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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00
Commit Graph

6430 Commits

Author SHA1 Message Date
Nekotekina
e836c33f37 cellGame: don't write empty TITLE_IDs in PARAM.SFO 2017-12-29 20:04:10 +03:00
Nekotekina
f271b650da SPU: minor addition for CFLTU, CUFLT 2017-12-29 03:09:35 +03:00
Nekotekina
14929a1497 Fix game category issues
Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina
e768bdc80f Remove /app_home/ dependency
Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Nekotekina
a605919729 Fix lv2_socket id_base 2017-12-27 02:51:58 +03:00
Nekotekina
39a3ed2d03 SPU: minor additions for AVX2+ 2017-12-27 02:51:58 +03:00
Nekotekina
0a89f1db39 Fix primary stack size 2017-12-25 21:08:15 +03:00
Ofek
3cf0fb60a4 Set lv2_socket id_base (#3983) 2017-12-25 15:47:28 +04:00
Megamouse
fc2ef5529d Fix cellPadSetPortSetting (#3980)
* Don't skip setting port settings when no controller is connected
* DS4: fix error message
2017-12-24 14:47:36 +00:00
Unknown
8a3759f479 Input: evdev: add positive axis list yml to handle 0+ range sticks 2017-12-24 00:27:52 +04:00
Ofek
a6208d2bd7 Reset initial seek position in MSELF files (#3977) 2017-12-23 23:18:55 +04:00
Unknown
58d8d12665 Qt/Input: fix numpad (regression) 2017-12-23 02:01:37 +04:00
kd-11
8b31a9448a vulkan: Tweaks to sampler state fallback paths
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
2017-12-22 20:08:14 +03:00
kd-11
4819847c46 rsx: Modify semaphore_acquire timeout detection
- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11
d6bc6ec2c1 rsx: fix initial swizzle ordering for render target data 2017-12-22 20:08:14 +03:00
kd-11
320fb5f94c rsx/fp: Fix alphakill 2017-12-22 20:08:14 +03:00
kd-11
4a0c4259f0 c++ is hard
- Remove unnecessary const definitions
2017-12-22 20:08:14 +03:00
J. Chiavelli
cb627a6bd7 New themes for RPCS3 (#3741)
* New Dark Theme for RPCS3

A new dark theme for RPCS3

* CSS Fixes

Some errors have been fixed when you use the emulator on windows in high contrast mode and another small fixes.

* Update Darker Style by TheMitoSan

* CSS Fixes

All px's was converted to em and the pad settings dialog was fixed.

* CSS Inprovements

* Fixed all the broken buttons by removing the border-radius style. For now i will leave this part until i find a better way to implement this kind of style without messing up with everything;
* The memory viewer colors has been fixed;
* Now the QWidget has a lighter color to highlight the gear;
* The slider (Game List) now is transparent... Again.

* Minor update

* [WIP] - ModernBlue Theme

This is a new theme for RPCS3 inspired on OBS Rachini theme. As the title says, still WIP, but i will improve it soon.

* Final Changes

What I really wanted to do unfortunately (at least for now) has no way. I was looking for a way to give the buttons a new look by using the 'border-radius' rule, but it ends up breaking the general layout (a good example is what Megamouse said about the pad dialog).
I tried to fix these problems trying to change the width of some elements but even then it was not responsive / good. That's why I gave up (at least for now) to change these parameters. I decided to give a new aspect to this theme, slightly darker but without losing the essence.

* Extension fix 1/2

* Extension fix 2/2
2017-12-22 03:55:21 +04:00
Unknown
e9364bd87b Input: fix initial DS4 connection (regression) 2017-12-22 01:26:31 +04:00
Ani
5e04a5f21d
_sys_process_exit: Fix logging (#3963) 2017-12-21 19:48:21 +00:00
Unknown
106de04485 Input: Fix connection count
and some minor commenting
2017-12-21 18:42:53 +04:00
Unknown
8eb8755aea Input: fix evdev directions, sticks and rumble
minor style fix
2017-12-21 18:42:53 +04:00
Unknown
1b13b94095 Qt: Fix icon size actions 2017-12-21 18:42:53 +04:00
Unknown
69283accd0 Qt/Input: implement mouse button mapping / improve keyboard 2017-12-21 18:42:53 +04:00
Unknown
2dd8a1afdb Input: evdev fixes and first rumble implementation 2017-12-21 18:42:53 +04:00
Unknown
114dd2a723 Input: improve evdev settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Unknown
6891371a79 Input: improve MMJOY settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Nekotekina
a285409f59 Fix travis 2017-12-21 00:40:28 +03:00
Nekotekina
a08e79f426 Pass TRAVIS env var 2017-12-20 22:10:00 +03:00
Nekotekina
f24491de84 SPU: fixes 2017-12-20 01:21:59 +03:00
Nekotekina
83da7f9b63 PPU: remove SSSE3 dependency 2017-12-20 01:21:15 +03:00
Nekotekina
1ae8850b3f PPU: rewrite VMHRADDSHS without SSSE3 2017-12-20 00:04:09 +03:00
Nekotekina
140a581d23 PPU: redesign LVSL, LVSR instructions 2017-12-20 00:04:09 +03:00
Nekotekina
d3198ddf60 SPU: reorder some instructions for better throughput 2017-12-20 00:04:09 +03:00
Nekotekina
6d34dcd75f SPU: add some AVX-512 variants 2017-12-20 00:04:09 +03:00
Nekotekina
4aee4ed6d7 SPU: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
Nekotekina
61de20a633 RSX: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
kd-11
de5dab35e0 rsx: Raise semaphore timeout duration bacause some games are very slow 2017-12-18 10:45:37 +03:00
kd-11
47060cdc5f rsx/fp: Fix typo 2017-12-18 10:45:37 +03:00
kd-11
7dd349ae8e Update FragmentProgramDecompiler.cpp 2017-12-18 10:45:37 +03:00
kd-11
4e80858bed rsx/fp: Hotfix for TEXBEM/TXPBEM 2017-12-18 10:45:37 +03:00
kd-11
e89a035e8b rsx/fp: Implement TXPBEM 2017-12-18 10:45:37 +03:00
kd-11
f7c52d3bb7 rsx/fp: Implement TEXBEM (untested) 2017-12-18 10:45:37 +03:00
kd-11
6f8dd20f03 rsx/fp: Stuff
- Implement BEM
- Add LG2 to special instructions
2017-12-18 10:45:37 +03:00
kd-11
b1a1c0251f rsx: Implement variable point size 2017-12-18 10:45:37 +03:00
kd-11
0d0821e914 rsx: Pause FIFO queue when changing ctrl registers 2017-12-18 10:45:37 +03:00
kd-11
6891323c18 rsx: framebuffer textures do not have mipmaps!
- Force mipmap count to 1 if sampling from an RTV/DSV
- TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
2017-12-18 10:45:37 +03:00
kd-11
71c8885678 rsx/cfg: Lower the default scaling threshold to 16x16 2017-12-18 10:45:37 +03:00
kd-11
7c7cd4153e rsx: Framebuffer setup fixes
- Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning
-- This setup avoids discarding targets if they are square and pitch == 64
2017-12-18 10:45:37 +03:00
kd-11
ff0f1510e5 rsx: Minor fixes
- Abort nv406e semaphore acquire if the rsx thread stalls/crashes
- Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
2017-12-18 10:45:37 +03:00