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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00
Commit Graph

5703 Commits

Author SHA1 Message Date
Megamouse
ee98683538 stylesheets: UI Colors fixes 2017-08-21 01:05:57 +03:00
Megamouse
a822d990d2 stylesheets: UI_Colors hotfix 2017-08-20 17:56:52 +03:00
Megamouse
33d3303bdf GUI: hide utilities by default 2017-08-20 17:32:30 +03:00
Megamouse
8b35df8327 misc: add build warning to log 2017-08-20 17:32:30 +03:00
Megamouse
0854ed2b51 misc: get rid of some compiler warnings 2017-08-20 17:32:30 +03:00
Megamouse
713c1a7a86 cg_disasm: fix frame by removing parent 2017-08-20 17:32:30 +03:00
Megamouse
fb816a0eb9 osk: fix backspace 2017-08-20 17:32:30 +03:00
Megamouse
fff62df6a2 stylesheets: make UI Colors optional 2017-08-20 16:14:32 +03:00
Zion Nimchuk
e6a07e80d7 Fix evdev joystick detection 2017-08-19 20:05:33 +03:00
Zion Nimchuk
514a98321d Use newer binutils version to link against newer ffmpeg libraries 2017-08-19 20:05:33 +03:00
Zion Nimchuk
36ac35361f Update ffmpeg submodule with updated libs and headers for linux 2017-08-19 20:05:33 +03:00
Zion Nimchuk
bc7d728eb3 Fix linux builds giving experimental build even if not on experimental build. 2017-08-19 20:05:33 +03:00
Zion Nimchuk
66a43c35db Fix evdev controller detection, add joystick squircling 2017-08-19 20:05:33 +03:00
Robbie
e9f057c91b Make removing a save fast 2017-08-19 18:17:46 +03:00
Robbie
196cdfafa6 Implement a proper save manager. 2017-08-19 18:17:46 +03:00
Nekotekina
590ca7115f Rewrite cellVideoOutConfigure 2017-08-19 17:35:04 +03:00
Jake
650db9c962 cellPad: remove unneeded & 2017-08-19 12:27:53 +03:00
Jake
5d7c454e52 rsx: Vertex Decompiler, fix sca register assignment 2017-08-19 12:27:53 +03:00
Jake
4d5f98017f d3d12: ignore 0 sized rt dma copy 2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014 rsx: Ignore sending system reserved semaphores to renderer 2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74 Silence some obvious warnings
Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639 Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions 2017-08-18 22:42:38 +03:00
scribam
93bfe8164c Move sys_gamepad files to the correct directory 2017-08-18 21:59:25 +03:00
probonopd
d6329eaa1a Make it pass desktop-file-validate in Ubuntu 14.04 2017-08-18 20:57:21 +03:00
kd-11
f21a3069a5 vulkan: Don't keep invalidated objects around too long
Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d vk: Improve window resize handling
- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250 rsx: Fix immediate indexed drawing 2017-08-18 16:51:38 +03:00
kd-11
334327df67 rsx: Add a success message on program compile completion
- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144 vk: Reimplement access violation sync handling 2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad vulkan: Restructure frame queues 2017-08-16 23:58:30 +03:00
kd-11
531b03e7af vk: Catch leaking imageview refs on resize 2017-08-16 23:58:30 +03:00
kd-11
650c1c64f1 gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant 2017-08-16 23:58:30 +03:00
kd-11
2fd4726919 rsx: Fix single vertex array input declarations 2017-08-16 23:58:30 +03:00
kd-11
b86745ee4e gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
kd-11
c04aa05398 rsx: Shader pipeline fixes and improvements
- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built

- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it

- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11
3c9bab8563 ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger 2017-08-16 23:58:30 +03:00
kd-11
0dc24799f1 gui: Add delete shader cache option in the context menu 2017-08-16 23:58:30 +03:00
kd-11
6eb1786635 rsx: Clamp depth range to [0,1]
- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11
bbf2a97d2e rsx: Zero-initialize the vertex register block
- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5 rsx/util: Add simple consistent hash function
rsx/vk/shaders_cache: Move vp control mask to dynamic state

rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend

rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11
1da732bbf5 rsx/gl/vk: Invalidate texture regions when memory is unmapped
- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
00b0311c86 rsx/gl/vulkan: Refactoring and partial vulkan rewrite
- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11
6a707f515e vk/gl: Factorize shared GLSL code
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11
c0409a819e gl: Workaround for depth/color format mismatch when using hardware blit 2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1 rsx: Add a few more depth format types to known behaviour paths 2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a gl: Move vertex processing to the GPU
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput

- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
Megamouse
e668ecd453 stylesheets: fix gamegrid font 2017-08-16 16:11:11 +01:00
Megamouse
0020359b8f stylesheets: fix color settings 2017-08-16 16:11:11 +01:00
Megamouse
a0176775ff stylesheets: make toolbar styles more accessible 2017-08-16 16:11:11 +01:00