papermario/src/code_759b0_len_61b0.c

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C
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#include "common.h"
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DC500);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DC778);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DCB7C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DCE70);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD04C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD228);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD44C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD5B4);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD618);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DD8FC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDAE4);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDC44);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDCEC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DDD94);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", test_below_player);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DE46C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", trace_below_player);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", collision_check_above);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", trace_above_player);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", do_lateral_collision);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DEE5C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DF15C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DF3FC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", test_player_lateral);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", check_input_use_partner);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFAAC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFBE8);
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void clear_player_status(void) {
mem_clear(&gPlayerStatus, sizeof(gPlayerStatus));
}
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFC74);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFCF4);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFD48);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFEFC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFF50);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFF78);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800DFFCC);
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INCLUDE_ASM(f32, "code_759b0_len_61b0", func_800E0088, f32 arg0, f32 arg1);
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void enable_player_shadow(void) {
get_shadow_by_index(D_8010F094)->flags &= ~1;
}
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void disable_player_shadow(void) {
get_shadow_by_index(D_8010F094)->flags |= 1;
}
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s32 disable_player_static_collisions(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
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playerStatus->flags |= 0x1000;
playerStatus->enableCollisionOverlapsCheck++;
return playerStatus->enableCollisionOverlapsCheck;
}
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s32 enable_player_static_collisions(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
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playerStatus->enableCollisionOverlapsCheck--;
if (playerStatus->enableCollisionOverlapsCheck == 0) {
playerStatus->flags &= ~0x1000;
}
return playerStatus->enableCollisionOverlapsCheck;
}
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s32 disable_player_input(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
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playerStatus->flags |= 0x2000;
playerStatus->statusMenuCounterinputEnabledCounter++;
return playerStatus->statusMenuCounterinputEnabledCounter;
}
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s32 enable_player_input(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
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playerStatus->statusMenuCounterinputEnabledCounter--;
if (playerStatus->statusMenuCounterinputEnabledCounter == 0) {
playerStatus->flags &= ~0x2000;
}
return playerStatus->statusMenuCounterinputEnabledCounter;
}
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E01DC);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0208);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0260);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0294);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0330);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0374);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0398);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E04D0);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0514);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0538);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0580);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0658);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E069C);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E06C0);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E06D8);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0818);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0AD0);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B14);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B38);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0B90);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E0FEC);
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void render_player(void) {
if (!GAME_STATUS->disableScripts) {
render_player_model();
}
}
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INCLUDE_ASM(void, "code_759b0_len_61b0", render_player_model);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", appendGfx_player);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", appendGfx_player_spin);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player_shadow);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", update_player_input);
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INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E205C);
INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E22E4);
INCLUDE_ASM(s32, "code_759b0_len_61b0", input_to_move_vector);
INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E23FC);
INCLUDE_ASM(s32, "code_759b0_len_61b0", func_800E24F8);