2020-08-04 08:49:11 +02:00
|
|
|
#include "common.h"
|
|
|
|
|
2020-08-15 22:11:31 +02:00
|
|
|
void SpeakToPlayer(script_context* script, s32 initialCall) {
|
|
|
|
_show_message(script, initialCall, 0);
|
|
|
|
}
|
2020-08-04 08:49:11 +02:00
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, EndSpeech);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, ContinueSpeech);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SpeakToNpc);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, _show_message);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, CloseMessage);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, ShowChoice);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, CloseChoice);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, CancelMessage);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, CancelMessageAndBlock);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetMessageImages);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetMessageString);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, player_jump);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, EnablePartner);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, DisablePartner);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetObjScale);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, JumpObj);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D4164);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D43F4);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D4488);
|
|
|
|
|
|
|
|
INCLUDE_ASM(code_f4c60_len_4300, func_802D4560);
|