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Commit Graph

10439 Commits

Author SHA1 Message Date
kd-11
c9a978a03e Typo fix
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-05-30 14:47:10 +03:00
kd-11
59d44cd1cc gl: Fix shader logging 2020-05-30 14:47:10 +03:00
kd-11
542a6aed51 rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
kd-11
1677618c75 rsx: Implement stippled rendering 2020-05-30 14:47:10 +03:00
Eladash
3df83e03a9 SPU: Fix possible deadlock after access violation via DMA transfers 2020-05-28 23:23:11 +03:00
Eladash
a199c71a55 SPU: Fix page faults notifications (non-TSX) 2020-05-28 23:23:11 +03:00
Eladash
3d20ce70f5 rsx: Fix possible case NULL zcull_ctrl in on_exit() 2020-05-28 11:56:02 +02:00
Eladash
f0cdd8ace6 PPU: Implement PPU Traps Stubbing option 2020-05-27 22:39:29 +03:00
Nekotekina
8e9d2fa70e SPU LLVM: implement get_segment_base()
Fake function used to compute 32-bit offset of local functions.
2020-05-27 18:53:09 +03:00
Nekotekina
abf9a08ee3 Fix warnings 2020-05-27 18:41:17 +03:00
ZeeWanderer
9d02231074
[CI, Cache] Add proper cache versioning (#8285) 2020-05-26 00:33:59 +01:00
xddxd
f56b362769
rsx: Copypasta fix (#8289) 2020-05-25 20:07:11 +01:00
Eladash
865180e63e sys_mmapper: Fix possible memory leak on error of create_lv2_shm 2020-05-24 19:24:07 +03:00
Eladash
3265772ae4 idm: Implement creation/destruction invalidation counter
* "Ensures" newely created IDs won't have the same ID as old destroyed objects for lv2_obj. (256 tries cycle)

Similar to how the kernel implements it.
2020-05-24 19:24:07 +03:00
kd-11
224a0e4b1a rsx: Fix data format remapping
- Includes missing 0xEE and 0x44 variants of the 2-component data format remapper
2020-05-24 13:51:19 +03:00
kd-11
bd41a108d8 nv3089: Account for subpixel addressing
- Those strange offsets noted in some games seem to match to subpixel addressing.
  For example, when scaling down by a factor of 4, a pixel offset of 2 will end up inside pixel 0 of the output
2020-05-24 11:31:37 +03:00
ZeeWanderer
695b6e8f46
[MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279) 2020-05-23 14:53:49 +01:00
Maxim Kulyk
ab6942d974 [CI, sh, Windows] Do shallow submodule init. History is not needed. 2020-05-23 11:52:17 +01:00
Maxim Kulyk
6efc735728 [CI, Windows] build SPIRV-Tools separately 2020-05-23 11:52:17 +01:00
Jan Beich
3048bb1a75
Add FreeBSD to CI (#8261)
* CI: add FreeBSD job

* CI: add FreeBSD job on CirrusCI

* CI: disable Travis on FreeBSD due to broken ccache
2020-05-23 00:54:28 +03:00
Eladash
b8f86eb78d SPU: Fix page faults notifications 2020-05-23 00:48:28 +03:00
Mrlinkwii
68bee397eb Update cellSpurs.h 2020-05-22 22:19:04 +03:00
Eladash
a703f6febb kernel explorer: Add information about first PRX/overlay segment 2020-05-22 17:37:22 +03:00
Eladash
81749f4353 SPU/PPU disasm: replace unknown instructions message with question marks 2020-05-22 17:37:22 +03:00
Eladash
2d1d36678d SPU/PPU disasm: replace "illegal address" with question marks 2020-05-22 17:37:22 +03:00
Eladash
0e6abd66ca PPU disasm: do not disassmble non-executable memory 2020-05-22 17:37:22 +03:00
kd-11
7080305d82 vk: Implement masked stencil buffer clears
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
Eladash
7c3166a0c6 SPU MFC: Fix MFC_WrListStallAck on interpreters 2020-05-20 22:55:30 +03:00
Eladash
4405f46aec SPU MFC: Fix SN interrupts 2020-05-20 22:55:30 +03:00
Eladash
81684919f5 SPU MFC: Implement MFC_SDCRZ_CMD 2020-05-20 22:55:30 +03:00
sampletext32
1a8fb61373 Fix some misspells
Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
2020-05-20 22:53:24 +03:00
Malcolm Jestadt
c47d04fd2f SPU: Optimize FCGT
- Optimize FCGT to a single signed integer comparison when possible
- Add is_spu_float_zero helper
2020-05-20 21:55:01 +03:00
ZeeWanderer
91ee480e56
[msbuild] only link llvm libs to Applications (#8262)
Previously llvm libs were linked into all lib pjojects that import `rpcs3_llvm.props` which resulted in 200+ MB libs and probably longer compile time.
2020-05-20 07:40:14 +01:00
sampletext32
3d320aea2c Optimize Qt properties in about_dialog
https://doc.qt.io/qt-5/qt.html#TextInteractionFlag-enum
2020-05-19 08:18:21 +02:00
Megamouse
703841e251 Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
Megamouse
1fffffad7a Qt: properly handle strict rendering mode switch 2020-05-18 17:46:31 +02:00
Nekotekina
72fedccaba rsx_utils.h: fix signed/unsigned comparison 2020-05-18 00:51:57 +03:00
Nekotekina
ae519200ed Implement std::countl_zero and friends
Trying to fix macos build.
2020-05-18 00:51:57 +03:00
Eladash
201d54ee08 PPU interpreters: Implement AltiVec NaNs precedence and data preservation 2020-05-18 00:35:06 +03:00
JohnHolmesII
2591d99db1 Dev: Switch to dropbox for Vulkan SDK for reliability 2020-05-17 22:01:59 +01:00
JohnHolmesII
a2327de3cb Dev: Switch to alternate Qt host for reliability 2020-05-17 22:01:59 +01:00
Ani
581176fb1a gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
It works fine on Mesa iris
Fixes detection of Mesa as recent Mesa does not have "x.org" on vendor string, allowing vendor_MESA to become true instead of vendor_INTEL on Mesa Intel
2020-05-17 17:49:14 +03:00
Eladash
377e2ce3e8
rsx: Write 4-byte long data to all semaphores (#8246)
* rsx: Write 4-byte long data to all semaphores
2020-05-17 17:48:35 +03:00
Eladash
a2653532ef SPU reservations (TSX): Remove wait flag in PUTQLLUC 2020-05-17 14:20:21 +03:00
kd-11
37df3c6f96 rsx/fp: Fix precision clamping on MAD instruction 2020-05-17 09:11:26 +03:00
AniLeo
a8bca8b2ed gl: Only log shaders if g_cfg.video.log_programs is enabled 2020-05-16 16:16:17 +01:00
AniLeo
b0d3c4d75e gl: Refactor shader type usage
Use Common/GLSLTypes.h program_domain instead of duplicated own internal
type
2020-05-16 16:16:17 +01:00
AniLeo
3db2f23e02 gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
Ani
661636efef gl: Check for EXT_depth_bounds_test
Avoid glEnable/glDisable GL_DEPTH_BOUNDS_TEST_EXT flood that returns 
GL_INVALID_ENUM if the feature isn't supported
2020-05-16 14:50:05 +01:00
AniLeo
99f5145aab glsl: Avoid implicit int->uint conversions
Silences debug output regarding implicit int -> uint conversions
2020-05-16 11:45:59 +01:00