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Commit Graph

6697 Commits

Author SHA1 Message Date
Ani
753d8170d1 gui/themes: Refactor Kuroi
Also tweaks a few things visually and removes dead code
2018-05-07 23:04:07 +04:00
Maxetto
dca6f1f863 Update some lv2 syscall names (#4490) 2018-05-06 14:21:50 +04:00
scribam
ff1b0d73b7 hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED 2018-05-06 12:49:44 +04:00
JohnHolmesII
25ec899cfe Readme (#4503)
* Update VS 2017 instructions

* Mention build config
2018-04-30 13:23:40 +04:00
isJuhn
f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
kd-11
98b715d8c8 gl: Workaround for AMD driver bug 2018-04-25 19:14:36 +03:00
kd-11
ffa62918aa gl: Improve pixel transfer code and notify on AMD driver bug
- Readback does not work at all with float textures on AMD openGL
  Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11
f3210a9a33 rsx: Workaround for lost memory sections
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11
58035697d5 rsx: Restore component mapping override for depth textures 2018-04-25 19:14:36 +03:00
kd-11
7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11
291a828217 fixups 2018-04-25 19:14:36 +03:00
kd-11
40ae5e605d vk: Fix border color selection 2018-04-25 19:14:36 +03:00
kd-11
c5d1f30e82 rsx: Fix performance counters
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11
91a6091d26 rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask

NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
  Spec is vague about the function so its not an actual bug
  ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
  Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11
da99f3cb9a rsx: Critical fixes
- texture cache: Avoid leaking memory sections
  - Avoid double ref increment on flush-always reprotection
  - Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11
a42b00488d rsx: Texture fixes
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11
63d9cb37ec rsx: Framebuffer fixes
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
  years! Layout is RGBA not ARGB/BGRA like other registers

Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11
9abbbb79ae rsx: Blit engine fixes
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
  Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11
bb5622401c overlays/gl: minor fixes
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11
6d46ac1ad6 gl: Reimplement textures
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11
cf1b700ebc rsx: Improve format mismatch detection hack 2018-04-25 19:14:36 +03:00
kd-11
c5cd758700 rsx: Workaround for G8B8 render targets
- Mainly affected are colormasks and read swizzles

NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina
bd1d4de422 Fix unnecessary cache dir 2018-04-22 00:06:49 +03:00
Nekotekina
da6afb11f0 Fix game title if unset 2018-04-22 00:06:49 +03:00
Nekotekina
ef0196d791 Fix warning (vm::reservation_update) 2018-04-22 00:06:49 +03:00
Nekotekina
841d8955de Fix warning (fmt_unveil) 2018-04-22 00:06:49 +03:00
Nekotekina
738a7cac4f SPU ASMJIT: inline WRCH 2018-04-22 00:06:49 +03:00
Nekotekina
9516250bec SPU: fix MFC_WrTagUpdate 2018-04-22 00:06:49 +03:00
Nekotekina
2418de7e8b SPU ASMJIT: inline RDCH 2018-04-22 00:06:49 +03:00
Nekotekina
00ce814501 SPU ASMJIT: inline RCHCNT 2018-04-22 00:06:49 +03:00
Nekotekina
9ad5fc8a08 SPU: rewrite spu_channel_t 2018-04-22 00:06:49 +03:00
Nekotekina
3ffafb741c SPU ASMJIT: übertrampolines and spu_runtime
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina
8ca33bcb94 SPU ASMJIT v2.0
Use X86Assembler and blocks
2018-04-22 00:06:48 +03:00
Robbie
477522210e Refactor debugger_frame into subclasses. Mostly trying to simplify
breakpoints.
2018-04-21 22:21:51 +04:00
Greg V
633004c820 Fix build with ffmpeg 4.0 2018-04-21 21:06:06 +04:00
Megamouse
8f4fa8a5b6 cellPad: check for more invalid parameters 2018-04-20 17:09:14 +04:00
Zion Nimchuk
3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Zion Nimchuk
3d551482a9 Remove weird whitespace from appdata
Fixes xml validation
2018-04-19 02:30:35 +04:00
Zion Nimchuk
c6f44299c3 remove glapi.so.0, and do some minor cleanup 2018-04-19 02:30:35 +04:00
TheAnig
eb3dfb6bb4 Implemented sysCacheClear() (#4445) 2018-04-18 18:17:55 +04:00
Megamouse
cecfc59040 Qt: implement log Repaint 2018-04-18 01:28:11 +04:00
TGEnigma
6baf675205 Fixes PPU disasm for branch opcodes 2018-04-16 19:02:06 +04:00
isJuhn
da6f98f310 Fix setParam in cellGameDataCheckCreate2 2018-04-16 15:53:22 +04:00
Zion Nimchuk
2bb0387fc5 Fix appstream copypasta, thanks to @Dominator56 for pointing it out 2018-04-16 15:11:37 +04:00
Zion Nimchuk
d957531dab Fix AppImages for distros that are not ubuntu 14.04 2018-04-16 02:30:23 +01:00
Megamouse
41f4bb9016 Rename Supporter 2018-04-15 15:49:01 +01:00
Megamouse
69b5f25644 Qt: Fix vfs dialog reset and add some translations
Reset would crash the app, because a cleared item received a signal on currentItemChanged.
Also, Reset did not reset the list as one might think, but clean it and then result in wrong behaviour.
Furthermore the settings were saved, regardless of accepting the dialog or not.
2018-04-15 15:49:01 +01:00
Zion Nimchuk
78bb9a7278 Add appstream metadata for linux 2018-04-14 01:10:12 +04:00
JohnHolmesII
7303f04bc5 Minor bugfix 2018-04-10 15:06:56 +03:00
Nekotekina
ea82b732a3 SPU: fix non-TSX path 2018-04-08 23:30:50 +03:00