papermario/src/code_f4c60_len_4300.c

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C
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#include "common.h"
void SpeakToPlayer(script_context* script, s32 initialCall) {
_show_message(script, initialCall, 0);
}
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void EndSpeech(script_context* script, s32 initialCall) {
_show_message(script, initialCall, 1);
}
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void ContinueSpeech(script_context* script, s32 initialCall) {
_show_message(script, initialCall, 2);
}
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void SpeakToNpc(script_context* script, s32 initialCall) {
_show_message(script, initialCall, 3);
}
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INCLUDE_ASM(code_f4c60_len_4300, _show_message);
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos);
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos);
INCLUDE_ASM(code_f4c60_len_4300, CloseMessage);
INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage);
INCLUDE_ASM(code_f4c60_len_4300, ShowChoice);
s32 CloseChoice(script_context* script, s32 initialCall) {
close_message(D_802DB268);
return 1;
}
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s32 CancelMessage(script_context* script, s32 initialCall) {
cancel_message(gCurrentPrintContext);
return 2;
}
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s32 CancelMessageAndBlock(script_context* script, s32 initialCall) {
cancel_message(gCurrentPrintContext);
return 0;
}
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s32 SetMessageImages(script_context* script, s32 initialCall) {
set_message_images(*script->ptrReadPos);
return 2;
}
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s32 func_802D0C94(script_context* script, s32 initialCall) {
if (get_variable(script, *script->ptrReadPos) == 0) {
D_8009A650[0] |= 0x10;
} else {
D_8009A650[0] &= ~0x10;
}
return 2;
}
s32 SetMessageString(script_context* script, s32 initialCall) {
bytecode* ptrReadPos = script->ptrReadPos;
bytecode string = get_variable(script, *ptrReadPos++);
bytecode index = get_variable(script, *ptrReadPos);
set_message_string(string, index);
return 2;
}
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INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue);
// TODO: Figure out why there's an extra NOP after this function
/*
s32 SetMessageValue(script_context* script, s32 initialCall) {
bytecode* ptrReadPos = script->ptrReadPos;
bytecode value = get_variable(script, *ptrReadPos++);
bytecode index = get_variable(script, *ptrReadPos);
set_message_value(value, index);
return 2;
}
*/
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INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow);
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics);
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState);
INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo);
INCLUDE_ASM(code_f4c60_len_4300, player_jump);
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump);
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1);
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2);
INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw);
INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc);
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw);
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits);
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState);
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos);
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation);
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP);
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP);
INCLUDE_ASM(code_f4c60_len_4300, EnablePartner);
INCLUDE_ASM(code_f4c60_len_4300, DisablePartner);
INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading);
INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading);
INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8);
INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone);
INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner);
INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario);
INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer);
INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30);
INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34);
INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj);
INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj);
INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition);
INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation);
INCLUDE_ASM(code_f4c60_len_4300, SetObjScale);
INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale);
INCLUDE_ASM(code_f4c60_len_4300, JumpObj);
INCLUDE_ASM(code_f4c60_len_4300, func_802D4164);
INCLUDE_ASM(code_f4c60_len_4300, func_802D43F4);
INCLUDE_ASM(code_f4c60_len_4300, func_802D4488);
INCLUDE_ASM(code_f4c60_len_4300, func_802D4560);