papermario/src/code_16c8e0.c

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#include "common.h"
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INCLUDE_ASM(s32, "code_16c8e0", get_dpad_input_radial);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023E104);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023E11C);
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INCLUDE_ASM(s32, "code_16c8e0", initialize_battle);
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void func_8023E3FC(void) {
}
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INCLUDE_ASM(s32, "code_16c8e0", update_actor_shadows);
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INCLUDE_ASM(s32, "code_16c8e0", update_battle_state);
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INCLUDE_ASM(s32, "code_16c8e0", draw_main_battle_ui);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023ED5C);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023F060);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023F088);
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INCLUDE_ASM(s32, "code_16c8e0", func_8023FF84);
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INCLUDE_ASM(s32, "code_16c8e0", draw_enemy_health_bars);
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INCLUDE_ASM(s32, "code_16c8e0", update_starpoints_display);
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INCLUDE_ASM(s32, "code_16c8e0", func_802409F4);
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INCLUDE_ASM(s32, "code_16c8e0", func_80240AA8);
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INCLUDE_ASM(s32, "code_16c8e0", delete_actor);
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INCLUDE_ASM(s32, "code_16c8e0", delete_player_actor);