papermario/src/state_title_screen.c

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Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
#include "common.h"
#include "nu/nusys.h"
#include "hud_element.h"
#include "sprite.h"
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
#if VERSION_JP
#define TITLE_WIDTH 272
#define TITLE_TILE_HEIGHT 2
#define TITLE_HEIGHT 88
#define TITLE_POS_LEFT 25
#define TITLE_POS_TOP 34
#define FILENAME_ERROR "\x54\x77\xA2\xF7\xF7\xf7\xf7\xf7"
#else
// Properties of the title screen Paper Mario logo
#define TITLE_WIDTH 200 // Width of the texture
#define TITLE_HEIGHT 112 // Height of the texture
#define TITLE_TILE_HEIGHT 2 // Height of an individually loaded tile in the texture
#define TITLE_POS_LEFT ((SCREEN_WIDTH - TITLE_WIDTH) / 2) // Left edge of the texture on screen
#define TITLE_POS_TOP 15 // Top edge of the texture on screen (with no offset)
#define FILENAME_ERROR "ERROR\xf7\xf7\xf7"
#endif
#define TITLE_NUM_TILES (TITLE_HEIGHT / TITLE_TILE_HEIGHT) // Number of tiles in the texture
#define TITLE_TILE_PIXELS (TITLE_WIDTH * TITLE_TILE_HEIGHT) // Number of pixels in a single tile of the texture
s16 D_800779C0[2] = {0, 0};
SaveMetadata gSaveSlotMetadata[4] = {
{ .filename = {FILENAME_ERROR} },
{ .filename = {FILENAME_ERROR} },
{ .filename = {FILENAME_ERROR} },
{ .filename = {FILENAME_ERROR} },
};
u8 gSaveSlotHasData[4] = {TRUE, TRUE, TRUE, TRUE};
s32 TitleScreen_PressStart_Alpha = 0; // the opacity of "PRESS START" text
b32 TitleScreen_PressStart_IsVisible = FALSE; // toggles the visibility of "PRESS START"
s32 TitleScreen_PressStart_BlinkCounter = 0; // counts to 16, then toggles TitleScreen_PressStart_IsVisible
s32 D_80077A34[1] = {0};
Lights1 D_80077A38 = gdSPDefLights1(255, 255, 255, 0, 0, 0, 0, 0, 0);
Gfx D_80077A50[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_CLD_SURF, G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetAlphaDither(G_AD_DISABLE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPNoOp(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsSPEndDisplayList(),
};
typedef struct TitleDataStruct {
/* 0x0 */ s32 logo;
/* 0x4 */ s32 copyright;
/* 0x8 */ s32 pressStart;
/* 0xC */ s32 copyrightPalette;
} TitleDataStruct; // size = 0x10
#if VERSION_JP
#define COPYRIGHT_WIDTH 128
#else
#define COPYRIGHT_WIDTH 144
#endif
SHIFT_BSS s16 D_800A0970;
SHIFT_BSS TitleDataStruct* TitleScreen_ImgList;
SHIFT_BSS s32* TitleScreen_ImgList_Logo;
SHIFT_BSS u8 (*TitleScreen_ImgList_Copyright)[COPYRIGHT_WIDTH];
SHIFT_BSS s32* TitleScreen_ImgList_PressStart;
#if VERSION_JP
SHIFT_BSS s32* TitleScreen_ImgList_CopyrightPalette;
#endif
SHIFT_BSS s16 D_800A0988;
void appendGfx_title_screen(void);
void draw_title_screen_NOP(void);
void title_screen_draw_images(f32, f32);
void title_screen_draw_logo(f32);
void title_screen_draw_press_start(void);
void title_screen_draw_copyright(f32);
void state_init_title_screen(void) {
s32 titleDataSize;
void* titleDataDst;
void* titleData;
gOverrideFlags = 0;
timeFreezeMode = 0;
D_8014C248 = TRUE;
general_heap_create();
clear_printers();
sfx_set_reverb_mode(0);
gGameStatusPtr->introState = INTRO_STATE_0;
gGameStatusPtr->introCounter = 0;
gGameStatusPtr->isBattle = FALSE;
gGameStatusPtr->creditsViewportMode = -1;
intro_logos_update_fade();
titleData = load_asset_by_name("title_data", &titleDataSize);
titleDataDst = TitleScreen_ImgList = heap_malloc(titleDataSize);
decode_yay0(titleData, titleDataDst);
general_heap_free(titleData);
TitleScreen_ImgList_Logo = (s32*)(TitleScreen_ImgList->logo + (s32) TitleScreen_ImgList);
TitleScreen_ImgList_Copyright = (u8 (*)[COPYRIGHT_WIDTH]) ((s32*)(TitleScreen_ImgList->copyright + (s32) TitleScreen_ImgList));
TitleScreen_ImgList_PressStart = (s32*)(TitleScreen_ImgList->pressStart + (s32) TitleScreen_ImgList);
#if VERSION_JP
TitleScreen_ImgList_CopyrightPalette = (s32*)(TitleScreen_ImgList->copyrightPalette + (s32) TitleScreen_ImgList);
#endif
create_cameras_a();
gCameras[CAM_DEFAULT].updateMode = CAM_UPDATE_MODE_6;
gCameras[CAM_DEFAULT].needsInit = TRUE;
gCameras[CAM_DEFAULT].nearClip = CAM_NEAR_CLIP;
gCameras[CAM_DEFAULT].farClip = CAM_FAR_CLIP;
gCurrentCameraID = CAM_DEFAULT;
gCameras[CAM_DEFAULT].vfov = 25.0f;
gCameras[CAM_DEFAULT].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_BATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_TATTLE].flags |= CAMERA_FLAG_DISABLED;
gCameras[CAM_3].flags |= CAMERA_FLAG_DISABLED;
set_cam_viewport(0, 12, 28, 296, 184);
gCameras[CAM_DEFAULT].auxBoomLength = 40;
gCameras[CAM_DEFAULT].bgColor[0] = 0;
gCameras[CAM_DEFAULT].bgColor[1] = 0;
gCameras[CAM_DEFAULT].bgColor[2] = 0;
gCameras[CAM_DEFAULT].lookAt_obj_target.x = 25.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.y = 25.0f;
gCameras[CAM_DEFAULT].auxPitch = 0;
gCameras[CAM_DEFAULT].lookAt_dist = 100;
gCameras[CAM_DEFAULT].auxBoomPitch = 0;
gCameras[CAM_DEFAULT].lookAt_eye.x = 500.0f;
gCameras[CAM_DEFAULT].lookAt_eye.y = 1000.0f;
gCameras[CAM_DEFAULT].lookAt_eye.z = 1500.0f;
gCameras[CAM_DEFAULT].lookAt_obj_target.z = 150.0f;
clear_script_list();
clear_worker_list();
clear_render_tasks();
spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD);
clear_animator_list();
clear_entity_models();
clear_npcs();
hud_element_clear_cache();
reset_background_settings();
clear_entity_data(1);
clear_effect_data();
gOverrideFlags |= GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD;
clear_player_data();
gOverrideFlags &= ~GLOBAL_OVERRIDES_8;
game_mode_set_fpDrawAuxUI(0, appendGfx_title_screen);
load_map_bg("title_bg");
read_background_size(&gBackgroundImage);
bgm_set_song(0, SONG_MAIN_THEME, 0, 500, 8);
D_800A0988 = 480;
}
void state_step_title_screen(void) {
s16* temp;
u32 pressedButtons = gGameStatusPtr->pressedButtons[0];
set_curtain_scale(1.0f);
set_curtain_fade(0.0f);
if (D_800A0988 > 0) {
D_800A0988--;
}
switch (gGameStatusPtr->introState) {
case INTRO_STATE_0:
D_800A0970 = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_8;
gGameStatusPtr->unk_B0 = 20;
gGameStatusPtr->unk_AF = gGameStatusPtr->unk_B0;
gGameStatusPtr->introState++;
break;
case INTRO_STATE_1:
if (D_800A0970 != 0) {
D_800A0970--;
} else {
if (gGameStatusPtr->unk_AF != 0) {
gGameStatusPtr->unk_AF--;
}
gOverrideFlags &= ~GLOBAL_OVERRIDES_8;
if (intro_logos_fade_in(6) != 0) {
if (gGameStatusPtr->unk_AF == 0) {
gGameStatusPtr->introState = INTRO_STATE_2;
}
}
intro_logos_update_fade();
}
break;
case INTRO_STATE_2:
if (D_80077A34[0] != NULL && D_800A0988 == 120) {
bgm_set_song(0, -1, 0, 3900, 8);
}
if (D_800A0988 == 0) {
gGameStatusPtr->introState = INTRO_STATE_4;
if (D_80077A34[0] == NULL) {
*D_800779C0 = 10;
} else {
*D_800779C0 = 9;
}
D_80077A34[0] ^= 1;
return;
}
if (pressedButtons & (BUTTON_A | BUTTON_START)) {
gGameStatusPtr->introState = INTRO_STATE_4;
*D_800779C0 = 5;
sfx_play_sound(SOUND_D5);
bgm_set_song(0, SONG_FILE_SELECT, 0, 500, 8);
return;
}
break;
case INTRO_STATE_4:
gGameStatusPtr->introState = INTRO_STATE_5;
intro_logos_set_fade_color(0xD0);
if (*D_800779C0 == 9 || *D_800779C0 == 10) {
gGameStatusPtr->unk_B0 = 20;
} else {
gGameStatusPtr->unk_B0 = 10;
}
gGameStatusPtr->unk_AF = gGameStatusPtr->unk_B0;
break;
case INTRO_STATE_5:
if (*D_800779C0 == 9 || *D_800779C0 == 10) {
if (gGameStatusPtr->unk_AF != 0) {
gGameStatusPtr->unk_AF--;
}
if (intro_logos_fade_out(0xA) != 0) {
if (gGameStatusPtr->unk_AF == 0) {
gGameStatusPtr->unk_AF = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_8;
gGameStatusPtr->introState = INTRO_STATE_6;
}
}
intro_logos_update_fade();
} else if (*D_800779C0 == 5) {
if (gGameStatusPtr->unk_AF == 0) {
gGameStatusPtr->unk_AF = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_8;
gGameStatusPtr->introState = INTRO_STATE_6;
} else {
gGameStatusPtr->unk_AF--;
}
} else {
gGameStatusPtr->unk_AF = 3;
gOverrideFlags |= GLOBAL_OVERRIDES_8;
gGameStatusPtr->introState = INTRO_STATE_6;
}
break;
case INTRO_STATE_6:
if (gGameStatusPtr->unk_AF != 0) {
gGameStatusPtr->unk_AF--;
break;
}
general_heap_create();
clear_render_tasks();
create_cameras_a();
clear_entity_models();
clear_animator_list();
clear_npcs();
hud_element_clear_cache();
spr_init_sprites(PLAYER_SPRITES_MARIO_WORLD);
clear_entity_data(1);
clear_windows();
gOverrideFlags &= ~GLOBAL_OVERRIDES_8;
gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD;
temp = D_800779C0;
gGameStatusPtr->entryID = 0;
switch (temp[0]) {
case 9:
gGameStatusPtr->creditsViewportMode = 0;
set_game_mode(GAME_MODE_INTRO);
break;
case 10:
set_game_mode(GAME_MODE_DEMO);
break;
case 5:
gGameStatusPtr->areaID = 0;
gGameStatusPtr->mapID = 0xB;
gGameStatusPtr->entryID = 0;
set_game_mode(GAME_MODE_FILE_SELECT);
break;
}
return;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
if (!(gOverrideFlags & GLOBAL_OVERRIDES_8)) {
update_npcs();
update_cameras();
}
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void state_drawUI_title_screen(void) {
switch (gGameStatusPtr->introState) {
case INTRO_STATE_0:
TitleScreen_PressStart_Alpha = 0;
TitleScreen_PressStart_IsVisible = FALSE;
TitleScreen_PressStart_BlinkCounter = 0;
draw_title_screen_NOP();
break;
case INTRO_STATE_2:
draw_title_screen_NOP();
if (gGameStatusPtr->contBitPattern & 1) {
title_screen_draw_press_start();
}
case INTRO_STATE_3:
break;
case INTRO_STATE_1:
case INTRO_STATE_4:
case INTRO_STATE_5:
draw_title_screen_NOP();
break;
}
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void appendGfx_title_screen(void) {
f32 phi_f12;
s32 temp;
switch (gGameStatusPtr->introState) {
case INTRO_STATE_0:
case INTRO_STATE_3:
break;
case INTRO_STATE_1:
phi_f12 = gGameStatusPtr->unk_AF;
phi_f12 /= gGameStatusPtr->unk_B0;
phi_f12 = SQ(phi_f12);
title_screen_draw_images(phi_f12, phi_f12);
break;
case INTRO_STATE_2:
title_screen_draw_images(0.0f, 0.0f);
break;
case INTRO_STATE_4:
title_screen_draw_images(0.0f, 0.0f);
break;
case INTRO_STATE_5:
temp = gGameStatusPtr->unk_AF - 1;
phi_f12 = gGameStatusPtr->unk_B0 - temp;
phi_f12 /= gGameStatusPtr->unk_B0;
phi_f12 = SQ(phi_f12);
title_screen_draw_images(phi_f12, phi_f12);
break;
}
gDPPipeSync(gMainGfxPos++);
gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr));
gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetCycleType(gMainGfxPos++, G_CYC_1CYCLE);
gDPPipeSync(gMainGfxPos++);
gSPClearGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING |
G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH);
gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
gSPSetLights1(gMainGfxPos++, D_80077A38);
gSPTexture(gMainGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
gDPSetTextureLOD(gMainGfxPos++, G_TL_TILE);
gDPSetTexturePersp(gMainGfxPos++, G_TP_PERSP);
gDPSetTextureFilter(gMainGfxPos++, G_TF_BILERP);
gDPSetColorDither(gMainGfxPos++, G_CD_DISABLE);
gDPSetTextureDetail(gMainGfxPos++, G_TD_CLAMP);
gDPSetTextureConvert(gMainGfxPos++, G_TC_FILT);
gDPSetCombineKey(gMainGfxPos++, G_CK_NONE);
gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE);
render_frame(FALSE);
render_frame(TRUE);
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
void draw_title_screen_NOP(void) {
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
}
void title_screen_draw_images(f32 arg0, f32 arg1) {
title_screen_draw_logo(arg0);
title_screen_draw_copyright(arg1);
}
void title_screen_draw_logo(f32 arg0) {
s32 yOffset;
s32 i;
gSPDisplayList(gMainGfxPos++, D_80077A50);
gDPPipeSync(gMainGfxPos++);
yOffset = -100 * arg0;
for (i = 0; i < TITLE_NUM_TILES; i++) {
// Load a tile from the logo texture
gDPLoadTextureTile(gMainGfxPos++, &TitleScreen_ImgList_Logo[i * TITLE_TILE_PIXELS], G_IM_FMT_RGBA, G_IM_SIZ_32b,
TITLE_WIDTH, TITLE_TILE_HEIGHT, // width, height
0, 0, (TITLE_WIDTH - 1), (TITLE_TILE_HEIGHT - 1), // uls, ult, lrs, lrt
0, // pal
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, // cms, cmt
G_TX_NOMASK, G_TX_NOMASK, // masks, maskt
G_TX_NOLOD, G_TX_NOLOD); // shifts, shiftt
// Draw a scissored texture rectangle with the loaded tile
gSPScisTextureRectangle(gMainGfxPos++,
(TITLE_POS_LEFT) << 2, // ulx
(TITLE_POS_TOP + TITLE_TILE_HEIGHT * i + yOffset) << 2, // uly
(TITLE_POS_LEFT + TITLE_WIDTH) << 2, // lrx
(TITLE_POS_TOP + TITLE_TILE_HEIGHT + TITLE_TILE_HEIGHT * i + yOffset) << 2, // lry
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
gDPPipeSync(gMainGfxPos++);
}
2023-03-08 16:40:22 +01:00
#if VERSION_IQUE
#define VAR_1 20
#define VAR_2 628
#else
#define VAR_1 32
#define VAR_2 676
#endif
void title_screen_draw_press_start(void) {
switch (TitleScreen_PressStart_IsVisible) {
case FALSE:
TitleScreen_PressStart_Alpha -= 128;
if (TitleScreen_PressStart_Alpha < 0) {
TitleScreen_PressStart_Alpha = 0;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
TitleScreen_PressStart_BlinkCounter++;
if (TitleScreen_PressStart_BlinkCounter >= 16) {
TitleScreen_PressStart_BlinkCounter = 0;
TitleScreen_PressStart_IsVisible = TRUE;
}
break;
case TRUE:
TitleScreen_PressStart_Alpha += 128;
if (TitleScreen_PressStart_Alpha > 255) {
TitleScreen_PressStart_Alpha = 255;
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
TitleScreen_PressStart_BlinkCounter++;
if (TitleScreen_PressStart_BlinkCounter >= 16) {
TitleScreen_PressStart_BlinkCounter = 0;
TitleScreen_PressStart_IsVisible = FALSE;
}
}
gSPDisplayList(gMainGfxPos++, D_80077A50);
gDPSetCombineMode(gMainGfxPos++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 248, 240, 152, TitleScreen_PressStart_Alpha);
gDPPipeSync(gMainGfxPos++);
gDPLoadTextureBlock(gMainGfxPos++, TitleScreen_ImgList_PressStart, G_IM_FMT_IA, G_IM_SIZ_8b, 128, VAR_1, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 384, 548, 896, VAR_2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
gDPPipeSync(gMainGfxPos++);
}
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 09:47:52 +02:00
2023-03-08 16:40:22 +01:00
#if VERSION_IQUE
#define RECT_SIZE 0x28
#define YL_BASE 724
#define YH_BASE 764
#define COPYRIGHT_TEX_CHUNKS 4
#define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[k]
#define LTT_LRT 9
#else
#define RECT_SIZE 0x40
#define YL_BASE 764
#define YH_BASE 828
#define COPYRIGHT_TEX_CHUNKS 2
#define COPYRIGHT_IMG(k, i) &TitleScreen_ImgList_Copyright[16 * i]
#define LTT_LRT 15
#endif
void title_screen_draw_copyright(f32 arg0) {
s32 alpha;
s32 i;
gSPDisplayList(gMainGfxPos++, &D_80077A50);
#if VERSION_JP
gDPSetTextureLUT(gMainGfxPos++, G_TT_RGBA16);
#endif
gDPPipeSync(gMainGfxPos++);
alpha = 255.0f - (arg0 * 255.0f);
if (alpha < 255) {
if (alpha < 0) {
alpha = 0;
}
gDPSetCombineMode(gMainGfxPos++, PM_CC_02, PM_CC_02);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, alpha);
}
#if VERSION_JP
gDPLoadTLUT_pal16(gMainGfxPos++, 0, TitleScreen_ImgList_CopyrightPalette);
gDPLoadTextureTile_4b(gMainGfxPos++, TitleScreen_ImgList_Copyright, G_IM_FMT_CI,
COPYRIGHT_WIDTH, 0, 0, 0, 127, 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 388, YL_BASE, 900, 892, G_TX_RENDERTILE,
0, 0, 0x0400, 0x0400);
#else
for (i = 0; i < COPYRIGHT_TEX_CHUNKS; i++) {
s32 k = 10 * i;
alpha = 0; // TODO figure out why this is needed
gDPLoadTextureTile(gMainGfxPos++, COPYRIGHT_IMG(k, i), G_IM_FMT_IA, G_IM_SIZ_8b,
COPYRIGHT_WIDTH, 32, 0, 0, 143, LTT_LRT, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gMainGfxPos++, 356, YL_BASE + (RECT_SIZE * i), 932, YH_BASE + (RECT_SIZE * i),
G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
}
#endif
gDPPipeSync(gMainGfxPos++);
}