67ae1c9f69 VS: use common RuntimeLibrary settings in 3rdparty 2024-03-11 09:02:01 +01:00
RipleyTom
fd583dbbc3 Cleanup and set -Werror=delete-non-virtual-dtor 2024-03-11 02:30:18 +02:00
Megamouse
d8d0af2bb3 rsx: Fix invalid iterator comparison (asserts on debug builds)
Also make ranged_map::count const
2024-03-11 00:03:00 +01:00
Megamouse
b176085e14 GL: fix debug build: creation of QOffscreenSurface sends signals from wrong thread 2024-03-11 00:03:00 +01:00
Elad.Ash
4cfdb71d3a
LV2: Longer thread creation delay for low prio threads 2024-03-09 23:37:35 +02:00
Megamouse
38590e321e Qt: accept downloader progress dialog instead of closing it
Otherwise we get the canceled signal which is only meant for user interaction
2024-03-09 20:07:37 +01:00
Megamouse
a09900a64f Qt: make sure to actually delete the progress dialog when it is closed
Also add some more cleanup code for the gamelist refresh progress dialog
2024-03-09 20:07:37 +01:00
Megamouse
4a7d982a2b Qt: make sure the gamelist refresh progress dialog runs on the main thread 2024-03-09 20:07:37 +01:00
Megamouse
ee69468104 Qt: replace sstr with regular toStdString 2024-03-09 20:07:37 +01:00
Megamouse
4739ab58cc Qt: fix weird return value warning on VS 2024-03-09 20:07:37 +01:00
Megamouse
be5b982e45 Qt: don't close the progress dialog if it is already being closed anyway
Maybe this fixes some strange crashes that appear for some people.
2024-03-09 15:18:20 +01:00
Megamouse
86ad4ed6c1 Qt: check for updates if the update message is empty
This happens for example if the user canceled the earlier check
after the update was already known, leaving us in a somewhat dirty state.
2024-03-09 15:18:20 +01:00
Megamouse
3056a4db83 Qt: don't deleteLater the progress_dialog
It's already deleted on close by Qt anyway.
Also, remove QObject from curl_handle.
2024-03-09 15:18:20 +01:00
Eladash
adc8a360ad SPU LLVM: More compilation threads 2024-03-08 11:40:38 +02:00
Eladash
719dafa679 SPU LLVM: Notify workers prematurely if there is considerable excess 2024-03-08 07:21:48 +02:00
Eladash
ecf7d4e59d SPU LLVM: Postpone cache writes until compiled 2024-03-08 07:21:48 +02:00
Eladash
45863bc7c5 SPU analyzer: Detect 'argument passing' block before the function 2024-03-07 18:46:51 +02:00
Eladash
ea0545779a SPU: Include BRSL following code in is_exec_code() 2024-03-07 18:46:51 +02:00
Eladash
e625bab7eb SPU Analyzer: Detect more tail calls by examining called code 2024-03-07 18:46:51 +02:00
Eladash
2930d609ea SPU: Detect invalid STOP codes (code mining) 2024-03-07 18:46:51 +02:00
Eladash
069ca214ff SPU: Improve compilation message 2024-03-07 18:46:51 +02:00
Eladash
d699db2d19 SPU Analyser: Detect invalid relative branches 2024-03-07 18:46:51 +02:00
Eladash
8e15de5c83 sys_tty: Try to avoid logging single newlines to log 2024-03-07 14:31:41 +02:00
Eladash
69a90ef9e7 rsx/cpu_thread: Fix cpu_thread::get_name() for RSX 2024-03-07 14:31:41 +02:00
Eladash
d39361705a report_fatal_error: Minor cleanup and improvement 2024-03-06 20:32:22 +02:00
Eladash
4512c10ce5 init_mutex.hpp: More fixes 2024-03-06 20:32:22 +02:00
Megamouse
5e24167d6c Update submodules 2024-03-06 18:58:23 +01:00
Ordinary205
64d28ba435 Increase vblank rate 2024-03-06 18:50:51 +02:00
nastys
7febbdf52b macOS CI: Don't upgrade installed dependents
This should speed up builds, and possibly prevent conflicts.
2024-03-06 17:04:43 +02:00
Eladash
b64b98490e init_mutex.hpp: Fixup 2024-03-06 16:06:04 +02:00
Eladash
f40602cc59 cellGame: Fix PPU deadlocks on concurrent execution 2024-03-06 09:45:37 +02:00
Ani
ef8afa7873 rpcs3_version: Bump to 0.0.31 2024-03-05 00:40:22 +01:00
nastys
df4fc947ec
Improve macOS < 14.3 Rosetta blocker message (#15258) 2024-03-01 20:01:21 +01:00
InvoxiPlayGames
eecfbf3fa6 add Wii Harmonix instruments to whitelist 2024-03-01 19:07:02 +01:00
Elad.Ash
cfbe7669b4 Update serialization.hpp 2024-03-01 14:58:48 +02:00
Elad.Ash
ccaeb87b01 Update serialization.hpp 2024-03-01 14:58:48 +02:00
Elad.Ash
fc98f35ea7 Update serialization.hpp 2024-03-01 14:58:48 +02:00