Elad Ashkenazi
baa2768a69
StrUtil.h: Prevent an overflow in strcpy_trunc
2022-12-17 19:55:16 +01:00
kd-11
04fb86556a
rsx: Fix surface metadata life-cycle
...
- Beware of clone operations. Blindly inheriting the parent's metadata is wrong.
- It is possible, especially when reusing a pre-existing slice, that the parent and child info has diverged
2022-12-17 20:16:58 +03:00
kd-11
90cf47cdce
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
kd-11
bf96cbe980
rsx: Fix const RTV/DSV cast from texture cache
2022-12-17 20:16:58 +03:00
kd-11
66dc1cc15d
rsx: Conditionally skip flush if no new data was introduced
2022-12-17 20:16:58 +03:00
kd-11
a05e3f02b8
rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
2022-12-17 20:16:58 +03:00
Megamouse
8ec01450f8
Qt: check dir size async
2022-12-17 16:19:22 +01:00
Megamouse
b2962e0522
Qt: show item count in category filter
2022-12-17 16:19:22 +01:00
Eladash
8980fc5524
rsx: Fix exceptions
2022-12-17 14:27:20 +01:00
Eladash
f54da22f6f
UI: Report Game Size On Disk, Make Game Removal An Informed Decision
2022-12-17 12:27:17 +01:00
kd-11
cebc0ec4a1
vk: Add missing memory barrier
2022-12-17 13:10:32 +03:00
brian218
812224f7f7
Stop LV2 Watchdog when CELL_SYSUTIL_REQUEST_EXITGAME is issued
2022-12-15 13:12:40 +03:00
brian218
d78e2dad29
sys_game: Made the LV2 Watchdog restarts the game forcefully
2022-12-15 13:12:40 +03:00
kd-11
7e35679ec2
vk: Revise some TRANSFER->TRANSFER barriers that introduced RAW hazards when copying images
2022-12-14 03:24:37 +03:00
kd-11
b39f457363
vk: Zero-initialize scratch VRAM allocations
2022-12-14 03:24:37 +03:00
Megamouse
18b7955384
SDL handler
2022-12-13 11:56:48 +01:00
Ani
0e625e6928
PSF: Add AS as valid category
...
Used for some PS3 Applications
2022-12-13 09:34:21 +01:00
brian218
65ae85061f
Misc and minor improvements of syscalls used by VSH ( #13067 )
2022-12-13 07:33:17 +01:00
Megamouse
e2c1547d95
Qt: facepalm fix in open_dir
2022-12-12 20:19:07 +01:00
kd-11
2d5a427bd4
gl: Throw exception if we cannot initialize critical requirements
2022-12-12 14:23:06 +03:00
Megamouse
45bd0d1f25
rsx_debugger: fix overflow and some warning
2022-12-11 21:39:18 +01:00
Megamouse
f38084f0cf
Qt: don't show message if only the rpcs3 games dir shortcut was created
2022-12-11 21:39:18 +01:00
Ani
0d929a210f
NP: Disable some logging ( #13061 )
2022-12-11 16:49:14 +00:00
Megamouse
057f5beac6
Qt: remove cache dir when deleting games
2022-12-11 15:29:01 +01:00
kd-11
26021e11f7
gl: Require GLSL 450 when using barycentric extension
2022-12-11 15:21:58 +03:00
kd-11
941ecc76a1
ci: Update glslang to sdk-1.3.224.1
2022-12-11 15:21:58 +03:00
kd-11
12806af6aa
Bump windows vulkan SDK version
2022-12-11 15:21:58 +03:00
kd-11
55886b0a50
gl: Fix shader extension requirements
2022-12-11 15:21:58 +03:00
kd-11
577b5ef2bd
Support compiling with older SDK headers
2022-12-11 15:21:58 +03:00
kd-11
780c38a5e5
gl: Silence compiler warning spam
2022-12-11 15:21:58 +03:00
kd-11
6756bf7d4b
rsx: Only request attribute interpolation if the GPU requires it and the driver supports it
2022-12-11 15:21:58 +03:00
kd-11
9c0b2338cf
rsx: Fix shader compilation
2022-12-11 15:21:58 +03:00
kd-11
a0ef1a672c
rsx: Implement interpolation using barycentrics
2022-12-11 15:21:58 +03:00
kd-11
1fd265d316
rsx: Properly flag the program control if needed
2022-12-11 15:21:58 +03:00
kd-11
e3b23822fd
rsx: Pass on shader flags to the cache
2022-12-11 15:21:58 +03:00
brian218
ab3c8268f0
sys_sm: Implemented sys_sm_shutdown() ( #13048 )
2022-12-11 09:10:06 +01:00
Megamouse
6f306121a6
Qt: fix opening folders by using util functions
2022-12-10 22:54:26 +01:00
Megamouse
8399516475
cli: fix title_path
2022-12-10 18:18:16 +01:00
Megamouse
a60ea61291
linux: fix shortcut cli args
2022-12-10 18:18:16 +01:00
Megamouse
64cff74861
Qt: simplify shortcut creation
2022-12-10 18:18:16 +01:00
Elad Ashkenazi
e2c1e656b9
RSSX Debugger: Do not show invalid color buffers
2022-12-10 16:51:49 +01:00
brian218
cdc1d0c02b
sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted
2022-12-10 15:28:04 +01:00
Eladash
151a0955cf
rsx: Implement draw call stepping
2022-12-10 15:09:42 +01:00
Eladash
40406bd3fe
RSX debugger: Implement Texture Dumper
...
Also fix many bugs in textures display.
2022-12-10 15:09:42 +01:00
Megamouse
1cc3e6e510
cellRec: hotfix for pre-recording
2022-12-10 04:10:40 +01:00
Megamouse
064ab58f3c
cellRec: move data instead of memcpy
2022-12-10 03:24:40 +01:00
Megamouse
85c0a2e602
cellRec: add more logging
2022-12-10 03:24:40 +01:00
shinra-electric
809e880bd1
[3rdParty] Update MoltenVK to 1.3.236 & set MSL Fastmath to On Demand ( #13035 )
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* Update MoltenVK to 1.2.236
* Change mvk_config.fastMathEnabled from a bool to Int
fastMathEnabled now has three options:
NEVER = 0
ALWAYS = 1
ON_DEMAND = 2
On demand seems better, since it will use fast math except for shaders that are incompatible.
2022-12-09 20:49:56 +01:00
Eladash
7df093c94b
Make it work with LLVM
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Allow multiple entries for a single code.
2022-12-09 21:16:05 +03:00
Eladash
f572e29a13
PPU: Add new patch function for SONIC 06
2022-12-09 21:16:05 +03:00