Megamouse
766cc2d42f
Qt: fix empty game list phenomenon
2021-06-10 17:45:09 +02:00
Megamouse
2dc6adc038
Qt: fix possible race in RepaintIcons
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This might also improve performance while scrubbing the icon size slider
2021-06-10 00:24:04 +02:00
Megamouse
27cc5c8a63
Qt: invalidate invisible game item pointers
2021-06-10 00:24:04 +02:00
Megamouse
d0c4b2de9f
Rebase hidapi
2021-06-09 23:35:06 +02:00
kd-11
cd6552d344
vk: Properly destroy renderpass cache
2021-06-09 22:35:50 +03:00
kd-11
20bd723e7c
rsx: Add floor workaround for GPUs with rounding issues
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- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina
2d3fe7ce1c
fixed_typemap.hpp: add range iterator
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Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
4f76211551
Hotfix #10411
2021-06-08 20:12:32 +03:00
Eladash
c918f395b9
Make rsx::simple_array compatible with serialization
2021-06-08 19:29:46 +03:00
Eladash
4a4f318e24
System.cpp: Move some Emu.Stop() code to a more strategic placement
2021-06-08 19:29:46 +03:00
Eladash
e7b1fc6696
Fixup serialization utility
2021-06-08 19:29:46 +03:00
Eladash
76bf720adf
Improve emulation stopping speed
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Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935
Implement serialization.hpp, remove cereal submodule
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Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11
ddbe496097
rsx: Fix depth/color mismatch resolve in texture cache
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- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11
3f80d0b7d8
rsx: Fix surface deduplication crash
2021-06-07 01:03:49 +03:00
Megamouse
2eebecfb17
Qt: Fix concurrency bug in trophy manager
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The missing mutex frequently caused a crash after I improved the individual trophy folder parsing by deferring icon loading to when it is actually needed.
2021-06-06 19:26:21 +02:00
Megamouse
70c24a9466
Qt: Only load trophy icons on a need to know basis
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Also cache existing trophy icons
2021-06-06 19:26:21 +02:00
Megamouse
4ab2e40d8a
Qt: simplify zero padding in trophy icon path
2021-06-06 19:26:21 +02:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
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- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Megamouse
f5366c91a7
Qt: kind of lazy loading icons
2021-06-06 09:38:13 +02:00
xddxd
b5f1f50a16
Get rid of mobile Kepler class and add some missing GPUs
2021-06-06 08:07:43 +02:00
kd-11
6ac9e6f9c4
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
kd-11
39815801aa
rsx: Implement proper decoding for some obscure fragment instructions
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PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash
11ab9b7fa9
Fix sys_event_flag_wait result set ( #10404 )
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Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Zion Nimchuk
baa422e65b
Revert "moved build options to options.cmake"
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This reverts commit 5ddb1d6649
.
2021-06-05 07:46:09 +03:00
Eladash
a7f1e788e6
Fix missing game licence logging ( #10402 )
2021-06-04 20:06:04 +02:00
polar
6c44664c19
BUILD: Refactor zlib submodule ( #10393 )
2021-06-02 07:33:50 +02:00
Nekotekina
f2d6b52561
Fix span copy after refactoring
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- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00
JoãoPaulo
8405314399
Update FW 4.87 Latest Version
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Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
2021-06-01 20:20:52 +03:00
Nekotekina
3321ada41e
Unify .gitmodules url as relative ones.
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Don't specify SSH or HTTPS explicitly.
2021-06-01 19:42:10 +03:00
Zion Nimchuk
ff8aa9112a
Bump GLIBCXX version requirement to 3.4.29 thanks to using brand new compiler features Fixes #10378
2021-06-01 16:41:57 +01:00
Zion Nimchuk
0fc3e5fa1e
Explicitely include CMakeDependantOption for CMAKE_DEPENDANT_OPTION
2021-06-01 16:41:57 +01:00
kd-11
98f534b1bd
vk: Rewrite partial clear shader
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- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11
f85881c18c
vk: Enable use of input attachments
2021-06-01 12:54:10 +03:00
polar
b8b5b93b63
BUILD: Refactor spirv submodule ( #10384 )
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* relocated SPIRV files
* updated gitmodule paths for Vulkan submodules
* cleaned up Vulkan child builds
* updated gitignore
2021-06-01 09:53:58 +02:00
Megamouse
20e25cd928
Qt: fix game list custom config icon refresh
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I accidentally forgot to update the custom config icon after custom config creation/removal.
This happened during some refactoring back in mid-april.
2021-06-01 09:31:23 +02:00
Megamouse
a7d4da25a4
remove cirrus FreeBSD 12.2 build
2021-05-31 23:01:13 +03:00
Megamouse
ac83871214
impressive typo fix
2021-05-31 23:01:13 +03:00
Nekotekina
a1608b636f
span: implement as_span workarounds as utils::bless
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Minor cleanup.
2021-05-31 15:46:34 +03:00
Nekotekina
d862817485
vm::ref: remove erroneous default constructor
2021-05-31 15:31:20 +03:00
Nekotekina
63210449c6
Don't use -fconcepts anymore
2021-05-31 15:31:20 +03:00
kd-11
4a32b70aec
vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
2021-05-30 22:35:34 +03:00
kd-11
9199b1b1d8
vk: Improve compatibility with sub-par drivers and hardware
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- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
implemented.
Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
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* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
f5e529db61
shared_ptr.hpp: don't use fake objects
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This lifts the limitation for casting with abstract classes.
Use new C++20 feature (constexpr allocator) to test viability.
Add SamePtr concept to types.hpp
2021-05-30 15:07:17 +03:00
Nekotekina
eec9578619
types.hpp: add PtrCastable concept
2021-05-29 18:32:13 +03:00
Eladash
d81a5b1423
SPU LLVM: Add missing WRCH PC updates
2021-05-29 15:26:52 +03:00
Megamouse
3cbe42df0a
pads: Remove outdated DualSense battery note
2021-05-29 12:46:21 +02:00
Megamouse
a2da525064
cellVdec: silence "Unsupported time_base" error log spam
2021-05-29 12:46:21 +02:00
Malcolm Jestadt
7c2b08b9b6
SPU LLVM: Expand branch optimizations for more instructions
2021-05-29 13:07:35 +03:00