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Commit Graph

12387 Commits

Author SHA1 Message Date
Megamouse
766cc2d42f Qt: fix empty game list phenomenon 2021-06-10 17:45:09 +02:00
Megamouse
2dc6adc038 Qt: fix possible race in RepaintIcons
This might also improve performance while scrubbing the icon size slider
2021-06-10 00:24:04 +02:00
Megamouse
27cc5c8a63 Qt: invalidate invisible game item pointers 2021-06-10 00:24:04 +02:00
Megamouse
d0c4b2de9f Rebase hidapi 2021-06-09 23:35:06 +02:00
kd-11
cd6552d344 vk: Properly destroy renderpass cache 2021-06-09 22:35:50 +03:00
kd-11
20bd723e7c rsx: Add floor workaround for GPUs with rounding issues
- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
  In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina
2d3fe7ce1c fixed_typemap.hpp: add range iterator
Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
4f76211551 Hotfix #10411 2021-06-08 20:12:32 +03:00
Eladash
c918f395b9 Make rsx::simple_array compatible with serialization 2021-06-08 19:29:46 +03:00
Eladash
4a4f318e24 System.cpp: Move some Emu.Stop() code to a more strategic placement 2021-06-08 19:29:46 +03:00
Eladash
e7b1fc6696 Fixup serialization utility 2021-06-08 19:29:46 +03:00
Eladash
76bf720adf Improve emulation stopping speed
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935 Implement serialization.hpp, remove cereal submodule
Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11
ddbe496097 rsx: Fix depth/color mismatch resolve in texture cache
- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11
3f80d0b7d8 rsx: Fix surface deduplication crash 2021-06-07 01:03:49 +03:00
Megamouse
2eebecfb17 Qt: Fix concurrency bug in trophy manager
The missing mutex frequently caused a crash after I improved the individual trophy folder parsing by deferring icon loading to when it is actually needed.
2021-06-06 19:26:21 +02:00
Megamouse
70c24a9466 Qt: Only load trophy icons on a need to know basis
Also cache existing trophy icons
2021-06-06 19:26:21 +02:00
Megamouse
4ab2e40d8a Qt: simplify zero padding in trophy icon path 2021-06-06 19:26:21 +02:00
kd-11
568af756cc rsx: Fix expired sampler descriptors
- Rebuilding when strict mode is enabled was incomplete.
  The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Megamouse
f5366c91a7 Qt: kind of lazy loading icons 2021-06-06 09:38:13 +02:00
xddxd
b5f1f50a16 Get rid of mobile Kepler class and add some missing GPUs 2021-06-06 08:07:43 +02:00
kd-11
6ac9e6f9c4 gl: Add some debug visualization to internally verify consistency 2021-06-05 21:02:14 +03:00
kd-11
39815801aa rsx: Implement proper decoding for some obscure fragment instructions
PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set (#10404)
Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Zion Nimchuk
baa422e65b Revert "moved build options to options.cmake"
This reverts commit 5ddb1d6649.
2021-06-05 07:46:09 +03:00
Eladash
a7f1e788e6
Fix missing game licence logging (#10402) 2021-06-04 20:06:04 +02:00
polar
6c44664c19
BUILD: Refactor zlib submodule (#10393) 2021-06-02 07:33:50 +02:00
Nekotekina
f2d6b52561 Fix span copy after refactoring
- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00
JoãoPaulo
8405314399 Update FW 4.87 Latest Version
Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
2021-06-01 20:20:52 +03:00
Nekotekina
3321ada41e Unify .gitmodules url as relative ones.
Don't specify SSH or HTTPS explicitly.
2021-06-01 19:42:10 +03:00
Zion Nimchuk
ff8aa9112a Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378 2021-06-01 16:41:57 +01:00
Zion Nimchuk
0fc3e5fa1e Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION 2021-06-01 16:41:57 +01:00
kd-11
98f534b1bd vk: Rewrite partial clear shader
- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11
f85881c18c vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
polar
b8b5b93b63
BUILD: Refactor spirv submodule (#10384)
* relocated SPIRV files

* updated gitmodule paths for Vulkan submodules

* cleaned up Vulkan child builds

* updated gitignore
2021-06-01 09:53:58 +02:00
Megamouse
20e25cd928 Qt: fix game list custom config icon refresh
I accidentally forgot to update the custom config icon after custom config creation/removal.
This happened during some refactoring back in mid-april.
2021-06-01 09:31:23 +02:00
Megamouse
a7d4da25a4 remove cirrus FreeBSD 12.2 build 2021-05-31 23:01:13 +03:00
Megamouse
ac83871214 impressive typo fix 2021-05-31 23:01:13 +03:00
Nekotekina
a1608b636f span: implement as_span workarounds as utils::bless
Minor cleanup.
2021-05-31 15:46:34 +03:00
Nekotekina
d862817485 vm::ref: remove erroneous default constructor 2021-05-31 15:31:20 +03:00
Nekotekina
63210449c6 Don't use -fconcepts anymore 2021-05-31 15:31:20 +03:00
kd-11
4a32b70aec vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers 2021-05-30 22:35:34 +03:00
kd-11
9199b1b1d8 vk: Improve compatibility with sub-par drivers and hardware
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
  implemented.
  Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) (#7531)
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte

Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
f5e529db61 shared_ptr.hpp: don't use fake objects
This lifts the limitation for casting with abstract classes.
Use new C++20 feature (constexpr allocator) to test viability.
Add SamePtr concept to types.hpp
2021-05-30 15:07:17 +03:00
Nekotekina
eec9578619 types.hpp: add PtrCastable concept 2021-05-29 18:32:13 +03:00
Eladash
d81a5b1423 SPU LLVM: Add missing WRCH PC updates 2021-05-29 15:26:52 +03:00
Megamouse
3cbe42df0a pads: Remove outdated DualSense battery note 2021-05-29 12:46:21 +02:00
Megamouse
a2da525064 cellVdec: silence "Unsupported time_base" error log spam 2021-05-29 12:46:21 +02:00
Malcolm Jestadt
7c2b08b9b6 SPU LLVM: Expand branch optimizations for more instructions 2021-05-29 13:07:35 +03:00