Ivan
9671a654b7
Merge pull request #1499 from tambry/master
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Fix CMake libpng linking
2016-02-15 00:06:37 +03:00
Raul Tambre
6963157e63
Fix rpcs3-tests to use default properties
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Cut down some stuff in the file also.
2016-02-14 20:08:56 +02:00
Raul Tambre
9452c6b08c
Fix CMake libpng linking
2016-02-14 19:50:36 +02:00
vlj
035875825e
Merge pull request #1497 from vlj/rsx
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rsx/common/d3d12: Support non default alpha function
2016-02-13 17:22:57 +01:00
Vincent Lejeune
837e06e85b
rsx/common/d3d12: Support non default alpha function
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Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
vlj
9e3132c3fc
Merge pull request #1491 from kd-11/fs_input_fix
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Fragment position is given as gl_FragCoord not gl_Position
2016-02-13 16:51:56 +01:00
kd-11
843d0ed298
Fragment position is given as gl_FragCoord not gl_Position
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Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre
f7f4c049fc
Merge pull request #1359 from tambry/ostrich
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cellPngDec rewrite
2016-02-12 15:08:10 +02:00
Raul Tambre
1072540e3e
Fix compiling
2016-02-08 19:12:30 +02:00
Raul Tambre
0c8c13b8b7
Rewrite cellPngDec to use libpng
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Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127 )
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
vlj
303a109286
Merge pull request #1477 from vlj/rsx
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Rsx: HLSL/GLSL fixes and support two side color.
2016-02-08 18:04:29 +01:00
Vincent Lejeune
f0dc38cadd
rsx/common/d3d12: Support back spec/diffuse color.
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Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
4efa2266e6
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
2016-02-08 17:35:50 +01:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
vlj
2ead9b1f21
Merge pull request #1467 from kd-11/gl_shader_fixes
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gl: Support rectangle textures
2016-02-07 18:09:47 +01:00
kd-11
ddf5b52360
Implement rectangle textures natively on OpenGL
2016-02-07 08:57:04 +03:00
vlj
f66468ffcd
Merge pull request #1476 from kd-11/llvm_fix
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Fix LLVM build by changing variable to appropriate type
2016-02-06 19:18:52 +01:00
kd-11
d3405da5c4
Fix LLVM build by changing variable to appropriate type
2016-02-05 18:57:57 +03:00
vlj
020d282868
Merge pull request #1474 from kd-11/gl_shader_validate
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gl: Move program validation from link-time to draw-time to comply with spec
2016-02-04 22:31:15 +01:00
kd-11
137821c866
Move program validation from link-time to draw-time to compy with spec
2016-02-04 11:19:13 +03:00
vlj
e6d2e05b6e
Merge pull request #1461 from kd-11/gl_vertex_textures
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Add vertex texture buffers for VS input and support attribute instancing using VertexID
2016-02-04 01:24:31 +01:00
kd-11
7b889a10cc
Add vertex texture buffers for VS input
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Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
vlj
1e1c2007a3
Merge pull request #1443 from kd-11/gl_swizzle_mem_vector
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Rework OGL texture swizzles
2016-02-02 23:43:24 +01:00
kd-11
660f491310
Rework OGL texture swizzles;
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Decode textures using TextureUtils
Shut compiler up about missing return value (unsure)
Revert "Shut compiler up about missing return value (unsure)"
This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.
Change some functions in rsx::gl::texture to static.
Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
vlj
670660c244
Merge pull request #1469 from vlj/d3d12
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D3d12: Fix and improvement
2016-01-31 21:36:16 +01:00
Vincent Lejeune
3d960064ef
d3d12: Use unnormalized_coords info in RSXFragment
2016-01-30 22:04:36 +01:00
Vincent Lejeune
f6d2409b20
rsx/common/d3d12: Support for shader window setting.
2016-01-30 21:58:12 +01:00
vlj
39bc897b93
Merge pull request #1464 from vlj/rsx
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rsx/common/d3d12: Support for texture 1d too.
2016-01-30 21:00:50 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
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They are used in after burner climax
2016-01-30 01:13:15 +01:00
vlj
e1eb075604
Merge pull request #1462 from vlj/d3d12
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d3d12: Fix for #1459
2016-01-30 00:27:08 +01:00
Vincent Lejeune
d19d9ccd0b
d3d12: Fix for #1459
2016-01-29 20:18:52 +01:00
Raul Tambre
b4b4ae7a78
Merge pull request #1458 from vlj/rsx
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rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-28 07:42:08 +02:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
vlj
791070c158
Merge pull request #1456 from vlj/rsx-debug
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rsx-debug: Dump windows origin/pixel center.
2016-01-27 23:11:40 +01:00
Vincent Lejeune
3bd2114815
rsx-debug: Dump windows origin/pixel center.
2016-01-27 22:41:19 +01:00
vlj
46de48593c
Merge pull request #1457 from vlj/rsx
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rsx/common: Base offset is actually correctly supported.
2016-01-27 22:28:23 +01:00
Vincent Lejeune
acd384ae2d
rsx/common: Base offset is actually correctly supported.
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Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
b77666cbba
cellGame fix
2016-01-27 19:39:31 +03:00
Nekotekina
128ee67bba
PSF Loader simplified
2016-01-27 19:17:01 +03:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
DHrpcs3
e8a940172c
fixed GameViewer crash if entry not exists
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fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3
290bdc4566
added psf::object::get
2016-01-27 18:14:36 +03:00
DHrpcs3
220aab1fd0
Reimplemented psf loader
2016-01-27 18:14:35 +03:00
vlj
8e9f456029
Merge pull request #1455 from vlj/d3d12
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D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead
2016-01-27 16:10:38 +01:00
Vincent Lejeune
aa450b56f1
d3d12: Make some memory helper structure uncopyable/unmovable.
2016-01-26 23:20:23 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
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d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
6384541345
d3d12: Store vertex attributes as SRV and disable Input_layout.
2016-01-26 23:13:29 +01:00
vlj
ffb014ca3d
Merge pull request #1453 from vlj/rsx
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RSX: Start implementing texture3d support
2016-01-26 18:22:45 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00