2020-08-04 08:49:11 +02:00
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#include "common.h"
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2020-08-14 02:29:25 +02:00
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s32 MakeLerp(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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2020-08-15 02:17:20 +02:00
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script->varTable[0xC] = get_variable(script, *ptrReadPos++); // start
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script->varTable[0xD] = get_variable(script, *ptrReadPos++); // end
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script->varTable[0xF] = get_variable(script, *ptrReadPos++); // duration
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script->varTable[0xB] = get_variable(script, *ptrReadPos++); // easing type
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2020-08-15 02:49:33 +02:00
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script->varTable[0xE] = 0; // elapsed
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2020-08-15 02:17:20 +02:00
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2020-08-14 02:29:25 +02:00
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 02:49:33 +02:00
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s32 UpdateLerp(script_context* script, s32 initialCall) {
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script->varTable[0x0] = (s32) update_lerp(
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script->varTable[0xB],
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2020-08-15 05:12:30 +02:00
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script->varTable[0xC],
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script->varTable[0xD],
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2020-08-15 02:49:33 +02:00
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script->varTable[0xE],
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script->varTable[0xF]
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);
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if (script->varTable[0xE] >= script->varTable[0xF]) {
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script->varTable[0x1] = 0; // finished
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} else {
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script->varTable[0x1] = 1; // lerping
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}
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script->varTable[0xE]++;
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 05:25:48 +02:00
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s32 RandInt(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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2020-08-15 07:00:29 +02:00
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s32 max = get_variable(script, *ptrReadPos++);
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2020-08-15 05:25:48 +02:00
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bytecode outVar = *ptrReadPos++;
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2020-08-15 07:00:29 +02:00
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set_variable(script, outVar, rand_int(max));
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2020-08-15 05:25:48 +02:00
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 06:27:01 +02:00
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s32 GetAngleBetweenNPCs(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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NPC aID = get_variable(script, *ptrReadPos++);
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NPC bID = get_variable(script, *ptrReadPos++);
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bytecode outVar = *ptrReadPos++;
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npc* a = resolve_npc(script, aID);
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npc* b = resolve_npc(script, bID);
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set_variable(script, outVar, atan2(a->pos.x, a->pos.z, b->pos.x, b->pos.z));
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 07:00:29 +02:00
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s32 GetAngleToNPC(script_context* script, s32 initialCall) {
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player_status* playerStatus = &gPlayerStatus;
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bytecode* ptrReadPos = script->ptrReadPos;
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NPC npcID = get_variable(script, *ptrReadPos++);
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bytecode outVar = *ptrReadPos++;
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npc* npc = resolve_npc(script, npcID);
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set_variable(script, outVar, atan2(playerStatus->position.x, playerStatus->position.z, npc->pos.x, npc->pos.z));
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 07:00:29 +02:00
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s32 GetAngleToPlayer(script_context* script, s32 initialCall) {
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player_status* playerStatus = &gPlayerStatus;
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bytecode* ptrReadPos = script->ptrReadPos;
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NPC npcID = get_variable(script, *ptrReadPos++);
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bytecode outVar = *ptrReadPos++;
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npc* npc = resolve_npc(script, npcID);
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set_variable(script, outVar, atan2(npc->pos.x, npc->pos.z, playerStatus->position.x, playerStatus->position.z));
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 07:55:16 +02:00
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s32 AwaitPlayerApproach(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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player_status* playerStatus = &gPlayerStatus;
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s32* targetX = &script->functionTemp[0];
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s32* targetZ = &script->functionTemp[1];
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s32* distanceRequired = &script->functionTemp[2];
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f32 distance;
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if (initialCall) {
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*targetX = get_variable(script, *ptrReadPos++);
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*targetZ = get_variable(script, *ptrReadPos++);
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*distanceRequired = get_variable(script, *ptrReadPos++);
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 07:55:16 +02:00
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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2020-08-04 08:49:11 +02:00
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2020-08-15 07:55:16 +02:00
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if (distance < *distanceRequired) {
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return 2;
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} else {
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return 0;
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}
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}
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s32 IsPlayerWithin(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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player_status* playerStatus = &gPlayerStatus;
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s32* targetX = &script->functionTemp[0];
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s32* targetZ = &script->functionTemp[1];
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s32* distanceRequired = &script->functionTemp[2];
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f32 distance;
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2020-08-15 19:46:34 +02:00
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bytecode outVar = SI_VAR_0;
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2020-08-15 07:55:16 +02:00
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2020-08-15 19:46:34 +02:00
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if (initialCall) {
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2020-08-15 07:55:16 +02:00
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*targetX = get_variable(script, *ptrReadPos++);
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*targetZ = get_variable(script, *ptrReadPos++);
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*distanceRequired = get_variable(script, *ptrReadPos++);
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outVar = *ptrReadPos++;
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}
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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set_variable(script, outVar, 0);
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if (distance < *distanceRequired) {
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set_variable(script, outVar, 1);
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}
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return 2;
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}
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s32 AwaitPlayerLeave(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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player_status* playerStatus = &gPlayerStatus;
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s32* targetX = &script->functionTemp[0];
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s32* targetZ = &script->functionTemp[1];
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s32* distanceRequired = &script->functionTemp[2];
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f32 distance;
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if (initialCall) {
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*targetX = get_variable(script, *ptrReadPos++);
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*targetZ = get_variable(script, *ptrReadPos++);
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*distanceRequired = get_variable(script, *ptrReadPos++);
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}
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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if (distance > *distanceRequired) {
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return 2;
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} else {
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return 0;
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}
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 16:26:43 +02:00
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s32 AddVectorPolar(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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bytecode xVar = *ptrReadPos++;
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f32 x = get_float_variable(script, xVar);
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bytecode yVar = *ptrReadPos++;
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f32 y = get_float_variable(script, yVar);
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f32 r = get_float_variable(script, *ptrReadPos++);
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add_vec2D_polar(&x, &y, r, get_float_variable(script, *ptrReadPos++));
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set_float_variable(script, xVar, x);
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set_float_variable(script, yVar, y);
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return 2;
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}
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INCLUDE_ASM(code_f8f60_len_1560, func_802D4BDC);
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/*
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s32 func_802D4BDC(script_context* script, s32 initialCall) {
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s32* t0 = &script->functionTemp[0];
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s32* t1 = &script->functionTemp[1];
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s32 t1v;
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if (initialCall) {
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*t0 = 0;
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*t1 = 0;
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}
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if (*t0 == 0) {
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t1v = *t1;
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if (t1v != 0xFF) {
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t1v += 0xA;
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*t1 = t1v;
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if (t1v < 0x100) {
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// Void, debug stuff was probably here
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}
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t1v = 0xFF;
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func_80137DA4(0xA, (f32) *t1);
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} else {
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return 2;
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}
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}
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return 0;
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}
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*/
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// Very similar to func_802D4BDC
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INCLUDE_ASM(code_f8f60_len_1560, func_802D4C4C);
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INCLUDE_ASM(code_f8f60_len_1560, func_802D4CC4);
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/*
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s32 func_802D4CC4(script_context* script, s32 initialCall) {
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s32 value = get_variable(script, *script->ptrReadPos);
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if (value < 0) {
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2020-08-15 20:03:09 +02:00
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func_80137DA4(0xFF, -1.0f);
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2020-08-15 16:26:43 +02:00
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} else {
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func_80137DA4(0xA, value);
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}
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return 2;
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}
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*/
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s32 func_802D4D18(script_context* script, s32 initialCall) {
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s32 value = get_float_variable(script, *script->ptrReadPos);
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func_80137E4C(0, 0, 0xC, 0x14);
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func_80137E4C(0, 1, 0x134, 0xDC);
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func_80137D88(0xC, value);
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return 2;
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}
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s32 func_802D4D88(script_context* script, s32 initialCall) {
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func_80137D88(0xC, 0);
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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INCLUDE_ASM(code_f8f60_len_1560, setup_path_data);
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INCLUDE_ASM(code_f8f60_len_1560, func_802D5270);
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INCLUDE_ASM(code_f8f60_len_1560, LoadPath);
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INCLUDE_ASM(code_f8f60_len_1560, GetNextPathPos);
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2020-08-15 07:55:16 +02:00
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s32 GetDist2D(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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bytecode outVar = *ptrReadPos++;
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set_float_variable(script, outVar, dist2D(
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++)
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));
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return 2;
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}
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2020-08-15 16:26:43 +02:00
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s32 func_802D5830(script_context* script, s32 initialCall) {
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func_80027088(get_variable(script, *script->ptrReadPos));
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return 2;
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}
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s32 func_802D585C(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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s32 setMode = get_variable(script, *ptrReadPos++);
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s32 flags = get_variable(script, *ptrReadPos++);
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if (setMode) {
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// Set flag
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D_8009A650[0] |= flags;
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} else {
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// Unset flag
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D_8009A650[0] &= ~flags;
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}
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return 2;
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}
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s32 SetValueByRef(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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s32 dest = get_variable(script, *ptrReadPos++); /* Reference */
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s32 src = get_variable(script, *ptrReadPos++);
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set_variable(script, dest, src);
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return 2;
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}
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2020-08-15 07:55:16 +02:00
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2020-08-15 16:26:43 +02:00
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s32 GetValueByRef(script_context* script, s32 initialCall) {
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bytecode* ptrReadPos = script->ptrReadPos;
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s32 src = get_variable(script, *ptrReadPos++); /* Reference */
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bytecode dest = *ptrReadPos++;
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2020-08-04 08:49:11 +02:00
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2020-08-15 16:26:43 +02:00
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set_variable(script, dest, get_variable(script, src));
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2020-08-04 08:49:11 +02:00
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2020-08-15 16:26:43 +02:00
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 14:00:51 +02:00
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s32 EnableStatusMenu(script_context* script, s32 initialCall) {
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if (get_variable(script, *script->ptrReadPos) != 0) {
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decrement_status_menu_disabled();
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} else {
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increment_status_menu_disabled();
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}
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 14:00:51 +02:00
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s32 ShowStatusMenu(script_context* script, s32 initialCall) {
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if (get_variable(script, *script->ptrReadPos) != 0) {
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status_menu_enable_ignore_changes();
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func_800E97B8();
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} else {
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status_menu_disable_ignore_changes();
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}
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return 2;
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}
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2020-08-04 08:49:11 +02:00
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2020-08-15 16:26:43 +02:00
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s32 SetGameMode(script_context* script, s32 initialCall) {
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set_game_mode(
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// Clear upper half
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(get_variable(script, *script->ptrReadPos) << 0x10) >> 0x10
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|
);
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 ClampAngleInt(script_context* script, s32 initialCall) {
|
|
|
|
bytecode* ptrReadPos = script->ptrReadPos;
|
|
|
|
|
|
|
|
set_variable(script, *ptrReadPos, clamp_angle(get_variable(script, *ptrReadPos)));
|
|
|
|
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 ClampAngleFloat(script_context* script, s32 initialCall) {
|
|
|
|
bytecode* ptrReadPos = script->ptrReadPos;
|
2020-08-04 08:49:11 +02:00
|
|
|
|
2020-08-15 16:26:43 +02:00
|
|
|
set_float_variable(script, *ptrReadPos, clamp_angle(get_float_variable(script, *ptrReadPos)));
|
2020-08-04 08:49:11 +02:00
|
|
|
|
2020-08-15 16:26:43 +02:00
|
|
|
return 2;
|
2020-08-15 18:36:00 +02:00
|
|
|
}
|