mirror of
https://github.com/pmret/papermario.git
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141 lines
2.5 KiB
C
141 lines
2.5 KiB
C
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#include "common.h"
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INCLUDE_ASM(s32, "code_16F740", func_80240E60);
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INCLUDE_ASM(s32, "code_16F740", func_80240FDC);
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INCLUDE_ASM(s32, "code_16F740", func_80241190);
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INCLUDE_ASM(s32, "code_16F740", begin_battle);
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INCLUDE_ASM(s32, "code_16F740", func_80241AB8);
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INCLUDE_ASM(s32, "code_16F740", func_80241B14);
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void func_8024201C(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_heroes_start_turn);
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void func_80242AC0(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", switch_to_player);
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void func_80242BA8(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_end_player_turn);
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void func_80242EF8(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", switch_to_partner);
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void func_80242FD8(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80242FE0);
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void func_80243910(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", switch_order);
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void func_802439D0(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_802439D8);
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void func_80243FD4(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80243FDC);
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void func_80244000(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80244008);
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void func_80244708(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80244710);
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void func_80244A48(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", end_battle);
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INCLUDE_ASM(s32, "code_16F740", func_80244D90);
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INCLUDE_ASM(s32, "code_16F740", func_80244E38);
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void func_80244EF8(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_run_away);
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void func_80245438(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80245440);
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void func_802456B0(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", EnablePartnerBlur);
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INCLUDE_ASM(s32, "code_16F740", DisablePartnerBlur);
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INCLUDE_ASM(s32, "code_16F740", update_swap_partner);
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void func_80245AC8(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_player_action);
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void func_80246448(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_player_change_turn);
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void func_80246B2C_code(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_partner_action);
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void func_80247214(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_8024721C);
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void func_802472A4(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_enemy_change_turn);
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void func_80247568(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", update_enemy_action);
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void func_80247AFC(void) {
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}
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INCLUDE_ASM(s32, "code_16F740", func_80247B04);
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INCLUDE_ASM(s32, "code_16F740", func_802480F0);
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INCLUDE_ASM(s32, "code_16F740", func_80248190);
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INCLUDE_ASM(s32, "code_16F740", func_802485FC);
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INCLUDE_ASM(s32, "code_16F740", func_80248660);
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INCLUDE_ASM(s32, "code_16F740", func_80248AA4);
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INCLUDE_ASM(s32, "code_16F740", func_80248B08);
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INCLUDE_ASM(s32, "code_16F740", func_80248D78);
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