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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
Commit Graph

12790 Commits

Author SHA1 Message Date
Eladash
e10c6cbaf7 SPU: cpu_work() fixup, fix recursion in AV handler 2021-09-18 19:43:55 +03:00
Eladash
5870da0b55 SPU MFC: Add shuffling in steps setting 2021-09-18 19:43:55 +03:00
Eladash
5f729d4dbf GUI Settings: Add MFC Delay Command checkbox
Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse
ebde86b967 CLI: add "high-res-timer" argument (defaults to 1) 2021-09-18 00:58:05 +02:00
Megamouse
14a425e487 rsx: wait when emulation is paused
This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse
1f1d1da87b silence some warnings 2021-09-17 23:13:24 +02:00
Megamouse
129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de System.cpp: Remove outdated and bugged code-block 2021-09-17 22:15:48 +02:00
Eladash
5736fa3351 Fix Emulator::IsPathInsideDir 2021-09-17 22:15:48 +02:00
Eladash
3e84a2acc0 PKG: Implement SDATA decryption 2021-09-17 22:15:48 +02:00
Eladash
77c252a4c0 PKG: Debugging messages 2021-09-17 22:15:48 +02:00
Eladash
e4f92ddf77 GUI: PARAM.SFO formatting 2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99 Implement Emulator::GetFakeCat()
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e Emu: Fix disc game move from hdd0/game 2021-09-17 22:15:48 +02:00
kd-11
c2ab3c664c rsx: Fix stupid overflow 2021-09-17 20:12:08 +03:00
Eladash
ddec5d6908 CPUThread: Prevent recursive check_state calls 2021-09-17 14:02:22 +03:00
Eladash
975aae1d13 SPU MFC: Implement MFC commands execution shuffling 2021-09-17 11:38:10 +03:00
Nekotekina
9e62ca562b SPU LLVM: implement SQRT and DIV pattern detection (xf) 2021-09-17 10:23:43 +03:00
Nekotekina
d28b0ba2fa SPU LLVM: implement spu_re, spu_rsqrte
Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00
Nekotekina
aba332d4c4 SPU LLVM: make intrinsics for most xfloat instructions 2021-09-17 10:23:43 +03:00
Nekotekina
543fb7a9cb LLVM DSL / SPU LLVM: implement infinite precision shifts
Remove old make_*** helpers in favor of matcheable expressions.
2021-09-17 10:23:43 +03:00
Nekotekina
67b3fc70f8 LLVM DSL: implement absd and match helpers
Matcheable expression absd(a, b) (absolute difference).
2021-09-17 10:23:43 +03:00
Nekotekina
2268aa9093 LLVM DSL: reimplement fre, frsqe, fmax, fmin 2021-09-17 10:23:43 +03:00
Nekotekina
4b8ee85995 LLVM DSL: reimplement pshufb, add 'calli'
Implement postponed custom intrinsic replacement.
Make bitcast operator static like other ones.
2021-09-17 10:23:43 +03:00
Nekotekina
86ead1b93b SPU LLVM: implement FI instruction
Use approximate reciprocal in FRSQEST.
2021-09-17 10:23:43 +03:00
Nekotekina
7ec7f261b1 LLVM DSL: implement fpcast 2021-09-17 10:23:43 +03:00
Nekotekina
1685769bd9 LLVM DSL: reimplement fmuladd, force hw fma if present 2021-09-17 10:23:43 +03:00
Nekotekina
2acb6ed60d SPU LLVM: optimize SHUFB for permutation-only shuffles
Drop constant generation when unused.
2021-09-17 10:23:43 +03:00
Nekotekina
144244e902 SPU LLVM: implement missing constant mask handling in SHUFB 2021-09-17 10:23:43 +03:00
Nekotekina
7cf9d1380b LLVM DSL: add line number in get_const_vector automatically 2021-09-17 10:23:43 +03:00
Nekotekina
f188019244 LLVM DSL: reimpelement fsqrt, fabs 2021-09-17 10:23:43 +03:00
Nekotekina
38dfc88e8d LLVM DSL: reimplement avg 2021-09-17 10:23:43 +03:00
Nekotekina
95c36221fa LLVM DSL: reimplement ctlz, ctpop 2021-09-17 10:23:43 +03:00
NicknineTheEagle
b30ac48513 Refresh game list after installing RAP files via menus 2021-09-16 23:54:53 +02:00
NicknineTheEagle
4fcc1c0f31 Fully implement sceNpDrmVerifyUpgradeLicense 2021-09-16 23:54:53 +02:00
Megamouse
1a2fad4eac
cellSearch: more stubs and implementations (#10578) 2021-09-16 22:05:29 +01:00
Megamouse
da4f4dafbd overlays: Show feedback while stopping ppu compilation 2021-09-16 22:18:43 +02:00
Eladash
e5876b3a1b Fix BDVD path setting 2021-09-16 21:28:52 +03:00
Eladash
9c2d94ca1a sys_prx: Improve sys_prx_get_module_info error checking 2021-09-16 19:09:18 +03:00
Eladash
ae4f837f57 sys_prx: Implement sys_prx_get_module_id_by_address 2021-09-16 19:09:18 +03:00
polar
c6c4aa4634
cmake corrections (#10782) 2021-09-16 13:59:08 +01:00
xddxd
bcda172ae7 Switch from r16ui to r16 2021-09-16 14:09:21 +03:00
xddxd
d511e76a63 Enable the precise occlusion query feature 2021-09-16 14:09:21 +03:00
Megamouse
56e982375e
Qt: add changelog to updater (#10844) 2021-09-16 04:34:06 +01:00
Megamouse
e3eaf5f29e Qt: Reset stick positions on pad handler change
Fixes weird stick positions when pads are disconnected or not sticks are not supported.
2021-09-15 21:43:29 +02:00
Megamouse
e56609d836 Qt: Relocate pad handler parameter changes 2021-09-15 21:43:29 +02:00
Megamouse
460fb66949 Qt: reset config when null pad handler is selected 2021-09-15 21:43:29 +02:00
Megamouse
b955469721 Qt: fix player selection checks 2021-09-15 21:43:29 +02:00
Megamouse
6378e16fdf Emu.Load: add more logging 2021-09-15 21:43:29 +02:00
Eladash
8b48fd95fe Fix sys_prx_start/stop_module for older firmware
The old structure is only 32 bytes long, not containing prologue/epilogue functions.
2021-09-15 18:08:58 +03:00