B1ackDaemon
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b5cf7fba2e
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Merge pull request #1276 from vlj/d3d12
D3d12: Code cleaning
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2015-10-30 22:12:52 +02:00 |
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Vincent Lejeune
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449c41aca2
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d3d12: Support size changing depth buffer
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2015-10-30 18:28:27 +01:00 |
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Vincent Lejeune
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2043181501
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d3d12: Suppress a warning if no rtt is bound
Rendering depth only is legal.
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2015-10-30 18:10:41 +01:00 |
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Vincent Lejeune
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a2f7f371dc
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d3d12: Add an extra varying.
This fixes shader compilation for SH3 HD.
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2015-10-30 00:04:10 +01:00 |
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Vincent Lejeune
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29cde1a618
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d3d12: Clean Overlay code
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2015-10-30 00:04:09 +01:00 |
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Vincent Lejeune
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c570d60f45
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d3d12: Add newline at the end of every file
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2015-10-29 19:12:46 +01:00 |
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Vincent Lejeune
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893175f511
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d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
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2015-10-29 19:11:25 +01:00 |
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Vincent Lejeune
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c197b54774
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d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
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2015-10-29 18:48:53 +01:00 |
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Vincent Lejeune
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124d0de325
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d3d12: Move storage helpers to their dedicated files.
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2015-10-29 18:48:52 +01:00 |
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Vincent Lejeune
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fdae12c52e
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d3d12: Move empty texture slot filling code to D3D12Texture.
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2015-10-29 18:48:52 +01:00 |
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Vincent Lejeune
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59c549ac86
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d3d12: Clean D3D12GSRender
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
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2015-10-29 18:48:51 +01:00 |
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Vincent Lejeune
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1ec18bdf64
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RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
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2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
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42467ba40f
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RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
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2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
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9f51bce2aa
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StrFmt: Fix unknow pragma on MSVC
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2015-10-29 18:48:49 +01:00 |
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Vincent Lejeune
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8f84fca0f2
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d3d12: Fix some unintialised value warning.
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2015-10-29 18:48:49 +01:00 |
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Vincent Lejeune
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0e3ab35e32
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d3d12: Fix sampler border color
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2015-10-29 18:48:48 +01:00 |
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Vincent Lejeune
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119126c60c
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d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
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2015-10-29 18:48:48 +01:00 |
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Vincent Lejeune
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5c42a3cbc4
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d3d12: Add a unreachable function used as debug/optimisation hint
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2015-10-29 18:48:47 +01:00 |
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Vincent Lejeune
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6133590903
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d3d12: Rename d3d12.h to avoid conflicts
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2015-10-29 18:48:46 +01:00 |
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B1ackDaemon
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eec64ef1c0
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Merge pull request #1271 from vlj/d3d12
D3d12: Perf and compat improvements
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2015-10-27 04:08:56 +02:00 |
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Vincent Lejeune
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8afa6e59b2
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RSX: Returns texture bias as a float, considering the stored value is a half float.
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2015-10-27 01:24:04 +01:00 |
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Vincent Lejeune
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9f49232cac
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d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
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2015-10-27 01:24:04 +01:00 |
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Vincent Lejeune
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bc7e30517b
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d3d12: Add support for primitive restart.
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2015-10-27 01:24:03 +01:00 |
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Vincent Lejeune
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fe902cbb13
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d3d12: Use provided constants to set alignments
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2015-10-27 01:24:03 +01:00 |
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Vincent Lejeune
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42f3296791
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d3d12: Try to support undef vertex input
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2015-10-27 01:24:02 +01:00 |
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DHrpcs3
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08b03db5fa
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Merge pull request #1274 from O1L/master
Next stage of removing of the old ini-manager.
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2015-10-27 01:34:48 +02:00 |
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O1L
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f842c206f3
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Removed unneeded config saves and misprints
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2015-10-27 01:41:12 +04:00 |
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O1L
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c0255208cc
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Old ini-manager only partially used in VFS. Global configuration used as defualt.
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2015-10-27 01:09:31 +04:00 |
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DHrpcs3
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77c2ca6862
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Merge pull request #1272 from O1L/master
Support of custom configurations
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2015-10-25 19:42:58 +02:00 |
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O1L
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e8ebb005fd
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Again
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2015-10-25 19:06:01 +04:00 |
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O1L
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c64bbcf87a
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Oops
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2015-10-25 18:55:56 +04:00 |
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O1L
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89f14ec5ac
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Ported more options in new ini-manager. Use later.
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2015-10-25 18:44:49 +04:00 |
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O1L
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1673ba217c
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Do not try to change default config, use state configs.
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2015-10-24 22:48:07 +04:00 |
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O1L
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a273768c4d
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Compilation fix 2
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2015-10-24 16:18:40 +04:00 |
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O1L
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bc8b71cbc1
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Compilation fix
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2015-10-24 15:46:31 +04:00 |
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O1L
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9d6df238d5
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Use custom configurations
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2015-10-24 14:38:24 +04:00 |
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Nekotekina
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fd628d8345
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Minor changes
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2015-10-22 22:38:34 +03:00 |
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Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Nekotekina
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8cfabf0ead
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Fixes
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2015-10-20 18:55:34 +03:00 |
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Hykem
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b3b07c8248
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Merge pull request #1265 from tambry/savedatafix
Fix a save data access violation
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2015-10-20 15:56:35 +01:00 |
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Raul Tambre
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6f8544281a
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Fix a savedata access violation
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2015-10-20 12:34:54 +03:00 |
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B1ackDaemon
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d1b5dcfdad
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Merge pull request #1261 from vlj/module
d3d12: Move d3d12 files to separate solution.
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2015-10-18 04:14:19 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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Nekotekina
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77bf86eaa5
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Bugfix
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2015-10-16 03:25:39 +03:00 |
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Raul Tambre
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b3db9255e4
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Merge pull request #1257 from vlj/d3d12
D3d12: Fixes and speed improvements.
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2015-10-15 18:38:01 +03:00 |
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Vincent Lejeune
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f5bd044096
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d3d12: Lower alignement constraint for vertex index
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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a2997a1109
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d3d12: Avoid an extra vertex copy
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2015-10-15 17:13:43 +02:00 |
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Vincent Lejeune
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b0f8611f49
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Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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de97d3a7aa
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d3d12: Zero vertex shader output.
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2015-10-15 17:13:42 +02:00 |
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Vincent Lejeune
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0e98da2306
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d3d12: Make descriptor heap a little more compact.
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2015-10-15 17:13:40 +02:00 |
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