papermario/src/code_16F740.c
2020-10-14 23:49:49 -04:00

141 lines
2.5 KiB
C

#include "common.h"
INCLUDE_ASM(s32, "code_16F740", func_80240E60);
INCLUDE_ASM(s32, "code_16F740", func_80240FDC);
INCLUDE_ASM(s32, "code_16F740", func_80241190);
INCLUDE_ASM(s32, "code_16F740", begin_battle);
INCLUDE_ASM(s32, "code_16F740", func_80241AB8);
INCLUDE_ASM(s32, "code_16F740", func_80241B14);
void func_8024201C(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_heroes_start_turn);
void func_80242AC0(void) {
}
INCLUDE_ASM(s32, "code_16F740", switch_to_player);
void func_80242BA8(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_end_player_turn);
void func_80242EF8(void) {
}
INCLUDE_ASM(s32, "code_16F740", switch_to_partner);
void func_80242FD8(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80242FE0);
void func_80243910(void) {
}
INCLUDE_ASM(s32, "code_16F740", switch_order);
void func_802439D0(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_802439D8);
void func_80243FD4(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80243FDC);
void func_80244000(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80244008);
void func_80244708(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80244710);
void func_80244A48(void) {
}
INCLUDE_ASM(s32, "code_16F740", end_battle);
INCLUDE_ASM(s32, "code_16F740", func_80244D90);
INCLUDE_ASM(s32, "code_16F740", func_80244E38);
void func_80244EF8(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_run_away);
void func_80245438(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80245440);
void func_802456B0(void) {
}
INCLUDE_ASM(s32, "code_16F740", EnablePartnerBlur);
INCLUDE_ASM(s32, "code_16F740", DisablePartnerBlur);
INCLUDE_ASM(s32, "code_16F740", update_swap_partner);
void func_80245AC8(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_player_action);
void func_80246448(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_player_change_turn);
void func_80246B2C_code(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_partner_action);
void func_80247214(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_8024721C);
void func_802472A4(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_enemy_change_turn);
void func_80247568(void) {
}
INCLUDE_ASM(s32, "code_16F740", update_enemy_action);
void func_80247AFC(void) {
}
INCLUDE_ASM(s32, "code_16F740", func_80247B04);
INCLUDE_ASM(s32, "code_16F740", func_802480F0);
INCLUDE_ASM(s32, "code_16F740", func_80248190);
INCLUDE_ASM(s32, "code_16F740", func_802485FC);
INCLUDE_ASM(s32, "code_16F740", func_80248660);
INCLUDE_ASM(s32, "code_16F740", func_80248AA4);
INCLUDE_ASM(s32, "code_16F740", func_80248B08);
INCLUDE_ASM(s32, "code_16F740", func_80248D78);