papermario/src/code_25f00_len_940.c

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#include "common.h"
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#include "nu/nusys.h"
#include "nu/nualsgi.h"
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#include "audio.h"
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extern NUDMAState nuAuDmaState;
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s32 D_80078170 = 0;
NUAuPreNMIFunc nuAuPreNMIFunc = NULL;
s32 nuAuDmaNext = 0;
u32 nuAuFrameCounter = 0;
u8 D_80078180 = 1;
u8 D_80078181 = 1;
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004AB00);
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void nuAuPreNMIFuncSet(NUAuPreNMIFunc func) {
OSIntMask mask = osSetIntMask(OS_IM_NONE);
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nuAuPreNMIFunc = func;
osSetIntMask(mask);
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}
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004AE08);
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s32 nuAuDmaCallBack(s32 addr, s32 len, void* state);
INCLUDE_ASM(s32, "code_25f00_len_940", nuAuDmaCallBack, s32 addr, s32 len, void* state);
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ALDMAproc nuAuDmaNew(NUDMAState** state) {
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if (!nuAuDmaState.initialized) {
nuAuDmaState.firstFree = &nuAuDmaBuf;
nuAuDmaState.firstUsed = NULL;
nuAuDmaState.initialized = TRUE;
}
nuAuDmaNext = 0;
*state = &nuAuDmaState;
return nuAuDmaCallBack;
}
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void nuAuCleanDMABuffers(void) {
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NUDMAState* state = &nuAuDmaState;
NUDMABuffer* dmaPtr = state->firstUsed;
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// A bit odd, this
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do {
NUDMAState* state = &nuAuDmaState;
NUDMABuffer* nextPtr;
u32* frameCounter;
while (dmaPtr != NULL) {
nextPtr = dmaPtr->node.next;
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if (dmaPtr->frameCnt + 1 < nuAuFrameCounter) {
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if (state->firstUsed == dmaPtr) {
state->firstUsed = nextPtr;
}
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alUnlink(dmaPtr);
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if (state->firstFree != 0) {
alLink(dmaPtr, state->firstFree);
} else {
state->firstFree = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
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}
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dmaPtr = nextPtr;
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}
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nuAuDmaNext = 0;
frameCounter = &nuAuFrameCounter;
*frameCounter += 1;
} while (0);
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}
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004B328);
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// void func_8004B328(s16 arg0, s32 arg1) {
// s32 temp_s0;
// s32 temp_hi;
// switch (arg0) {
// case 2:
// D_800A0F50 = func_80056D50();
// func_80056D34();
// break;
// case 1:
// temp_s0 = D_800A0F50 - D_800A0F50 * (s32)(0x66666667) * arg1;
// func_80056D44(temp_s0);
// if (temp_s0 == 0) {
// D_80078180 = 0;
// }
// break;
// }
// }
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void alLink(ALLink* element, ALLink* after) {
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element->next = after->next;
element->prev = after;
if (after->next != NULL) {
after->next->prev = element;
}
after->next = element;
}
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void alUnlink(ALLink* element) {
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if (element->next != NULL) {
element->next->prev = element->prev;
}
if (element->prev != NULL) {
element->prev->next = element->next;
}
}