papermario/src/code_16c8e0.c
2020-10-14 23:49:49 -04:00

39 lines
940 B
C

#include "common.h"
INCLUDE_ASM(s32, "code_16c8e0", get_dpad_input_radial);
INCLUDE_ASM(s32, "code_16c8e0", func_8023E104);
INCLUDE_ASM(s32, "code_16c8e0", func_8023E11C);
INCLUDE_ASM(s32, "code_16c8e0", initialize_battle);
void func_8023E3FC(void) {
}
INCLUDE_ASM(s32, "code_16c8e0", update_actor_shadows);
INCLUDE_ASM(s32, "code_16c8e0", update_battle_state);
INCLUDE_ASM(s32, "code_16c8e0", draw_main_battle_ui);
INCLUDE_ASM(s32, "code_16c8e0", func_8023ED5C);
INCLUDE_ASM(s32, "code_16c8e0", func_8023F060);
INCLUDE_ASM(s32, "code_16c8e0", func_8023F088);
INCLUDE_ASM(s32, "code_16c8e0", func_8023FF84);
INCLUDE_ASM(s32, "code_16c8e0", draw_enemy_health_bars);
INCLUDE_ASM(s32, "code_16c8e0", update_starpoints_display);
INCLUDE_ASM(s32, "code_16c8e0", func_802409F4);
INCLUDE_ASM(s32, "code_16c8e0", func_80240AA8);
INCLUDE_ASM(s32, "code_16c8e0", delete_actor);
INCLUDE_ASM(s32, "code_16c8e0", delete_player_actor);