2020-08-15 00:47:06 +02:00
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#ifndef _ENUMS_H_
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#define _ENUMS_H_
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#include "ultra64.h"
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2020-08-16 06:24:20 +02:00
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#include "types.h"
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2020-08-15 00:47:06 +02:00
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2020-08-16 06:24:20 +02:00
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typedef UNK_TYPE EncounterTriggerFlags;
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#define EncounterTriggerFlags_NONE 0x00000001
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#define EncounterTriggerFlags_JUMP 0x00000002
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#define EncounterTriggerFlags_SPIN 0x00000003
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#define EncounterTriggerFlags_HAMMER 0x00000004
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#define EncounterTriggerFlags_PARTNER 0x00000006
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2020-08-15 00:47:06 +02:00
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2020-10-29 23:41:43 +01:00
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typedef s32 SongID;
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2020-08-16 06:24:20 +02:00
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#define Song_TOAD_TOWN 0x00000000
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#define Song_NORMAL_BATTLE 0x00000002
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#define Song_SPECIAL_BATTLE 0x00000003
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#define Song_JR_TROOPA_BATTLE 0x00000004
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#define Song_FINAL_BOWSER_BATTLE 0x00000005
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#define Song_GOOMBA_KING_BATTLE 0x00000007
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#define Song_KOOPA_BROS_BATTLE 0x00000008
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#define Song_FAKE_BOWSER_BATTLE 0x00000009
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#define Song_TUTANKOOPA_BATTLE 0x0000000A
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#define Song_TUBBA_BLUBBA_BATTLE 0x0000000B
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#define Song_GENERAL_GUY_BATTLE 0x0000000C
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#define Song_LAVA_PIRANHA_BATTLE 0x0000000D
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#define Song_HUFF_N_PUFF_BATTLE 0x0000000E
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#define Song_CRYSTAL_KING_BATTLE 0x0000000F
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#define Song_GOOMBA_VILLAGE 0x00000010
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#define Song_PLEASANT_PATH 0x00000011
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#define Song_FUZZY_ATTACK 0x00000012
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#define Song_KOOPA_VILLAGE 0x00000013
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#define Song_KOOPA_FORTRESS 0x00000014
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#define Song_DRY_DRY_OUTPOST 0x00000015
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#define Song_MT_RUGGED 0x00000016
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#define Song_DRY_DRY_DESERT 0x00000017
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#define Song_DRY_DRY_RUINS 0x00000018
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#define Song_RUINS_BASEMENT 0x00000019
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#define Song_FOREVER_FOREST 0x0000001A
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#define Song_BOOS_MANSION 0x0000001B
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#define Song_CHEERFUL_BOOS_MANSION 0x0000001C
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#define Song_GUSTY_GULCH 0x0000001D
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#define Song_TUBBAS_MANOR 0x0000001E
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#define Song_TUBBA_ESCAPE 0x0000001F
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#define Song_SHY_GUY_TOYBOX 0x00000020
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#define Song_TOYBOX_TRAIN 0x00000021
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#define Song_CREEPY_TOYBOX 0x00000022
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#define Song_JADE_JUNGLE 0x00000024
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#define Song_DEEP_JUNGLE 0x00000025
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#define Song_YOSHIS_VILLAGE 0x00000026
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#define Song_YOSHIS_PANIC 0x00000027
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#define Song_RAPHAEL_RAVEN 0x00000028
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#define Song_MT_LAVALAVA 0x00000029
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#define Song_VOLCANO_ESCAPE 0x0000002A
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#define Song_STAR_WAY_OPENS 0x0000002B
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#define Song_MASTER_BATTLE 0x0000002C
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#define Song_RADIO_ISLAND_SOUNDS 0x0000002D
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#define Song_RADIO_HOT_HITS 0x0000002E
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#define Song_RADIO_GOLDEN_OLDIES 0x0000002F
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#define Song_FLOWER_FIELDS_CLOUDY 0x00000030
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#define Song_FLOWER_FIELDS_SUNNY 0x00000031
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#define Song_CLOUDY_CLIMB 0x00000032
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#define Song_PUFF_PUFF_MACHINE 0x00000033
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#define Song_SUN_TOWER_CLOUDY 0x00000034
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#define Song_SUN_TOWER_SUNNY 0x00000035
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#define Song_CRYSTAL_PALACE 0x00000037
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#define Song_SHIVER_CITY 0x00000038
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#define Song_PENGUIN_MYSTERY 0x00000039
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#define Song_SHIVER_SNOWFIELD 0x0000003A
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#define Song_SHIVER_MOUNTAIN 0x0000003B
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#define Song_STARBORN_VALLEY 0x0000003C
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#define Song_MERLAR_THEME 0x0000003D
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#define Song_MAIL_CALL 0x0000003E
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#define Song_PEACHS_CASTLE_PARTY 0x0000003F
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#define Song_CHAPTER_END 0x00000040
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#define Song_CHAPTER_START 0x00000041
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#define Song_ITEM_UPGRADE 0x00000042
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#define Song_PHONOGRAPH_MUSIC 0x00000044
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#define Song_TUTANKOOPA_THEME 0x00000045
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#define Song_KAMMY_KOOPA_THEME 0x00000046
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#define Song_JR_TROOPA_THEME 0x00000047
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#define Song_BULLET_BILL_ASSAULT 0x00000048
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#define Song_MONTY_MOLE_ASSAULT 0x00000049
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#define Song_SHY_GUY_INVASION 0x0000004A
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#define Song_TOAD_TOWN_TUNNELS 0x0000004B
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#define Song_WHALE_THEME 0x0000004C
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#define Song_FOREVER_FOREST_WARNING 0x0000004D
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#define Song_YOSHI_KIDS_FOUND 0x0000004E
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#define Song_UNUSED_FANFARE 0x0000004F
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#define Song_GOOMBA_KING_THEME 0x00000050
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#define Song_KOOPA_BROS_INTERLUDE 0x00000051
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#define Song_KOOPA_BROS_THEME 0x00000052
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#define Song_TUTANKOOPA_WARNING 0x00000053
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#define Song_TUTANKOOPA_REVEALED 0x00000054
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#define Song_TUBBA_BLUBBA_THEME 0x00000055
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#define Song_GENERAL_GUY_THEME 0x00000056
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#define Song_LAVA_PIRANHA_THEME 0x00000057
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#define Song_HUFF_N_PUFF_THEME 0x00000058
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#define Song_CRYSTAL_KING_THEME 0x00000059
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#define Song_BLOOPER_THEME 0x0000005A
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#define Song_MINIBOSS_BATTLE 0x0000005B
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#define Song_MONSTAR_THEME 0x0000005C
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#define Song_CLUB64 0x0000005D
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#define Song_UNUSED_OPENING 0x0000005E
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#define Song_BOWSERS_CASTLE_FALLS 0x0000005F
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#define Song_STAR_HAVEN 0x00000060
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#define Song_SHOOTING_STAR_SUMMIT 0x00000061
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#define Song_STARSHIP_THEME 0x00000062
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#define Song_STAR_SANCTUARY 0x00000063
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#define Song_BOWSERS_CASTLE 0x00000064
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#define Song_BOWSERS_CASTLE_CAVES 0x00000065
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#define Song_BOWSER_THEME 0x00000066
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#define Song_BOWSER_BATTLE 0x00000067
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#define Song_PEACH_WISHES 0x00000068
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#define Song_FILE_SELECT 0x00000069
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#define Song_MAIN_THEME 0x0000006A
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#define Song_BOWSER_ATTACKS 0x0000006B
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#define Song_MARIO_FALLS 0x0000006C
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#define Song_PEACH_APPEARS 0x0000006D
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#define Song_THE_END 0x0000006E
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#define Song_RECOVERED_STAR_ROD 0x0000006F
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#define Song_TWINK_THEME 0x00000070
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#define Song_STIRRING_CAKE 0x00000071
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#define Song_GOURMET_GUY_FREAKOUT 0x00000072
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#define Song_PRISONER_PEACH_THEME 0x00000073
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#define Song_PEACH_MISSION 0x00000074
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#define Song_PEACH_SNEAKING 0x00000075
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#define Song_PEACH_CAUGHT 0x00000076
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#define Song_PEACH_QUIZ_INTRO 0x00000077
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#define Song_STAR_SPIRIT_THEME 0x00000078
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#define Song_PENGUIN_WHODUNIT 0x00000079
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#define Song_PENGUIN_WAKES_UP 0x0000007A
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#define Song_MAGIC_BEANSTALK 0x0000007B
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#define Song_MERLEE_SPELL 0x0000007C
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#define Song_LAKILESTER_THEME 0x0000007D
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#define Song_GOOMBA_BROS_RETREAT 0x0000007E
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#define Song_SUNSHINE_RETURNS 0x0000007F
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#define Song_RIDING_THE_RAILS 0x00000080
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#define Song_RIDING_THE_WHALE 0x00000081
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#define Song_NEW_PARTNER 0x00000082
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#define Song_DRY_DRY_RUINS_APPEAR 0x00000083
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#define Song_CANDY_CANES 0x00000084
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#define Song_PLAYROOM 0x00000085
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#define Song_MOUSTAFA_THEME 0x00000086
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#define Song_GAME_OVER 0x00000087
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#define Song_TAKING_REST 0x00000088
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#define Song_FLOWER_N_P_C_THEME 0x00000089
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#define Song_FLOWER_GATE_APPEARS 0x0000008A
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#define Song_BATTLE_END 0x0000008B
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#define Song_POP_DIVA_SONG 0x0000008C
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#define Song_BOO_MINIGAME 0x0000008D
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#define Song_LEVEL_UP 0x0000008E
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#define Song_PARADE_DAY 0x00000090
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#define Song_PARADE_NIGHT 0x00000091
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#define Song_MARIO_BROS_HOUSE 0x00000094
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#define Song_INTRO_STORY 0x00000095
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#define Song_NEW_PARTNER_J_P 0x00000096
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2020-08-15 00:47:06 +02:00
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2020-08-16 06:24:20 +02:00
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typedef UNK_TYPE Ability;
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#define Ability_DODGE_MASTER 0x00000000
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#define Ability_UNUSED 0x00000001
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#define Ability_SPIKE_SHIELD 0x00000002
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#define Ability_FIRST_ATTACK 0x00000003
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#define Ability_H_P_PLUS 0x00000004
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#define Ability_DOUBLE_DIP 0x00000005
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#define Ability_MYSTERY_SCROLL 0x00000006
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#define Ability_FIRE_SHIELD 0x00000007
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#define Ability_PRETTY_LUCKY 0x00000008
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#define Ability_H_P_DRAIN 0x00000009
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#define Ability_ALL_OR_NOTHING 0x0000000A
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#define Ability_SLOW_GO 0x0000000B
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#define Ability_F_P_PLUS 0x0000000C
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#define Ability_ICE_POWER 0x0000000D
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#define Ability_FEELING_FINE 0x0000000E
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#define Ability_ATTACK_F_X 0x0000000F
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#define Ability_MONEY_MONEY 0x00000010
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#define Ability_CHILL_OUT 0x00000011
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#define Ability_HAPPY_HEART 0x00000012
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#define Ability_ZAP_TAP 0x00000013
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#define Ability_MEGA_RUSH 0x00000014
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#define Ability_BERSERKER 0x00000015
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#define Ability_RIGHT_ON 0x00000016
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#define Ability_RUNAWAY_PAY 0x00000017
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#define Ability_FLOWER_SAVER 0x00000018
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#define Ability_PAY_OFF 0x00000019
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#define Ability_QUICK_CHANGE 0x0000001A
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#define Ability_DEFEND_PLUS 0x0000001B
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#define Ability_POWER_PLUS 0x0000001C
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#define Ability_REFUND 0x0000001D
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#define Ability_POWER_RUSH 0x0000001E
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#define Ability_CRAZY_HEART 0x0000001F
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#define Ability_LAST_STAND 0x00000020
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#define Ability_CLOSE_CALL 0x00000021
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#define Ability_P_UP_D_DOWN 0x00000022
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#define Ability_LUCKY_DAY 0x00000023
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#define Ability_MEGA_H_P_DRAIN 0x00000024
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#define Ability_P_DOWN_D_UP 0x00000025
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#define Ability_FLOWER_FANATIC 0x00000026
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#define Ability_SPEEDY_SPIN 0x00000027
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#define Ability_SPIN_ATTACK 0x00000028
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#define Ability_I_SPY 0x00000029
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#define Ability_BUMP_ATTACK 0x0000002A
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#define Ability_HEART_FINDER 0x0000002B
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#define Ability_FLOWER_FINDER 0x0000002C
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#define Ability_DIZZY_ATTACK 0x0000002D
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#define Ability_FINAL_GOOMPA 0x0000002E
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#define Ability_FINAL_BOMBOMB 0x0000002F
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#define Ability_DEEP_FOCUS 0x00000030
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#define Ability_SUPER_FOCUS 0x00000031
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#define Ability_KAIDEN 0x00000032
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#define Ability_DAMAGE_DODGE 0x00000033
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#define Ability_HAPPY_FLOWER 0x00000034
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#define Ability_GROUP_FOCUS 0x00000035
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#define Ability_PEEKABOO 0x00000036
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#define Ability_HEALTHY_HEALTHY 0x00000037
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2020-08-16 06:24:20 +02:00
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typedef UNK_TYPE Emote;
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#define Emote_EXCLAMATION 0x00000000
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#define Emote_SHOCK 0x00000001
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#define Emote_QUESTION 0x00000002
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#define Emote_FRUSTRATION 0x00000003
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#define Emote_ELLIPSIS 0x00000004
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#define Emote_INVALID 0x00000005
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typedef UNK_TYPE Easing;
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#define Easing_LINEAR 0x00000000
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#define Easing_QUADRATIC_IN 0x00000001
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#define Easing_CUBIC_IN 0x00000002
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#define Easing_QUARTIC_IN 0x00000003
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#define Easing_QUADRATIC_OUT 0x00000004
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#define Easing_CUBIC_OUT 0x00000005
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#define Easing_QUARTIC_OUT 0x00000006
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#define Easing_COS_SLOW_OVERSHOOT 0x00000007
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#define Easing_COS_FAST_OVERSHOOT 0x00000008
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#define Easing_COS_BOUNCE 0x00000009
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#define Easing_COS_IN_OUT 0x0000000A
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#define Easing_SIN_OUT 0x0000000B
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#define Easing_COS_IN 0x0000000C
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typedef UNK_TYPE SoundId;
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#define SoundId_JR_TROOPA_SPLASH 0x00000045
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#define SoundId_JR_TROOPA_SWIM 0x00000046
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#define SoundId_BOO_SPOOK 0x00000047
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#define SoundId_BOO_VANISH 0x000000C1
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#define SoundId_BOO_APPEAR 0x000000C3
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#define SoundId_MENU_OPEN 0x000000C5
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#define SoundId_MENU_CLOSE 0x000000C6
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#define SoundId_MENU_CHANGE_SELECTION 0x000000C7
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#define SoundId_MENU_CHANGE_TAB 0x000000C8
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#define SoundId_MENU_NEXT 0x000000C9
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#define SoundId_MENU_BACK 0x000000CA
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#define SoundId_STEP1 0x00000141
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#define SoundId_STEP2 0x00000142
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#define SoundId_TORNADO_JUMP 0x00000147
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#define SoundId_SOFT_LAND 0x00000148
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#define SoundId_LAND 0x0000014B
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#define SoundId_HIT_BLOCK 0x0000014E
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#define SoundId_SEARCH_BUSH 0x00000153
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#define SoundId_BASIC_DOOR_OPEN 0x000001C1
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#define SoundId_BASIC_DOOR_CLOSE 0x000001C2
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#define SoundId_METAL_DOOR_OPEN 0x000001C3
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#define SoundId_METAL_DOOR_CLOSE 0x000001C4
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#define SoundId_LARGE_DOOR_OPEN 0x000001C5
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#define SoundId_LARGE_DOOR_CLOSE 0x000001C6
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#define SoundId_CREAKY_DOOR_OPEN 0x000001C7
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#define SoundId_CREAKY_DOOR_CLOSE 0x000001C8
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#define SoundId_METAL_GATE_OPEN 0x000001C9
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#define SoundId_METAL_GATE_CLOSE 0x000001CA
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#define SoundId_BOW_SPOOK 0x00000291
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#define SoundId_SMOKE_BURST 0x000002CD
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#define SoundId_DAYZEE_SONG 0x000002D7
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#define SoundId_POWER_UP 0x000002D8
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#define SoundId_SHY_GUY_SCREAMS1 0x0000030C
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#define SoundId_SHY_GUY_SCREAMS2 0x0000030D
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#define SoundId_SHY_GUY_SCREAMS3 0x0000030E
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#define SoundId_TOY_TANK_MOVE1 0x0000030F
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#define SoundId_TOY_TANK_MOVE2 0x00000310
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#define SoundId_GENERAL_WHISTLE 0x00000395
|
|
|
|
#define SoundId_MOLE_SURFACE 0x00000321
|
|
|
|
#define SoundId_MOLE_DIG 0x00000322
|
|
|
|
#define SoundId_MOLE_POP 0x00000323
|
|
|
|
#define SoundId_JUMP 0x000003E2
|
|
|
|
#define SoundId_MISS_JUMP 0x000003E3
|
|
|
|
#define SoundId_DEATH 0x000003E5
|
|
|
|
#define SoundId_BIG_POWER_UP 0x000003E6
|
|
|
|
#define SoundId_MOLE_THROW 0x000003E8
|
|
|
|
#define SoundId_CLOSE_SHELL 0x000002FF
|
|
|
|
#define SoundId_OPEN_SHELL 0x000003D4
|
|
|
|
#define SoundId_BOW_VANISH 0x0000200E
|
|
|
|
#define SoundId_BOW_APPEAR 0x0000200F
|
|
|
|
#define SoundId_CANNON1 0x00002016
|
|
|
|
#define SoundId_CANNON2 0x00002017
|
|
|
|
#define SoundId_CANNON3 0x00002018
|
|
|
|
#define SoundId_JUMP2 0x00002081
|
|
|
|
#define SoundId_BOMB_BLAST 0x00002076
|
|
|
|
#define SoundId_SPELL_CAST1 0x000020D4
|
|
|
|
#define SoundId_SPELL_CAST2 0x000020D5
|
|
|
|
#define SoundId_SPELL_CAST3 0x000020D6
|
|
|
|
#define SoundId_SPELL_CAST4 0x000020D7
|
|
|
|
#define SoundId_SPELL_CAST5 0x000020D8
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Cam;
|
|
|
|
#define Cam_DEFAULT 0x00000000
|
|
|
|
#define Cam_BATTLE 0x00000001
|
|
|
|
#define Cam_TATTLE 0x00000002
|
|
|
|
#define Cam_CAM3 0x00000003
|
2020-08-15 00:47:06 +02:00
|
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|
|
2020-10-21 02:59:09 +02:00
|
|
|
|
|
|
|
#define LOOKUP_ITEM(itemID) gItemTable[itemID & ~0xF0000]
|
|
|
|
|
2020-10-20 05:08:28 +02:00
|
|
|
typedef s16 ItemId;
|
2020-08-16 06:24:20 +02:00
|
|
|
#define ItemId_JUMP 0x00000001
|
|
|
|
#define ItemId_SPIN_JUMP 0x00000002
|
|
|
|
#define ItemId_TORNADO_JUMP 0x00000003
|
|
|
|
#define ItemId_HAMMER 0x00000004
|
|
|
|
#define ItemId_SUPER_HAMMER 0x00000005
|
|
|
|
#define ItemId_ULTRA_HAMMER 0x00000006
|
|
|
|
#define ItemId_LUCKY_STAR 0x00000007
|
|
|
|
#define ItemId_MAP 0x00000008
|
|
|
|
#define ItemId_BIG_MAP 0x00000009
|
|
|
|
#define ItemId_FIRST_DEGREE_CARD 0x0000000A
|
|
|
|
#define ItemId_SECOND_DEGREE_CARD 0x0000000B
|
|
|
|
#define ItemId_THIRD_DEGREE_CARD 0x0000000C
|
|
|
|
#define ItemId_FOURTH_DEGREE_CARD 0x0000000D
|
|
|
|
#define ItemId_DIPLOMA 0x0000000E
|
|
|
|
#define ItemId_ULTRA_STONE 0x0000000F
|
|
|
|
#define ItemId_FORTRESS_KEY 0x00000010
|
|
|
|
#define ItemId_RUINS_KEY 0x00000011
|
|
|
|
#define ItemId_PULSE_STONE 0x00000012
|
|
|
|
#define ItemId_CASTLE_KEY1 0x00000013
|
|
|
|
#define ItemId_PALACE_KEY 0x00000014
|
|
|
|
#define ItemId_LUNAR_STONE 0x00000015
|
|
|
|
#define ItemId_PYRAMID_STONE 0x00000016
|
|
|
|
#define ItemId_DIAMOND_STONE 0x00000017
|
|
|
|
#define ItemId_GOLDEN_VASE 0x00000018
|
|
|
|
#define ItemId_KOOPERS_SHELL 0x00000019
|
|
|
|
#define ItemId_CASTLE_KEY2 0x0000001A
|
|
|
|
#define ItemId_FOREST_PASS 0x0000001B
|
|
|
|
#define ItemId_WEIGHT 0x0000001C
|
|
|
|
#define ItemId_BOOS_PORTRAIT 0x0000001D
|
|
|
|
#define ItemId_CRYSTAL_BERRY 0x0000001E
|
|
|
|
#define ItemId_MYSTICAL_KEY 0x0000001F
|
|
|
|
#define ItemId_STOREROOM_KEY 0x00000020
|
|
|
|
#define ItemId_TOY_TRAIN 0x00000021
|
|
|
|
#define ItemId_RECORD 0x00000022
|
|
|
|
#define ItemId_FRYING_PAN 0x00000023
|
|
|
|
#define ItemId_DICTIONARY 0x00000024
|
|
|
|
#define ItemId_MYSTERY_NOTE 0x00000025
|
|
|
|
#define ItemId_SUSPICIOUS_NOTE 0x00000026
|
|
|
|
#define ItemId_CRYSTAL_BALL 0x00000027
|
|
|
|
#define ItemId_SCREWDRIVER 0x00000028
|
|
|
|
#define ItemId_COOKBOOK 0x00000029
|
|
|
|
#define ItemId_JADE_RAVEN 0x0000002A
|
|
|
|
#define ItemId_MAGICAL_SEED1 0x0000002B
|
|
|
|
#define ItemId_MAGICAL_SEED2 0x0000002C
|
|
|
|
#define ItemId_MAGICAL_SEED3 0x0000002D
|
|
|
|
#define ItemId_MAGICAL_SEED4 0x0000002E
|
|
|
|
#define ItemId_TOAD_DOLL 0x0000002F
|
|
|
|
#define ItemId_CALCULATOR 0x00000030
|
|
|
|
#define ItemId_BUCKET 0x00000031
|
|
|
|
#define ItemId_SCARF 0x00000032
|
|
|
|
#define ItemId_RED_KEY 0x00000033
|
|
|
|
#define ItemId_BLUE_KEY 0x00000034
|
|
|
|
#define ItemId_LETTER01 0x00000036
|
|
|
|
#define ItemId_LETTER02 0x00000037
|
|
|
|
#define ItemId_LETTER03 0x00000038
|
|
|
|
#define ItemId_LETTER04 0x00000039
|
|
|
|
#define ItemId_LETTER05 0x0000003A
|
|
|
|
#define ItemId_LETTER06 0x0000003B
|
|
|
|
#define ItemId_LETTER07 0x0000003C
|
|
|
|
#define ItemId_LETTER08 0x0000003D
|
|
|
|
#define ItemId_LETTER09 0x0000003E
|
|
|
|
#define ItemId_LETTER10 0x00000040
|
|
|
|
#define ItemId_LETTER11 0x00000041
|
|
|
|
#define ItemId_LETTER12 0x00000045
|
|
|
|
#define ItemId_LETTER13 0x00000046
|
|
|
|
#define ItemId_LETTER14 0x00000047
|
|
|
|
#define ItemId_LETTER15 0x00000048
|
|
|
|
#define ItemId_LETTER16 0x00000049
|
|
|
|
#define ItemId_LETTER17 0x0000004A
|
|
|
|
#define ItemId_LETTER18 0x0000004B
|
|
|
|
#define ItemId_LETTER19 0x0000004C
|
|
|
|
#define ItemId_LETTER20 0x0000004E
|
|
|
|
#define ItemId_LETTER21 0x0000004F
|
|
|
|
#define ItemId_LETTER22 0x00000050
|
|
|
|
#define ItemId_LETTER23 0x00000051
|
|
|
|
#define ItemId_LETTER24 0x00000052
|
|
|
|
#define ItemId_ARTIFACT 0x00000053
|
|
|
|
#define ItemId_LETTER25 0x00000054
|
|
|
|
#define ItemId_DOLLY 0x00000056
|
|
|
|
#define ItemId_WATER_STONE 0x00000057
|
|
|
|
#define ItemId_MAGICAL_BEAN 0x00000058
|
|
|
|
#define ItemId_FERTILE_SOIL 0x00000059
|
|
|
|
#define ItemId_MIRACLE_WATER 0x0000005A
|
|
|
|
#define ItemId_VOLCANO_VASE 0x0000005B
|
|
|
|
#define ItemId_TAPE 0x0000005C
|
|
|
|
#define ItemId_SUGAR 0x0000005D
|
|
|
|
#define ItemId_SALT 0x0000005E
|
|
|
|
#define ItemId_EGG1 0x0000005F
|
|
|
|
#define ItemId_CREAM 0x00000060
|
|
|
|
#define ItemId_STRAWBERRY 0x00000061
|
|
|
|
#define ItemId_BUTTER 0x00000062
|
|
|
|
#define ItemId_CLEANSER 0x00000063
|
|
|
|
#define ItemId_WATER 0x00000064
|
|
|
|
#define ItemId_FLOUR 0x00000065
|
|
|
|
#define ItemId_MILK 0x00000066
|
|
|
|
#define ItemId_LYRICS 0x00000067
|
|
|
|
#define ItemId_MELODY 0x00000068
|
|
|
|
#define ItemId_MAILBAG 0x00000069
|
|
|
|
#define ItemId_CASTLE_KEY3 0x0000006A
|
|
|
|
#define ItemId_ODD_KEY 0x0000006B
|
|
|
|
#define ItemId_STAR_STONE 0x0000006C
|
|
|
|
#define ItemId_SNEAKY_PARASOL 0x0000006D
|
|
|
|
#define ItemId_KOOPA_LEGENDS 0x0000006E
|
|
|
|
#define ItemId_AUTOGRAPH1 0x0000006F
|
|
|
|
#define ItemId_EMPTY_WALLET 0x00000070
|
|
|
|
#define ItemId_AUTOGRAPH2 0x00000071
|
|
|
|
#define ItemId_KOOPA_SHELL 0x00000072
|
|
|
|
#define ItemId_OLD_PHOTO 0x00000073
|
|
|
|
#define ItemId_GLASSES 0x00000074
|
|
|
|
#define ItemId_PHOTOGRAPH 0x00000075
|
|
|
|
#define ItemId_PACKAGE 0x00000076
|
|
|
|
#define ItemId_RED_JAR 0x00000077
|
|
|
|
#define ItemId_CASTLE_KEY4 0x00000078
|
|
|
|
#define ItemId_WAREHOUSE_KEY 0x00000079
|
|
|
|
#define ItemId_PRISON_KEY1 0x0000007A
|
|
|
|
#define ItemId_SILVER_CREDIT 0x0000007B
|
|
|
|
#define ItemId_GOLD_CREDIT 0x0000007C
|
|
|
|
#define ItemId_PRISON_KEY2 0x0000007D
|
|
|
|
#define ItemId_PRISON_KEY3 0x0000007E
|
|
|
|
#define ItemId_PRISON_KEY4 0x0000007F
|
|
|
|
#define ItemId_FIRE_FLOWER 0x00000080
|
|
|
|
#define ItemId_SNOWMAN_DOLL 0x00000081
|
|
|
|
#define ItemId_THUNDER_RAGE 0x00000082
|
|
|
|
#define ItemId_SHOOTING_STAR 0x00000083
|
|
|
|
#define ItemId_THUNDER_BOLT 0x00000084
|
|
|
|
#define ItemId_PEBBLE 0x00000085
|
|
|
|
#define ItemId_DUSTY_HAMMER 0x00000086
|
|
|
|
#define ItemId_INSECTICIDE_HERB 0x00000087
|
|
|
|
#define ItemId_STONE_CAP 0x00000088
|
|
|
|
#define ItemId_TASTY_TONIC 0x00000089
|
|
|
|
#define ItemId_MUSHROOM 0x0000008A
|
|
|
|
#define ItemId_VOLT_SHROOM 0x0000008B
|
|
|
|
#define ItemId_SUPER_SHROOM 0x0000008C
|
|
|
|
#define ItemId_DRIED_SHROOM 0x0000008D
|
|
|
|
#define ItemId_ULTRA_SHROOM 0x0000008E
|
|
|
|
#define ItemId_SLEEPY_SHEEP 0x0000008F
|
|
|
|
#define ItemId_P_O_W_BLOCK 0x00000090
|
|
|
|
#define ItemId_HUSTLE_DRINK 0x00000091
|
|
|
|
#define ItemId_STOP_WATCH 0x00000092
|
|
|
|
#define ItemId_WHACKAS_BUMP 0x00000093
|
|
|
|
#define ItemId_APPLE 0x00000094
|
|
|
|
#define ItemId_LIFE_SHROOM 0x00000095
|
|
|
|
#define ItemId_MYSTERY 0x00000096
|
|
|
|
#define ItemId_REPEL_GEL 0x00000097
|
|
|
|
#define ItemId_FRIGHT_JAR 0x00000098
|
|
|
|
#define ItemId_PLEASE_COME_BACK 0x00000099
|
|
|
|
#define ItemId_DIZZY_DIAL 0x0000009A
|
|
|
|
#define ItemId_SUPER_SODA 0x0000009B
|
|
|
|
#define ItemId_LEMON 0x0000009C
|
|
|
|
#define ItemId_LIME 0x0000009D
|
|
|
|
#define ItemId_BLUE_BERRY 0x0000009E
|
|
|
|
#define ItemId_RED_BERRY 0x0000009F
|
|
|
|
#define ItemId_YELLOW_BERRY 0x000000A0
|
|
|
|
#define ItemId_BUBBLE_BERRY 0x000000A1
|
|
|
|
#define ItemId_JAMMIN_JELLY 0x000000A2
|
|
|
|
#define ItemId_MAPLE_SYRUP 0x000000A3
|
|
|
|
#define ItemId_HONEY_SYRUP 0x000000A4
|
|
|
|
#define ItemId_GOOMNUT 0x000000A5
|
|
|
|
#define ItemId_KOOPA_LEAF 0x000000A6
|
|
|
|
#define ItemId_DRIED_PASTA 0x000000A7
|
|
|
|
#define ItemId_DRIED_FRUIT 0x000000A8
|
|
|
|
#define ItemId_STRANGE_LEAF 0x000000A9
|
|
|
|
#define ItemId_CAKE_MIX 0x000000AA
|
|
|
|
#define ItemId_EGG2 0x000000AB
|
|
|
|
#define ItemId_COCONUT 0x000000AC
|
|
|
|
#define ItemId_MELON 0x000000AD
|
|
|
|
#define ItemId_STINKY_HERB 0x000000AE
|
|
|
|
#define ItemId_ICED_POTATO 0x000000AF
|
|
|
|
#define ItemId_SPICY_SOUP 0x000000B0
|
|
|
|
#define ItemId_APPLE_PIE 0x000000B1
|
|
|
|
#define ItemId_HONEY_ULTRA 0x000000B2
|
|
|
|
#define ItemId_MAPLE_ULTRA 0x000000B3
|
|
|
|
#define ItemId_JELLY_ULTRA 0x000000B4
|
|
|
|
#define ItemId_KOOPASTA 0x000000B5
|
|
|
|
#define ItemId_FRIED_SHROOM 0x000000B6
|
|
|
|
#define ItemId_SHROOM_CAKE 0x000000B7
|
|
|
|
#define ItemId_SHROOM_STEAK 0x000000B8
|
|
|
|
#define ItemId_HOT_SHROOM 0x000000B9
|
|
|
|
#define ItemId_SWEET_SHROOM 0x000000BA
|
|
|
|
#define ItemId_YUMMY_MEAL 0x000000BB
|
|
|
|
#define ItemId_HEALTHY_JUICE 0x000000BC
|
|
|
|
#define ItemId_BLAND_MEAL 0x000000BD
|
|
|
|
#define ItemId_DELUXE_FEAST 0x000000BE
|
|
|
|
#define ItemId_SPECIAL_SHAKE 0x000000BF
|
|
|
|
#define ItemId_BIG_COOKIE 0x000000C0
|
|
|
|
#define ItemId_CAKE 0x000000C1
|
|
|
|
#define ItemId_MISTAKE 0x000000C2
|
|
|
|
#define ItemId_KOOPA_TEA 0x000000C3
|
|
|
|
#define ItemId_HONEY_SUPER 0x000000C4
|
|
|
|
#define ItemId_MAPLE_SUPER 0x000000C5
|
|
|
|
#define ItemId_JELLY_SUPER 0x000000C6
|
|
|
|
#define ItemId_SPAGHETTI 0x000000C7
|
|
|
|
#define ItemId_EGG_MISSILE 0x000000C8
|
|
|
|
#define ItemId_FRIED_EGG 0x000000C9
|
|
|
|
#define ItemId_HONEY_SHROOM 0x000000CA
|
|
|
|
#define ItemId_HONEY_CANDY 0x000000CB
|
|
|
|
#define ItemId_ELECTRO_POP 0x000000CC
|
|
|
|
#define ItemId_FIRE_POP 0x000000CD
|
|
|
|
#define ItemId_LIME_CANDY 0x000000CE
|
|
|
|
#define ItemId_COCO_POP 0x000000CF
|
|
|
|
#define ItemId_LEMON_CANDY 0x000000D0
|
|
|
|
#define ItemId_JELLY_POP 0x000000D1
|
|
|
|
#define ItemId_STRANGE_CAKE 0x000000D2
|
|
|
|
#define ItemId_KOOKY_COOKIE 0x000000D3
|
|
|
|
#define ItemId_FROZEN_FRIES 0x000000D4
|
|
|
|
#define ItemId_POTATO_SALAD 0x000000D5
|
|
|
|
#define ItemId_NUTTY_CAKE 0x000000D6
|
|
|
|
#define ItemId_MAPLE_SHROOM 0x000000D7
|
|
|
|
#define ItemId_BOILED_EGG 0x000000D8
|
|
|
|
#define ItemId_YOSHI_COOKIE 0x000000D9
|
|
|
|
#define ItemId_JELLY_SHROOM1 0x000000DA
|
|
|
|
#define ItemId_JELLY_SHROOM2 0x000000DB
|
|
|
|
#define ItemId_JELLY_SHROOM3 0x000000DC
|
|
|
|
#define ItemId_JELLY_SHROOM4 0x000000DD
|
|
|
|
#define ItemId_JELLY_SHROOM5 0x000000DE
|
|
|
|
#define ItemId_JELLY_SHROOM6 0x000000DF
|
|
|
|
#define ItemId_SPIN_SMASH 0x000000E0
|
|
|
|
#define ItemId_MULTIBOUNCE 0x000000E1
|
|
|
|
#define ItemId_POWER_PLUS_A 0x000000E2
|
|
|
|
#define ItemId_DODGE_MASTER 0x000000E3
|
|
|
|
#define ItemId_POWER_BOUNCE 0x000000E4
|
|
|
|
#define ItemId_SPIKE_SHIELD 0x000000E5
|
|
|
|
#define ItemId_FIRST_ATTACK 0x000000E6
|
|
|
|
#define ItemId_H_P_PLUS_A 0x000000E7
|
|
|
|
#define ItemId_QUAKE_HAMMER 0x000000E8
|
|
|
|
#define ItemId_DOUBLE_DIP 0x000000E9
|
|
|
|
#define ItemId_MYSTERY_SCROLL 0x000000EA
|
|
|
|
#define ItemId_SLEEP_STOMP 0x000000EB
|
|
|
|
#define ItemId_FIRE_SHIELD 0x000000EC
|
|
|
|
#define ItemId_QUICK_CHANGE 0x000000ED
|
|
|
|
#define ItemId_D_DOWN_POUND 0x000000EE
|
|
|
|
#define ItemId_DIZZY_STOMP 0x000000EF
|
|
|
|
#define ItemId_SMASH_CHARGE0 0x000000F0
|
|
|
|
#define ItemId_PRETTY_LUCKY 0x000000F1
|
|
|
|
#define ItemId_FEELING_FINE 0x000000F2
|
|
|
|
#define ItemId_ATTACK_F_X_A 0x000000F3
|
|
|
|
#define ItemId_ALLOR_NOTHING 0x000000F4
|
|
|
|
#define ItemId_H_P_DRAIN 0x000000F5
|
|
|
|
#define ItemId_JUMP_CHARGE0 0x000000F6
|
|
|
|
#define ItemId_SLOW_GO 0x000000F7
|
|
|
|
#define ItemId_F_P_PLUS_A 0x000000F8
|
|
|
|
#define ItemId_MEGA_RUSH 0x000000F9
|
|
|
|
#define ItemId_ICE_POWER 0x000000FA
|
|
|
|
#define ItemId_DEFEND_PLUS_A 0x000000FB
|
|
|
|
#define ItemId_PAY_OFF 0x000000FC
|
|
|
|
#define ItemId_MONEY_MONEY 0x000000FD
|
|
|
|
#define ItemId_CHILL_OUT 0x000000FE
|
|
|
|
#define ItemId_HAPPY_HEART_A 0x000000FF
|
|
|
|
#define ItemId_ZAP_TAP 0x00000100
|
|
|
|
#define ItemId_BERSERKER 0x00000101
|
|
|
|
#define ItemId_RIGHT_ON 0x00000102
|
|
|
|
#define ItemId_RUNAWAY_PAY 0x00000103
|
|
|
|
#define ItemId_REFUND 0x00000104
|
|
|
|
#define ItemId_FLOWER_SAVER_A 0x00000105
|
|
|
|
#define ItemId_TRIPLE_DIP 0x00000106
|
|
|
|
#define ItemId_HAMMER_THROW 0x00000107
|
|
|
|
#define ItemId_MEGA_QUAKE 0x00000108
|
|
|
|
#define ItemId_SMASH_CHARGE 0x00000109
|
|
|
|
#define ItemId_JUMP_CHARGE 0x0000010A
|
|
|
|
#define ItemId_S_SMASH_CHG 0x0000010B
|
|
|
|
#define ItemId_S_JUMP_CHG 0x0000010C
|
|
|
|
#define ItemId_POWER_RUSH 0x0000010D
|
|
|
|
#define ItemId_AUTO_JUMP 0x0000010E
|
|
|
|
#define ItemId_AUTO_SMASH 0x0000010F
|
|
|
|
#define ItemId_CRAZY_HEART 0x00000110
|
|
|
|
#define ItemId_LAST_STAND 0x00000111
|
|
|
|
#define ItemId_CLOSE_CALL 0x00000112
|
|
|
|
#define ItemId_P_UP_D_DOWN 0x00000113
|
|
|
|
#define ItemId_LUCKY_DAY 0x00000114
|
|
|
|
#define ItemId_MEGA_H_P_DRAIN 0x00000115
|
|
|
|
#define ItemId_P_DOWN_D_UP 0x00000116
|
|
|
|
#define ItemId_POWER_QUAKE 0x00000117
|
|
|
|
#define ItemId_AUTO_MULTIBOUNCE 0x00000118
|
|
|
|
#define ItemId_FLOWER_FANATIC 0x00000119
|
|
|
|
#define ItemId_HEART_FINDER 0x0000011A
|
|
|
|
#define ItemId_FLOWER_FINDER 0x0000011B
|
|
|
|
#define ItemId_SPIN_ATTACK 0x0000011C
|
|
|
|
#define ItemId_DIZZY_ATTACK 0x0000011D
|
|
|
|
#define ItemId_I_SPY 0x0000011E
|
|
|
|
#define ItemId_SPEEDY_SPIN 0x0000011F
|
|
|
|
#define ItemId_BUMP_ATTACK 0x00000120
|
|
|
|
#define ItemId_POWER_JUMP 0x00000121
|
|
|
|
#define ItemId_SUPER_JUMP 0x00000122
|
|
|
|
#define ItemId_MEGA_JUMP 0x00000123
|
|
|
|
#define ItemId_POWER_SMASH1 0x00000124
|
|
|
|
#define ItemId_SUPER_SMASH 0x00000125
|
|
|
|
#define ItemId_MEGA_SMASH 0x00000126
|
|
|
|
#define ItemId_POWER_SMASH2 0x00000127
|
|
|
|
#define ItemId_POWER_SMASH3 0x00000128
|
|
|
|
#define ItemId_DEEP_FOCUS1 0x00000129
|
|
|
|
#define ItemId_SUPER_FOCUS 0x0000012A
|
|
|
|
#define ItemId_SHRINK_SMASH 0x0000012B
|
|
|
|
#define ItemId_SHELL_CRACK 0x0000012C
|
|
|
|
#define ItemId_KAIDEN 0x0000012D
|
|
|
|
#define ItemId_D_DOWN_JUMP 0x0000012E
|
|
|
|
#define ItemId_SHRINK_STOMP 0x0000012F
|
|
|
|
#define ItemId_DAMAGE_DODGE_A 0x00000130
|
|
|
|
#define ItemId_EARTHQUAKE_JUMP 0x00000131
|
|
|
|
#define ItemId_DEEP_FOCUS2 0x00000132
|
|
|
|
#define ItemId_DEEP_FOCUS3 0x00000133
|
|
|
|
#define ItemId_H_P_PLUS_B 0x00000134
|
|
|
|
#define ItemId_F_P_PLUS_B 0x00000135
|
|
|
|
#define ItemId_HAPPY_HEART_B 0x00000136
|
|
|
|
#define ItemId_HAPPY_HEART_X 0x00000137
|
|
|
|
#define ItemId_FLOWER_SAVER_B 0x00000138
|
|
|
|
#define ItemId_FLOWER_SAVER_X 0x00000139
|
|
|
|
#define ItemId_DAMAGE_DODGE_B 0x0000013A
|
|
|
|
#define ItemId_DAMAGE_DODGE_X 0x0000013B
|
|
|
|
#define ItemId_POWER_PLUS_B 0x0000013C
|
|
|
|
#define ItemId_POWER_PLUS_X 0x0000013D
|
|
|
|
#define ItemId_DEFEND_PLUS_X 0x0000013E
|
|
|
|
#define ItemId_DEFEND_PLUS_Y 0x0000013F
|
|
|
|
#define ItemId_HAPPY_FLOWER_A 0x00000140
|
|
|
|
#define ItemId_HAPPY_FLOWER_B 0x00000141
|
|
|
|
#define ItemId_HAPPY_FLOWER_X 0x00000142
|
|
|
|
#define ItemId_GROUP_FOCUS 0x00000143
|
|
|
|
#define ItemId_PEEKABOO 0x00000144
|
|
|
|
#define ItemId_ATTACK_F_X_D 0x00000145
|
|
|
|
#define ItemId_ATTACK_F_X_B 0x00000146
|
|
|
|
#define ItemId_ATTACK_F_X_E 0x00000147
|
|
|
|
#define ItemId_ATTACK_F_X_C 0x00000148
|
|
|
|
#define ItemId_ATTACK_F_X_F 0x00000149
|
|
|
|
#define ItemId_H_P_PLUS_C 0x0000014A
|
|
|
|
#define ItemId_H_P_PLUS_X 0x0000014B
|
|
|
|
#define ItemId_H_P_PLUS_Y 0x0000014C
|
|
|
|
#define ItemId_F_P_PLUS_C 0x0000014D
|
|
|
|
#define ItemId_F_P_PLUS_X 0x0000014E
|
|
|
|
#define ItemId_F_P_PLUS_Y 0x0000014F
|
|
|
|
#define ItemId_HEALTHY_HEALTHY 0x00000150
|
|
|
|
#define ItemId_ATTACK_F_X_F2 0x00000151
|
|
|
|
#define ItemId_ATTACK_F_X_F3 0x00000152
|
|
|
|
#define ItemId_ATTACK_F_X_F4 0x00000153
|
|
|
|
#define ItemId_ATTACK_F_X_F5 0x00000154
|
|
|
|
#define ItemId_PARTNER_ATTACK 0x00000155
|
|
|
|
#define ItemId_HEART 0x00000156
|
|
|
|
#define ItemId_COIN 0x00000157
|
|
|
|
#define ItemId_HEART_PIECE 0x00000158
|
|
|
|
#define ItemId_STAR_POINT 0x00000159
|
|
|
|
#define ItemId_FULL_HEAL 0x0000015A
|
|
|
|
#define ItemId_FLOWER 0x0000015B
|
|
|
|
#define ItemId_STAR_PIECE 0x0000015C
|
|
|
|
#define ItemId_PRESENT 0x0000015D
|
|
|
|
#define ItemId_COMPLETE_CAKE 0x0000015E
|
|
|
|
#define ItemId_BARE_CAKE 0x0000015F
|
|
|
|
#define ItemId_EMPTY_CAKE_PAN 0x00000160
|
|
|
|
#define ItemId_FULL_CAKE_PAN 0x00000161
|
|
|
|
#define ItemId_EMPTY_MIXING_BOWL 0x00000162
|
|
|
|
#define ItemId_FULL_MIXING_BOWL 0x00000163
|
|
|
|
#define ItemId_CAKE_WITH_ICING 0x00000164
|
|
|
|
#define ItemId_CAKE_WITH_BERRIES 0x00000165
|
|
|
|
#define ItemId_HAMMER1_ICON 0x00000166
|
|
|
|
#define ItemId_HAMMER2_ICON 0x00000167
|
|
|
|
#define ItemId_HAMMER3_ICON 0x00000168
|
|
|
|
#define ItemId_BOOTS1_ICON 0x00000169
|
|
|
|
#define ItemId_BOOTS2_ICON 0x0000016A
|
|
|
|
#define ItemId_BOOTS3_ICON 0x0000016B
|
|
|
|
#define ItemId_ITEMS_ICON 0x0000016C
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE PlayerAnim;
|
|
|
|
#define PlayerAnim_STAND_STILL 0x00010000
|
|
|
|
#define PlayerAnim_CROUCH_STILL 0x00010001
|
|
|
|
#define PlayerAnim_PANTING 0x00010003
|
|
|
|
#define PlayerAnim_WALKING 0x00010004
|
|
|
|
#define PlayerAnim_RUNNING 0x00010005
|
|
|
|
#define PlayerAnim_BEFORE_JUMP 0x00010006
|
|
|
|
#define PlayerAnim_MIDAIR_STILL 0x00010007
|
|
|
|
#define PlayerAnim_MIDAIR 0x00010008
|
|
|
|
#define PlayerAnim_STUNNED_STILL 0x0001000E
|
|
|
|
#define PlayerAnim_DEAD_STILL 0x0001000F
|
|
|
|
#define PlayerAnim_SPINNING 0x00010011
|
|
|
|
#define PlayerAnim_FLAILING 0x00010012
|
|
|
|
#define PlayerAnim_SIT_STILL 0x00010013
|
|
|
|
#define PlayerAnim_CROUCH 0x00010014
|
|
|
|
#define PlayerAnim_STONE_STILL 0x00010015
|
|
|
|
#define PlayerAnim_THROW 0x00010016
|
|
|
|
#define PlayerAnim_FALL_BACK 0x00010017
|
|
|
|
#define PlayerAnim_FALL_DOWN 0x00010018
|
|
|
|
#define PlayerAnim_SCARED 0x00010019
|
|
|
|
#define PlayerAnim_HURT_FOOT 0x0001001A
|
|
|
|
#define PlayerAnim_RUN_PANIC 0x0001001B
|
|
|
|
#define PlayerAnim_EAT 0x0001001C
|
|
|
|
#define PlayerAnim_STICK_OUT_TONGUE 0x0001001D
|
|
|
|
#define PlayerAnim_PLANT 0x0001001E
|
|
|
|
#define PlayerAnim_GOT_ITEM 0x0001001F
|
|
|
|
#define PlayerAnim_READY_JUMP 0x00010020
|
|
|
|
#define PlayerAnim_THINKING 0x00010021
|
|
|
|
#define PlayerAnim_LOST_BALANCE 0x00010022
|
|
|
|
#define PlayerAnim_SHOCK_STILL 0x00010023
|
|
|
|
#define PlayerAnim_DRINK 0x00010025
|
|
|
|
#define PlayerAnim_SQUISH 0x00010026
|
|
|
|
#define PlayerAnim_RUN_THINKING 0x00010027
|
|
|
|
#define PlayerAnim_QUESTION 0x00010028
|
|
|
|
#define PlayerAnim_NOD_YES 0x00010029
|
|
|
|
#define PlayerAnim_PRAY 0x0001002C
|
|
|
|
#define PlayerAnim_CHARRED 0x0001002F
|
|
|
|
#define PlayerAnim_GET_UP 0x00010030
|
|
|
|
#define PlayerAnim_DUST_OFF 0x00010031
|
|
|
|
#define PlayerAnim_THUMBS_UP 0x00010032
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE AmbientSounds;
|
|
|
|
#define AmbientSounds_SPOOKY 0x00000000
|
|
|
|
#define AmbientSounds_WIND 0x00000001
|
|
|
|
#define AmbientSounds_BEACH 0x00000002
|
|
|
|
#define AmbientSounds_JUNGLE 0x00000003
|
|
|
|
#define AmbientSounds_UNDER_SEA1 0x00000004
|
|
|
|
#define AmbientSounds_UNDER_SEA2 0x00000005
|
|
|
|
#define AmbientSounds_SILENCE 0x00000006
|
|
|
|
#define AmbientSounds_UNDER_SEA3 0x00000007
|
|
|
|
#define AmbientSounds_UNDER_SEA4 0x00000008
|
|
|
|
#define AmbientSounds_EXIT_SEA 0x00000009
|
|
|
|
#define AmbientSounds_UNDER_SEA5 0x0000000A
|
|
|
|
#define AmbientSounds_UNDER_SEA6 0x0000000B
|
|
|
|
#define AmbientSounds_BIRDS 0x0000000C
|
|
|
|
#define AmbientSounds_SEA 0x0000000D
|
|
|
|
#define AmbientSounds_MUSIC 0x00000010
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE EncounterOutcome;
|
|
|
|
#define EncounterOutcome_PLAYER_WON 0x00000000
|
|
|
|
#define EncounterOutcome_PLAYER_LOST 0x00000001
|
|
|
|
#define EncounterOutcome_PLAYER_FLED 0x00000002
|
|
|
|
#define EncounterOutcome_ENEMY_FLED 0x00000003
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE DecorationId;
|
|
|
|
#define DecorationId_GOLDEN_FLAMES 0x00000001
|
|
|
|
#define DecorationId_SWEAT 0x00000002
|
|
|
|
#define DecorationId_SEEING_STARS 0x00000003
|
|
|
|
#define DecorationId_RED_FLAMES 0x00000004
|
|
|
|
#define DecorationId_GREY_SMOKE_TRAIL 0x00000005
|
|
|
|
#define DecorationId_FIRE_SMOKE_TRAIL 0x00000006
|
|
|
|
#define DecorationId_WHIRLWIND 0x00000007
|
|
|
|
#define DecorationId_STEAM_EMITTER 0x00000008
|
|
|
|
#define DecorationId_RADIAL_STAR_EMITTER 0x0000000B
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE HitResult;
|
|
|
|
#define HitResult_HIT 0x00000000
|
|
|
|
#define HitResult_LANDED_ON_SPIKE 0x00000004
|
|
|
|
#define HitResult_LUCKY 0x00000005
|
|
|
|
#define HitResult_MISS 0x00000006
|
|
|
|
#define HitResult_HIT_STATIC 0x00000007
|
|
|
|
#define HitResult_IMMUNE 0x00000008
|
2020-10-08 21:03:58 +02:00
|
|
|
#define HitResult_ED_EXPLODE -1
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Iter;
|
|
|
|
#define Iter_FIRST 0xFFFFFFFF
|
|
|
|
#define Iter_LAST 0x0000000A
|
|
|
|
#define Iter_NEXT 0x00000000
|
|
|
|
#define Iter_PREV 0x00000001
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE ActorSound;
|
|
|
|
#define ActorSound_WALK 0x00000000
|
|
|
|
#define ActorSound_FLY 0x00000001
|
|
|
|
#define ActorSound_JUMP 0x00000002
|
|
|
|
#define ActorSound_HURT 0x00000003
|
|
|
|
#define ActorSound_WALK_INCREMENT 0x00000004
|
|
|
|
#define ActorSound_FLY_INCREMENT 0x00000005
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Phase;
|
|
|
|
#define Phase_EXECUTE_ACTION 0x00000000
|
|
|
|
#define Phase_FIRST_STRIKE 0x00000001
|
|
|
|
#define Phase_RUN_AWAY_START 0x00000003
|
|
|
|
#define Phase_RUN_AWAY_RESET 0x00000004
|
|
|
|
#define Phase_RUN_AWAY_FAIL 0x00000007
|
|
|
|
#define Phase_USE_DEFEND 0x00000006
|
|
|
|
#define Phase_USE_LIFE_SHROOM 0x00000008
|
|
|
|
#define Phase_PLAYER_BEGIN 0x0000000A
|
|
|
|
#define Phase_PLAYER_END 0x0000000D
|
|
|
|
#define Phase_ENEMY_BEGIN 0x0000000C
|
|
|
|
#define Phase_ENEMY_END 0x0000000B
|
|
|
|
#define Phase_MERLEE_ATTACK_BONUS 0x00000014
|
|
|
|
#define Phase_MERLEE_DEFENSE_BONUS 0x00000015
|
|
|
|
#define Phase_MERLEE_EXP_BONUS 0x00000016
|
|
|
|
#define Phase_PLAYER_HAPPY 0x0000001E
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-11-20 01:41:49 +01:00
|
|
|
typedef UNK_TYPE ActorID;
|
|
|
|
#define ActorID_SELF 0xFFFFFF81
|
|
|
|
#define ActorID_PLAYER 0x00000000
|
|
|
|
#define ActorID_PARTNER 0x00000100
|
|
|
|
#define ActorID_ENEMY0 0x00000200
|
|
|
|
#define ActorID_ENEMY1 0x00000201
|
|
|
|
#define ActorID_ENEMY2 0x00000202
|
|
|
|
#define ActorID_ENEMY3 0x00000203
|
|
|
|
#define ActorID_ENEMY4 0x00000204
|
|
|
|
#define ActorID_ENEMY5 0x00000205
|
|
|
|
#define ActorID_ENEMY6 0x00000206
|
|
|
|
#define ActorID_ENEMY7 0x00000207
|
|
|
|
#define ActorID_ENEMY8 0x00000208
|
|
|
|
#define ActorID_ENEMY9 0x00000209
|
|
|
|
#define ActorID_ENEMY10 0x0000020A
|
|
|
|
#define ActorID_ENEMY11 0x0000020B
|
|
|
|
#define ActorID_ENEMY12 0x0000020C
|
|
|
|
#define ActorID_ENEMY13 0x0000020D
|
|
|
|
#define ActorID_ENEMY14 0x0000020E
|
|
|
|
#define ActorID_ENEMY15 0x0000020F
|
|
|
|
#define ActorID_ENEMY16 0x00000210
|
|
|
|
#define ActorID_ENEMY17 0x00000211
|
|
|
|
#define ActorID_ENEMY18 0x00000212
|
|
|
|
#define ActorID_ENEMY19 0x00000213
|
|
|
|
#define ActorID_ENEMY20 0x00000214
|
|
|
|
#define ActorID_ENEMY21 0x00000215
|
|
|
|
#define ActorID_ENEMY22 0x00000216
|
|
|
|
#define ActorID_ENEMY23 0x00000217
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Element;
|
|
|
|
#define Element_NORMAL 0x00000001
|
|
|
|
#define Element_FIRE 0x00000002
|
|
|
|
#define Element_WATER 0x00000003
|
|
|
|
#define Element_ICE 0x00000004
|
|
|
|
#define Element_MYSTERY 0x00000005
|
|
|
|
#define Element_MAGIC 0x00000007
|
|
|
|
#define Element_HAMMER 0x00000008
|
|
|
|
#define Element_JUMP 0x00000009
|
|
|
|
#define Element_COSMIC 0x0000000A
|
|
|
|
#define Element_BLAST 0x0000000B
|
|
|
|
#define Element_SHOCK 0x0000000C
|
|
|
|
#define Element_QUAKE 0x0000000D
|
|
|
|
#define Element_THROW 0x0000000F
|
|
|
|
#define Element_END 0x00000000
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Event;
|
|
|
|
#define Event_IMMUNE 0x00000019
|
|
|
|
#define Event_HIT_COMBO 0x00000009
|
|
|
|
#define Event_HIT 0x0000000A
|
|
|
|
#define Event_DEATH 0x00000020
|
|
|
|
#define Event_FALL_TriggerFlags 0x0000000C
|
|
|
|
#define Event_FLIP_TriggerFlags 0x0000000D
|
|
|
|
#define Event_EXPLODE_TriggerFlags 0x00000022
|
|
|
|
#define Event_SPIN_SMASH_HIT 0x0000000B
|
|
|
|
#define Event_SPIN_SMASH_DEATH 0x00000021
|
|
|
|
#define Event_SPIN_SMASH_LAUNCH_HIT 0x00000011
|
|
|
|
#define Event_SPIN_SMASH_LAUNCH_DEATH 0x00000015
|
|
|
|
#define Event_POWER_BOUNCE_HIT 0x00000015
|
|
|
|
#define Event_POWER_BOUNCE_DEATH 0x00000028
|
|
|
|
#define Event_BURN_HIT 0x0000000E
|
|
|
|
#define Event_BURN_DEATH 0x00000024
|
|
|
|
#define Event_SHOCK_HIT 0x0000002F
|
|
|
|
#define Event_SHOCK_DEATH 0x00000026
|
|
|
|
#define Event_BEGIN_AIR_LIFT 0x0000003A
|
|
|
|
#define Event_AIR_LIFT_FAILED 0x0000001F
|
|
|
|
#define Event_BLOW_AWAY 0x00000016
|
|
|
|
#define Event_SCARE_AWAY 0x00000039
|
|
|
|
#define Event_UP_AND_AWAY 0x0000003D
|
|
|
|
#define Event_STAR_BEAM 0x00000013
|
|
|
|
#define Event_RECOVER_STATUS 0x00000031
|
|
|
|
#define Event_SWAP_PARTNER 0x0000003F
|
|
|
|
#define Event_BLOCK 0x0000001A
|
|
|
|
#define Event_SPIKE_CONTACT 0x0000002A
|
|
|
|
#define Event_SPIKE_DEATH 0x00000027
|
|
|
|
#define Event_SPIKE_TAUNT 0x0000001B
|
|
|
|
#define Event_BURN_CONTACT 0x0000002C
|
|
|
|
#define Event_BURN_TAUNT 0x0000001C
|
|
|
|
#define Event_BEGIN_FIRST_STRIKE 0x00000038
|
|
|
|
#define Event_END_FIRST_STRIKE 0x00000035
|
|
|
|
#define Event_LIFE_SHROOM_PROC 0x00000040
|
|
|
|
#define Event_REVIVE 0x00000041
|
|
|
|
#define Event_LUCKY 0x00000037
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE HitSound;
|
|
|
|
#define HitSound_MISS 0x00000000
|
|
|
|
#define HitSound_BONES 0x00000001
|
|
|
|
#define HitSound_NORMAL 0x00000002
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|
|
#define HitSound_FIRE 0x00000003
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|
|
#define HitSound_ICE 0x00000004
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|
|
#define HitSound_SHOCK 0x00000005
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-11-26 21:34:10 +01:00
|
|
|
typedef s8 Debuff;
|
|
|
|
#define Debuff_NORMAL 0x00000001
|
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|
|
#define Debuff_DEFAULT 0x00000002
|
|
|
|
#define Debuff_DEFAULT_TURN_MOD 0x0000001F
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|
|
#define Debuff_SLEEP 0x00000006
|
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|
|
#define Debuff_SLEEP_TURN_MOD 0x00000020
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|
|
#define Debuff_POISON 0x00000009
|
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|
|
#define Debuff_POISON_TURN_MOD 0x00000025
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|
|
#define Debuff_FROZEN 0x00000007
|
|
|
|
#define Debuff_FROZEN_TURN_MOD 0x00000022
|
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|
|
#define Debuff_DIZZY 0x00000004
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|
|
#define Debuff_DIZZY_TURN_MOD 0x00000024
|
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|
|
#define Debuff_FEAR 0x00000003
|
|
|
|
#define Debuff_FEAR_TURN_MOD 0x00000023
|
|
|
|
#define Debuff_STATIC 0x0000000B
|
|
|
|
#define Debuff_STATIC_TURN_MOD 0x00000021
|
|
|
|
#define Debuff_PARALYZE 0x00000005
|
|
|
|
#define Debuff_PARALYZE_TURN_MOD 0x00000026
|
|
|
|
#define Debuff_SHRINK 0x0000000A
|
|
|
|
#define Debuff_SHRINK_TURN_MOD 0x00000027
|
|
|
|
#define Debuff_STOP 0x00000008
|
|
|
|
#define Debuff_STOP_TURN_MOD 0x00000029
|
|
|
|
#define Debuff_STONE 0x0000000C
|
|
|
|
#define Debuff_DAZE 0x0000000D
|
|
|
|
#define Debuff_END 0x00000000
|
|
|
|
#define Debuff_BERSERK 0x00000010
|
|
|
|
#define Debuff_TURN_DONE 0x00000012
|
|
|
|
#define Debuff_HUSTLE 0x00000019
|
|
|
|
#define Debuff_DANGER 0x0000001A
|
|
|
|
#define Debuff_THINKING 0x0000001C
|
|
|
|
#define Debuff_WEARY 0x0000001D
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE DoorSwing;
|
|
|
|
#define DoorSwing_IN 0x00000001
|
|
|
|
#define DoorSwing_OUT -1
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE ItemSpawnMode;
|
|
|
|
#define ItemSpawnMode_DECORATION 0x00000001
|
|
|
|
#define ItemSpawnMode_TOSS__SPAWN_ALWAYS 0x00000003
|
|
|
|
#define ItemSpawnMode_BATTLE_REWARD 0x00000004
|
|
|
|
#define ItemSpawnMode_TOSS__NEVER_VANISH 0x00000005
|
|
|
|
#define ItemSpawnMode_TOSS 0x00000006
|
|
|
|
#define ItemSpawnMode_TOSS__SPAWN_ONCE 0x00000007
|
|
|
|
#define ItemSpawnMode_TOSS__SPAWN_ONCE__NEVER_VANISH 0x00000008
|
|
|
|
#define ItemSpawnMode_TOSS__SPAWN_ALWAYS__NEVER_VANISH 0x00000009
|
|
|
|
#define ItemSpawnMode_ITEM_BLOCK__ITEM 0x0000000A
|
|
|
|
#define ItemSpawnMode_ITEM_BLOCK__BADGE 0x0000000B
|
|
|
|
#define ItemSpawnMode_FALL__SPAWN_ALWAYS 0x0000000C
|
|
|
|
#define ItemSpawnMode_FALL__NEVER_VANISH 0x0000000D
|
|
|
|
#define ItemSpawnMode_FALL 0x0000000E
|
|
|
|
#define ItemSpawnMode_FALL__SPAWN_ONCE 0x0000000F
|
|
|
|
#define ItemSpawnMode_FIXED__SPAWN_ALWAYS 0x00000010
|
|
|
|
#define ItemSpawnMode_FIXED__NEVER_VANISH 0x00000011
|
|
|
|
#define ItemSpawnMode_FIXED 0x00000012
|
|
|
|
#define ItemSpawnMode_FIXED__SPAWN_ALWAYS__NEVER_VANISH 0x00000013
|
|
|
|
#define ItemSpawnMode_ITEM_BLOCK__SPAWN_ALWAYS 0x00000014
|
|
|
|
#define ItemSpawnMode_ITEM_BLOCK__COIN 0x00000015
|
|
|
|
#define ItemSpawnMode_TOSS__HIGHER__NEVER_VANISH 0x00000016
|
|
|
|
#define ItemSpawnMode_TOSS__SPAWN_ALWAYS__SMALL 0x0000001A
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE Location;
|
|
|
|
#define Location_NONE 0x00000018
|
|
|
|
#define Location_TESTING 0x00000017
|
|
|
|
#define Location_TOAD_TOWN 0x00000001
|
|
|
|
#define Location_PEACH_CASTLE_GROUNDS 0x00000019
|
|
|
|
#define Location_SHOOTING_STAR_SUMMIT 0x0000001B
|
|
|
|
#define Location_TOAD_TOWN_TUNNELS 0x00000002
|
|
|
|
#define Location_GOOMBA_VILLAGE 0x0000001E
|
|
|
|
#define Location_GOOMBA_ROAD 0x0000001F
|
|
|
|
#define Location_PLEASANT_PATH 0x00000020
|
|
|
|
#define Location_KOOPA_VILLAGE 0x00000021
|
|
|
|
#define Location_KOOPA_BROS_FORTRESS 0x00000007
|
|
|
|
#define Location_MT_RUGGED 0x00000008
|
|
|
|
#define Location_DRY_DRY_DESERT 0x0000000A
|
|
|
|
#define Location_DRY_DRY_OUTPOST 0x00000009
|
|
|
|
#define Location_DRY_DRY_RUINS 0x0000000B
|
|
|
|
#define Location_FOREVER_FOREST 0x0000000C
|
|
|
|
#define Location_BOOS_MANSION 0x0000000D
|
|
|
|
#define Location_GUSTY_GULCH 0x00000022
|
|
|
|
#define Location_TUBBAS_MANOR 0x0000000F
|
|
|
|
#define Location_WINDY_MILL 0x00000023
|
|
|
|
#define Location_SHY_GUYS_TOYBOX 0x00000010
|
|
|
|
#define Location_JADE_JUNGLE 0x00000024
|
|
|
|
#define Location_YOSHIS_VILLAGE 0x00000025
|
|
|
|
#define Location_MT_LAVALAVA 0x00000012
|
|
|
|
#define Location_FLOWER_FIELDS 0x00000026
|
|
|
|
#define Location_CLOUDY_CLIMB 0x00000027
|
|
|
|
#define Location_SHIVER_CITY 0x00000028
|
|
|
|
#define Location_SHIVER_SNOWFIELD 0x00000029
|
|
|
|
#define Location_STARBORN_VALLEY 0x0000002A
|
|
|
|
#define Location_SHIVER_MOUNTAIN 0x0000002B
|
|
|
|
#define Location_CRYSTAL_PALACE 0x00000015
|
|
|
|
#define Location_STAR_WAY 0x0000001C
|
|
|
|
#define Location_STAR_HAVEN 0x0000001D
|
|
|
|
#define Location_BOWSERS_CASTLE 0x00000016
|
|
|
|
#define Location_PEACHS_CASTLE 0x0000001A
|
|
|
|
#define Location_MARIOS_HOUSE 0x0000002C
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE DoorSounds;
|
|
|
|
#define DoorSounds_BASIC 0x00000000
|
|
|
|
#define DoorSounds_METAL 0x00000001
|
|
|
|
#define DoorSounds_LARGE 0x00000002
|
|
|
|
#define DoorSounds_CREAKY 0x00000003
|
|
|
|
#define DoorSounds_GATE 0x00000004
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-23 01:24:51 +02:00
|
|
|
typedef s8 ActionState;
|
2020-08-16 06:24:20 +02:00
|
|
|
#define ActionState_IDLE 0x00000000
|
|
|
|
#define ActionState_WALK 0x00000001
|
|
|
|
#define ActionState_RUN 0x00000002
|
|
|
|
#define ActionState_JUMP 0x00000003
|
|
|
|
#define ActionState_BOUNCE 0x00000004
|
|
|
|
#define ActionState_ABORTED_JUMP 0x00000005
|
|
|
|
#define ActionState_LAUNCH 0x00000006
|
|
|
|
#define ActionState_FALLING 0x00000008
|
|
|
|
#define ActionState_STEP_DOWN 0x00000009
|
|
|
|
#define ActionState_LAND 0x0000000A
|
|
|
|
#define ActionState_STEP_DOWN_LAND 0x0000000B
|
2020-08-24 15:22:44 +02:00
|
|
|
#define ActionState_CONVERSATION 0x0000000C // This and following states prohibit normal movement.
|
2020-08-16 06:24:20 +02:00
|
|
|
#define ActionState_SPIN_JUMP 0x0000000D
|
|
|
|
#define ActionState_GROUND_POUND 0x0000000E
|
|
|
|
#define ActionState_ULTRA_JUMP 0x0000000F
|
|
|
|
#define ActionState_ULTRA_POUND 0x00000010
|
|
|
|
#define ActionState_SLIDING 0x00000011
|
|
|
|
#define ActionState_HAMMER 0x00000012
|
|
|
|
#define ActionState_HIT_HAZARD 0x00000015
|
|
|
|
#define ActionState_HIT_LAVA 0x00000017
|
|
|
|
#define ActionState_SPIN 0x0000001A
|
|
|
|
#define ActionState_ENEMY_FIRST_STRIKE 0x0000001B
|
|
|
|
#define ActionState_SPINNING_FLOWER 0x0000001D
|
|
|
|
#define ActionState_USE_TWEESTER 0x0000001F
|
|
|
|
#define ActionState_RIDE 0x00000021
|
|
|
|
#define ActionState_STEP_UP 0x00000022
|
|
|
|
#define ActionState_USE_SPRING 0x00000026
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef s32 NpcId;
|
|
|
|
#define NpcId_SELF 0xFFFFFFFF
|
|
|
|
#define NpcId_PLAYER 0xFFFFFFFE
|
|
|
|
#define NpcId_PARTNER 0xFFFFFFFC
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-10-08 21:03:58 +02:00
|
|
|
typedef UNK_TYPE TriggerFlag;
|
2020-10-19 23:58:57 +02:00
|
|
|
#define TriggerFlag_FLOOR_TOUCH 0x00000080
|
|
|
|
#define TriggerFlag_FLOOR_ABOVE 0x00080000
|
|
|
|
#define TriggerFlag_FLOOR_INTERACT 0x00000800
|
|
|
|
#define TriggerFlag_FLOOR_JUMP 0x00000200
|
|
|
|
#define TriggerFlag_WALL_TOUCH 0x00000400
|
|
|
|
#define TriggerFlag_WALL_PUSH 0x00000040
|
|
|
|
#define TriggerFlag_WALL_INTERACT 0x00000100
|
|
|
|
#define TriggerFlag_WALL_HAMMER 0x00001000
|
|
|
|
#define TriggerFlag_CEILING_TOUCH 0x00040000
|
|
|
|
#define TriggerFlag_BOMB 0x00100000
|
|
|
|
#define TriggerFlag_SAVE_FLAG_SET 0x00010000
|
|
|
|
#define TriggerFlag_AREA_FLAG_SET 0x00020000
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-10-08 21:03:58 +02:00
|
|
|
typedef UNK_TYPE Button;
|
|
|
|
#define Button_A 0x00008000
|
|
|
|
#define Button_B 0x00004000
|
|
|
|
#define Button_Z 0x00002000
|
|
|
|
#define Button_START 0x00001000
|
|
|
|
#define Button_D_UP 0x00000800
|
|
|
|
#define Button_D_DOWN 0x00000400
|
|
|
|
#define Button_D_LEFT 0x00000200
|
|
|
|
#define Button_D_RIGHT 0x00000100
|
|
|
|
#define Button_L 0x00000020
|
|
|
|
#define Button_R 0x00000010
|
|
|
|
#define Button_C_UP 0x00000008
|
|
|
|
#define Button_C_DOWN 0x00000004
|
|
|
|
#define Button_C_LEFT 0x00000002
|
|
|
|
#define Button_C_RIGHT 0x00000001
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE PlayerBuff;
|
|
|
|
#define PlayerBuff_ALL 0x0FFFFFFF
|
|
|
|
#define PlayerBuff_JUMP_CHARGE 0x00000001
|
|
|
|
#define PlayerBuff_HAMMER_CHARGE 0x00000002
|
|
|
|
#define PlayerBuff_STONE 0x00000008
|
|
|
|
#define PlayerBuff_HUSTLE 0x00000010
|
|
|
|
#define PlayerBuff_STATIC 0x00000020
|
|
|
|
#define PlayerBuff_TRANSPARENT 0x00000040
|
|
|
|
#define PlayerBuff_CLOUD_NINE 0x00000080
|
|
|
|
#define PlayerBuff_TURBO_CHARGE 0x00000100
|
|
|
|
#define PlayerBuff_WATER_BLOCK 0x00000200
|
|
|
|
#define PlayerBuff_PARTNER_GLOWING 0x00010000
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE StatusFlags;
|
|
|
|
#define StatusFlags_SLEEP 0x00001000
|
|
|
|
#define StatusFlags_STATIC 0x00002000
|
|
|
|
#define StatusFlags_FROZEN 0x00004000
|
|
|
|
#define StatusFlags_UNKNOWN_STATUS3 0x00008000
|
|
|
|
#define StatusFlags_PARALYZE 0x00010000
|
|
|
|
#define StatusFlags_POISON 0x00020000
|
|
|
|
#define StatusFlags_DIZZY 0x00040000
|
|
|
|
#define StatusFlags_SHRINK 0x00080000
|
|
|
|
#define StatusFlags_STONE 0x00100000
|
|
|
|
#define StatusFlags_STOP 0x00200000
|
|
|
|
#define StatusFlags_KO 0x01000000
|
|
|
|
#define StatusFlags_GLOWING 0x02000000
|
|
|
|
#define StatusFlags_TRANSPARENT 0x04000000
|
|
|
|
#define StatusFlags_ATTACK_BOOST 0x08000000
|
|
|
|
#define StatusFlags_DEFENSE_BOOST 0x10000000
|
|
|
|
#define StatusFlags_CHILL_OUT 0x20000000
|
|
|
|
#define StatusFlags_RIGHT_ON 0x40000000
|
2020-08-15 00:47:06 +02:00
|
|
|
|
2020-08-16 06:24:20 +02:00
|
|
|
typedef UNK_TYPE DamageType;
|
|
|
|
#define DamageType_IGNORE_DEFENSE 0x08000000
|
|
|
|
#define DamageType_NO_CONTACT 0x10000000
|
|
|
|
#define DamageType_UNBLOCKABLE 0x20000000
|
|
|
|
#define DamageType_TriggerFlags_LUCKY 0x80000000
|
|
|
|
#define DamageType_FIRE 0x00000002
|
|
|
|
#define DamageType_WATER 0x00000004
|
|
|
|
#define DamageType_ICE 0x00000008
|
|
|
|
#define DamageType_MAGIC 0x00000010
|
|
|
|
#define DamageType_ELECTRIC 0x00000020
|
|
|
|
#define DamageType_SMASH 0x00000040
|
|
|
|
#define DamageType_JUMP 0x00000080
|
|
|
|
#define DamageType_COSMIC 0x00000100
|
|
|
|
#define DamageType_BLAST 0x00000200
|
|
|
|
#define DamageType_POW 0x00000400
|
|
|
|
#define DamageType_QUAKE 0x00000800
|
|
|
|
#define DamageType_THROW 0x00040000
|
2020-08-15 00:47:06 +02:00
|
|
|
|
|
|
|
#endif
|