vlj
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40fa836b81
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Merge pull request #1452 from vlj/rsx-debug
rsx-debug: Print number of vertex draw again.
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2016-01-26 17:45:48 +01:00 |
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Vincent Lejeune
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b71caa94ac
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rsx-debug: Print number of vertex draw again.
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2016-01-25 18:48:53 +01:00 |
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vlj
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39658c0c52
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Merge pull request #1450 from vlj/rsx
rsx/common: Div is vector over scalar division
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2016-01-24 21:30:09 +01:00 |
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Vincent Lejeune
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9b8522e734
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rsx/common: Div is vector over scalar division
According to investigation on Resogun.
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2016-01-24 00:13:17 +01:00 |
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vlj
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9875bf9c7b
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Merge pull request #1448 from vlj/rsx
rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-23 23:59:56 +01:00 |
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Vincent Lejeune
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4ce4cf5242
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rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-22 01:24:54 +01:00 |
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DHrpcs3
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52110e0647
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Merge pull request #1447 from RPCS3/rsx_cache
RSX vertex/OpenGL texture cache preparation
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2016-01-20 21:44:48 +03:00 |
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DHrpcs3
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19ce0cdc09
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rsx methods constants moved to rsx namespace
minor fix
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2016-01-20 20:12:48 +03:00 |
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DHrpcs3
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2e58f312d5
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rsx: implemented internal tasks queue (WIP)
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2016-01-20 17:12:49 +03:00 |
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DHrpcs3
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7523d01e0f
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Code style fixes #2
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2016-01-20 16:39:06 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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DHrpcs3
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685d5d3ea3
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Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
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2016-01-20 15:46:58 +03:00 |
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vlj
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9f7caf90e3
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Merge pull request #1446 from vlj/rsx
rsx/common/d3d12: Move surface_store in common
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2016-01-19 23:51:54 +01:00 |
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Vincent Lejeune
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f453194e32
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rsx: Fix int type not big enough
Fix glitch in After Burner Climax
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2016-01-19 23:24:39 +01:00 |
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Vincent Lejeune
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440c637b1f
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rsx/common/d3d12: Move surface_store in common
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2016-01-19 22:49:10 +01:00 |
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vlj
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d95809a069
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Merge pull request #1445 from vlj/rsx
d3d12/gl: Use r1 as depth output.
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2016-01-19 01:16:57 +01:00 |
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Vincent Lejeune
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6aac972bda
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d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
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2016-01-19 00:45:26 +01:00 |
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vlj
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df3fddc026
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Merge pull request #1442 from vlj/rsx-debug
rsx-debug/d3d12: Support all rtt formats.
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2016-01-18 16:11:55 +01:00 |
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Vincent Lejeune
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1ce49b60d9
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rsx-debug/d3d12: Support all rtt formats.
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2016-01-17 20:02:30 +01:00 |
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B1ackDaemon
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8b5b23e6c0
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Merge pull request #1439 from vlj/d3d12
D3d12: Fixes
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2016-01-17 10:17:03 +02:00 |
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Vincent Lejeune
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26f329d186
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d3d12: Fix dsv increment size
Typo.
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2016-01-16 18:25:20 +01:00 |
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Vincent Lejeune
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5ace4438e2
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d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
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2016-01-16 18:25:19 +01:00 |
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Vincent Lejeune
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b8e10225f9
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d3d12: Use first color output for alpha discard instead of 0.
Fix Naruto 2 shader miscompilation.
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2016-01-16 18:25:18 +01:00 |
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Vincent Lejeune
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224facf3ba
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d3d12: Never pass nullptr as render target descriptor, even if unused.
Function interface doesn't allow this.
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2016-01-16 18:25:16 +01:00 |
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B1ackDaemon
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9c12d8ff22
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Merge pull request #1433 from vlj/rsx
rsx: Use enum class for surface related regs
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2016-01-16 01:23:53 +02:00 |
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Vincent Lejeune
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3b4339c8e0
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rsx: Use enum class for surface related regs
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2016-01-15 23:44:27 +01:00 |
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Ivan
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8e12c4cb00
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Merge pull request #1355 from bentley/malloc-stdlib
Already implemented. Test.
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2016-01-14 21:42:38 +03:00 |
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Nekotekina
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efe1678088
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"Build Solution" fix
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2016-01-14 20:41:36 +03:00 |
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Nekotekina
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2f5be3559e
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Hotfix
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2016-01-14 20:13:41 +03:00 |
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Nekotekina
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960668ecf1
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For #1355
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
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2016-01-14 19:07:27 +03:00 |
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Nekotekina
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83084467c6
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For #1356
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2016-01-14 19:07:26 +03:00 |
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Nekotekina
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8464ab6a23
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Fixes (#1432)
/dev_bdvd/, rap file loading fix
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2016-01-14 19:07:24 +03:00 |
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raven02
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74ec128e62
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Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
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2016-01-14 19:00:16 +03:00 |
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vlj
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194c6b8bee
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Merge pull request #1431 from vlj/gl
gl: Fix warnings and enable treat warning as error.
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2016-01-14 00:28:19 +01:00 |
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Vincent Lejeune
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69272edba6
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gl: Fix warnings and enable trat warning as error.
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2016-01-13 23:53:11 +01:00 |
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Nekotekina
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38531459df
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Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
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2016-01-13 18:54:57 +03:00 |
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Nekotekina
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b3e3c68f15
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File utility improved
+ minor fixes
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2016-01-13 14:12:04 +03:00 |
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B1ackDaemon
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5029dff73a
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Merge pull request #1428 from vlj/rsx
rsx/common/d3d12: Consider separate index range as a whole.
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2016-01-13 02:08:23 +02:00 |
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Vincent Lejeune
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689dee9944
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rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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B1ackDaemon
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68f9898171
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Merge pull request #1415 from vlj/d3d12
D3d12: Factoring
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2016-01-12 00:52:45 +02:00 |
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Vincent Lejeune
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08622a41b4
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d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
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2016-01-11 21:17:33 +01:00 |
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Vincent Lejeune
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669a3277ff
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d3d12: Support mag filter 4
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2016-01-11 21:17:32 +01:00 |
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Vincent Lejeune
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e6bd681227
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d3d12: factorize render_target code in a template class to be shared with others backends.
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2016-01-11 20:47:01 +01:00 |
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Vincent Lejeune
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0c5cfdddba
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d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
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2016-01-11 20:46:58 +01:00 |
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vlj
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d08ce79d04
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Merge pull request #1417 from vlj/rsx
rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:45:19 +01:00 |
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Vincent Lejeune
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bab52c132d
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rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
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2016-01-11 19:21:57 +01:00 |
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DHrpcs3
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cc1efd2a46
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Merge pull request #1419 from RPCS3/minor_fixes
Minor fixes
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2016-01-11 00:20:30 +02:00 |
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DHrpcs3
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8297d963bf
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d3d12 texture cache: align to bottom texture address
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2016-01-10 23:28:30 +02:00 |
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DHrpcs3
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a17c41b4e1
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nv4097::get_report: use DMA
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2016-01-10 23:22:55 +02:00 |
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B1ackDaemon
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b055747d4f
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Merge pull request #1414 from vlj/rsx
Rsx: Fix for vertex buffer filling and for some non IEEE compliant fragment instructions.
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2016-01-10 02:44:29 +02:00 |
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