Vincent Lejeune
2528fc4555
Add cereal dependency
2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230
PPUThread refactoring
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`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
kd-11
33c59fa51b
vk: optionally center/offset images when scaling ( #1998 )
2016-07-30 10:07:39 +08:00
vlj
2b6f8a075e
Merge pull request #1993 from vlj/rsx-refactor
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rsx: Copy state in capture frame call
2016-07-27 22:54:16 +02:00
Vincent Lejeune
ac771f951d
rsx: Copy state in capture frame call
2016-07-27 20:20:35 +02:00
vlj
e297984e59
Merge pull request #1982 from vlj/rsx-refactor
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rsx: Use bitfield template to decode values.
2016-07-27 19:12:59 +02:00
Vincent Lejeune
8b12379eb3
rsx: Use bitfield template to decode values.
2016-07-27 18:38:36 +02:00
jypem
2064f1cb80
Handle error when loading game icon ( #1687 )
2016-07-26 14:39:12 +03:00
Lena
e377199e41
Ensure the 'shaderlog' directory exists ( #1986 )
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Should fix #1984
2016-07-26 00:15:14 +03:00
Nekotekina
a8f977ed9e
XAudio 2.8 test fix
2016-07-25 19:30:21 +03:00
Nekotekina
44bee7d0ba
LLVM: Use small code model
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Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr
Use 32 bit pointers in function map
2016-07-25 18:26:02 +03:00
Benjamin Hodgetts
c100328a6f
Clarify working GCC versions ( #1851 )
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GCC 6.1 cannot compile RPCS3 due to a regression within GCC itself, so note that here as it's the current version that a lot of people are likely to be using, with a link to the bug that contains further information.
2016-07-25 17:48:25 +03:00
raven02
1672c93a2d
Revert "Audio : allow XAudio2 to run its own thread" ( #1988 )
2016-07-25 09:09:14 +08:00
raven02
2a3029a62c
PPU: register undocumented functions in cellSysmodule ( #1987 )
2016-07-25 08:43:02 +08:00
raven02
53b2e19d96
Audio : allow XAudio2 to run its own thread ( #1980 )
2016-07-25 08:25:02 +08:00
Danila Malyutin
132093c80e
update rsx_program_decompiler submodule ( #1983 )
2016-07-25 07:39:09 +08:00
Nekotekina
5c9f83c3a8
PPU LLVM: New "stack" strategy
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Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
2016-07-24 21:47:45 +03:00
Nekotekina
712c04b2ad
PPU Analyser update
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WIP, nothing changed
2016-07-24 21:06:10 +03:00
Nekotekina
39dadad534
PPU executable memory protection
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Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
2016-07-24 21:06:09 +03:00
Nekotekina
a026d35c97
sys_interrupt_thread_eoi fixed
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thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
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Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
kd-11
09ae45c566
vk: Conform to current spec ( #1981 )
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* vk: define rtt images with transfer_dst set
* vk: Bind a buffer view for attribs with undefined data
* vk: Properly define renderpass clip region to fit the framebuffer
* vk: respect type bits from returned memory requirements
2016-07-25 00:28:49 +08:00
Nekotekina
deeb4acbe5
Partial revert of 6ae54ae27b
2016-07-22 19:26:58 +03:00
Nekotekina
5eb98b745f
cellVdec fixed (requires LLE dmux)
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Basic MPEG2 support
2016-07-22 18:29:05 +03:00
kd-11
74fec275c7
gl: Clear depth surfaces before use; Vulkan cleanup ( #1957 )
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* vk: Clean up a few trap messages
vk: silence a few compile errors
* gl: Clear new depth surfaces to max_depth
gl: use glClear to clear depth buffers
2016-07-22 07:31:58 +08:00
Nekotekina
a0c0df6e9d
Dynamic XAudio version detection
2016-07-21 17:46:46 +03:00
raven02
0ae8cc4467
D3D12: revert heap size back to 896M ( #1960 )
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* D3D12: revert heap size back to 896M
* Update D3D12GSRender.h
2016-07-21 14:50:06 +08:00
raven02
f36f478281
vk: refactor compare_op ( #1959 )
2016-07-21 13:35:06 +08:00
Nekotekina
0227c03366
GUI logging improved
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logs::listener resurrected
rpcs3 version: constexpr
2016-07-21 01:54:39 +03:00
raven02
8157e7cac8
Obsolete 3D monitor ( #1955 )
2016-07-20 23:45:26 +08:00
Nekotekina
ae634bb87e
RSX exception fix
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VBlank thread management fix
2016-07-20 15:16:19 +03:00
vlj
2af86e363c
Merge pull request #1941 from vlj/rsx-refactor
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rsx: Use register_decoder for vertex attributes.
2016-07-19 22:12:20 +02:00
Vincent Lejeune
e9bee80f4b
rsx: Use register_decoder for vertex attributes.
2016-07-19 20:28:32 +02:00
vlj
cc30e1aa47
Merge pull request #1940 from kd-11/master
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dx12: Constant color/alpha blending
2016-07-19 20:27:55 +02:00
kd-11
854bc1db60
dx12: simplify constant color blend equation/algorithm checks
2016-07-19 19:20:57 +03:00
kd-11
d3837de571
dx12: Constant color/alpha blending
2016-07-19 19:20:57 +03:00
raven02
e1ff3f4674
rsx: use fragment_textures_count ( #1948 )
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* rsx: use fragment_textures_count
* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Nekotekina
fc9fdca3f6
Make TLS great again
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And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02
6296453ef3
D3D12: inline stencil test as GL and Vulkan backend ( #1945 )
2016-07-19 16:52:14 +08:00
Nekotekina
04926374f7
PKG installer fix
2016-07-18 21:28:58 +03:00
Nekotekina
a186af32ec
Fixed thread interrupt and accvio
2016-07-18 17:54:31 +03:00
raven02
7ac9d3b679
D3D12/Vulkan : swizzle texture format G8B8 ( #1931 )
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* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11
2e5b01faca
vk: Fix vertex winding ( #1934 )
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* vk: do not flip face winding based on shader origin
* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
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* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
vlj
b2a7dac11b
Merge pull request #1916 from vlj/rsx-refactor
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rsx: Gather most rsx commands pretty printing and state modification …
2016-07-17 17:56:36 +02:00
Vincent Lejeune
c6ed5a8e6b
gl: Fix direct call to rsx::method_registers array.
2016-07-17 17:31:53 +02:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
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rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
Ivan
260865de6d
Merge pull request #1925 from Nekotekina/master
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Commit collection
2016-07-17 03:44:28 +03:00